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OGL hack over different versions of headers >_<
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@@ -51,7 +51,9 @@
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#define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
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#define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
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#define glTexImage3D(...) 0
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#define glTexImage3D(...) 0
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#define GL_TEXTURE_3D GL_TEXTURE_3D_OES
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#ifndef GL_TEXTURE_3D // WUUUUUT!?
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#define GL_TEXTURE_3D GL_TEXTURE_3D_OES
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#endif
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#define glGenVertexArrays(...)
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#define glGenVertexArrays(...)
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#define glDeleteVertexArrays(...)
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#define glDeleteVertexArrays(...)
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