From b857db0b599d2569c98987371b07937564c88213 Mon Sep 17 00:00:00 2001 From: XProger Date: Sat, 30 Sep 2017 02:17:14 +0300 Subject: [PATCH] #3 stop screaming after falling into the water --- src/lara.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/lara.h b/src/lara.h index 591a3d4..c84f081 100644 --- a/src/lara.h +++ b/src/lara.h @@ -1348,7 +1348,6 @@ struct Lara : Character { if (health > 0.0f) return; - Sound::stop(TR::SND_SCREAM); game->stopTrack(); Core::lightColor[1 + 0] = Core::lightColor[1 + 1] = vec4(0, 0, 0, 1); @@ -1836,6 +1835,7 @@ struct Lara : Character { wpnHide(); if (stand != STAND_UNDERWATER && stand != STAND_ONWATER && (state != STATE_FALL && state != STATE_REACH && state != STATE_SWAN_DIVE && state != STATE_FAST_DIVE)) animation.setAnim(ANIM_FALL_FORTH); + stopScreaming(); return STAND_UNDERWATER; } @@ -1863,6 +1863,7 @@ struct Lara : Character { updateEntity(); // get damage from falling if (velocity.y > 0.0f) { + stopScreaming(); if (state == STATE_FAST_DIVE && velocity.y > 133.0f) { hit(health + 1.0f, NULL, TR::HIT_FALL); } else { @@ -1881,6 +1882,11 @@ struct Lara : Character { return STAND_AIR; } + void stopScreaming() { + if (velocity.y >= 154.0f) + Sound::stop(TR::SND_SCREAM); + } + virtual int getHeight() { if (stand == STAND_GROUND || stand == STAND_AIR) return 768;