diff --git a/src/cache.h b/src/cache.h index cd832bb..9edc9c0 100644 --- a/src/cache.h +++ b/src/cache.h @@ -877,7 +877,7 @@ struct WaterCache { } void simulate() { - PROFILE_MARKER("WATER_SIMULATE"); + PROFILE_MARKER("WATER_SIMULATE"); // simulate water Core::setDepthTest(false); Core::setBlendMode(bmNone); diff --git a/src/format.h b/src/format.h index 0577ba8..7756716 100644 --- a/src/format.h +++ b/src/format.h @@ -895,7 +895,6 @@ namespace TR { DRAW_LEFTGUN , SHOT_RIGHTGUN , SHOT_LEFTGUN , - UNKNOWN , MESH_SWAP_1 , MESH_SWAP_2 , MESH_SWAP_3 , diff --git a/src/lara.h b/src/lara.h index ade4ea4..cb1e21d 100644 --- a/src/lara.h +++ b/src/lara.h @@ -1528,6 +1528,7 @@ struct Lara : Character { } void drawGun(int right) { + wpnCurrent = TR::Entity::PISTOLS; int mask = (right ? JOINT_MASK_ARM_R3 : JOINT_MASK_ARM_L3); // unholster if (layers[1].mask & mask) mask = (layers[1].mask & ~mask) | (right ? JOINT_MASK_LEG_R1 : JOINT_MASK_LEG_L1); // holster