From 9bb6d91ba7b91cf584c1945173fb91da21807989 Mon Sep 17 00:00:00 2001 From: Manuel Alfayate Corchete Date: Sat, 27 Jul 2019 19:08:11 +0200 Subject: [PATCH] Fix SDL2 build (#197) * small rework on the SDL2 audio code * fix SDL2 build because of missing osToggleVR() implementation --- src/core.h | 1 + src/platform/sdl2/main.cpp | 4 ++++ 2 files changed, 5 insertions(+) diff --git a/src/core.h b/src/core.h index 50078e1..1a2488e 100644 --- a/src/core.h +++ b/src/core.h @@ -31,6 +31,7 @@ extern void osToggleVR(bool enable); #elif __SDL2__ + extern void osToggleVR(bool enable); #define _GAPI_GL 1 #ifdef SDL2_GLES #define _GAPI_GLES 1 diff --git a/src/platform/sdl2/main.cpp b/src/platform/sdl2/main.cpp index 42eca0f..2034ecf 100644 --- a/src/platform/sdl2/main.cpp +++ b/src/platform/sdl2/main.cpp @@ -103,6 +103,10 @@ void osJoyVibrate(int index, float L, float R) { // TODO } +void osToggleVR(bool enable) { + // TODO +} + bool isKeyPressed (SDL_Scancode scancode) { const Uint8 *state = SDL_GetKeyboardState(NULL); if (state[scancode]) {