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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-13 16:44:50 +02:00

#15 Linux gamepads support

This commit is contained in:
XProger
2018-03-04 23:28:42 +03:00
parent 6c4c66c024
commit b5fde246ee
2 changed files with 114 additions and 4 deletions

View File

@@ -875,7 +875,7 @@ static void init_get_bits(bitstream_t *s, const uint8_t *buffer, int bit_size) {
}
static INLINE unsigned int get_bits(bitstream_t *s, int n){
register int tmp;
int tmp;
OPEN_READER(re, s)
UPDATE_CACHE(re, s)
tmp= SHOW_UBITS(re, s, n);
@@ -2000,8 +2000,8 @@ static void mp3_synth_filter(
int32_t sb_samples[SBLIMIT]
) {
int32_t tmp[32];
register int16_t *synth_buf;
register const int16_t *w, *w2, *p;
int16_t *synth_buf;
const int16_t *w, *w2, *p;
int j, offset, v;
int16_t *samples2;
int sum, sum2;

View File

@@ -1,6 +1,8 @@
#include <string.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <linux/joystick.h>
#include <fcntl.h>
#include <unistd.h>
#include <pwd.h>
#include <pthread.h>
@@ -193,14 +195,119 @@ InputKey mouseToInputKey(int btn) {
return ikNone;
}
struct JoyDevice {
int fd;
vec2 L, R;
} joyDevice[INPUT_JOY_COUNT];
bool osJoyReady(int index) {
return false;
return joyDevice[index].fd != -1;
}
void osJoyVibrate(int index, float L, float R) {
// TODO
}
void joyInit() {
LOG("init gamepads:\n");
char name[128];
for (int i = 0; i < INPUT_JOY_COUNT; i++) {
JoyDevice &joy = joyDevice[i];
// open device
sprintf(name, "/dev/input/js%d", i);
joy.fd = open(name, O_RDONLY | O_NONBLOCK);
if (joy.fd == -1)
continue;
// skip init messages
js_event event;
while (read(joy.fd, &event, sizeof(event)) != -1 && (event.type & JS_EVENT_INIT));
// get gamepad info
int8 axes, buttons;
ioctl(joy.fd, JSIOCGAXES, &axes);
ioctl(joy.fd, JSIOCGBUTTONS, &buttons);
if (axes < 4 || buttons < 11) { // is it really a gamepad?
close(joy.fd);
joy.fd = -1;
continue;
}
if (ioctl(joy.fd, JSIOCGNAME(sizeof(name)), name) < 0)
strcpy(name, "Unknown");
LOG("gamepad %d\n", i);
LOG(" name : %s\n", name);
LOG(" btns : %d\n", int(buttons));
LOG(" axes : %d\n", int(axes));
}
}
#define JOY_DEAD_ZONE_STICK 8192
#define JOY_DEAD_ZONE_TRIGGER 8192
float joyAxisValue(int value) {
if (value > -JOY_DEAD_ZONE_STICK && value < JOY_DEAD_ZONE_STICK)
return 0.0f;
return value / 32767.0f;
}
float joyTrigger(int value) {
if (value + 32767 < JOY_DEAD_ZONE_TRIGGER)
return 0.0f;
return min(1.0f, (value + 32767) / 65536.0f);
}
vec2 joyDir(const vec2 &value) {
float dist = min(1.0f, value.length());
return value.normal() * dist;
}
void joyUpdate() {
static const JoyKey keys[] = { jkA, jkB, jkX, jkY, jkLB, jkRB, jkSelect, jkStart, jkNone /*jkHome*/, jkL, jkR };
for (int i = 0; i < INPUT_JOY_COUNT; i++) {
JoyDevice &joy = joyDevice[i];
if (joy.fd == -1)
continue;
js_event event;
while (read(joy.fd, &event, sizeof(event)) != -1) {
// buttons
if (event.type & JS_EVENT_BUTTON)
Input::setJoyDown(i, event.number >= COUNT(keys) ? jkNone : keys[event.number], event.value == 1);
// axes
if (event.type & JS_EVENT_AXIS) {
switch (event.number) {
// Left stick
case 0 : joy.L.x = joyAxisValue(event.value); break;
case 1 : joy.L.y = joyAxisValue(event.value); break;
// Right stick
case 3 : joy.R.x = joyAxisValue(event.value); break;
case 4 : joy.R.y = joyAxisValue(event.value); break;
// Left trigger
case 2 : Input::setJoyPos(i, jkLT, joyTrigger(event.value)); break;
// Right trigger
case 5 : Input::setJoyPos(i, jkRT, joyTrigger(event.value)); break;
// D-PAD
case 6 :
Input::setJoyDown(i, jkLeft, event.value < -0x4000);
Input::setJoyDown(i, jkRight, event.value > 0x4000);
break;
case 7 :
Input::setJoyDown(i, jkUp, event.value < -0x4000);
Input::setJoyDown(i, jkDown, event.value > 0x4000);
break;
}
Input::setJoyPos(i, jkL, joyDir(joy.L));
Input::setJoyPos(i, jkR, joyDir(joy.R));
}
}
}
}
void toggle_fullscreen(Display* dpy, Window win) {
const size_t _NET_WM_STATE_TOGGLE=2;
@@ -296,6 +403,8 @@ int main(int argc, char **argv) {
Atom WM_DELETE_WINDOW = XInternAtom(dpy, "WM_DELETE_WINDOW", 0);
XSetWMProtocols(dpy, wnd, &WM_DELETE_WINDOW, 1);
joyInit();
timeval t;
gettimeofday(&t, NULL);
startTime = t.tv_sec;
@@ -311,6 +420,7 @@ int main(int argc, char **argv) {
Core::quit();
WndProc(event,dpy,wnd);
} else {
joyUpdate();
bool updated = Game::update();
if (updated) {
Game::render();