From c3ed37af344fa0c98200ceac9025862fc66e121b Mon Sep 17 00:00:00 2001 From: XProger Date: Fri, 31 Jan 2020 21:09:13 +0300 Subject: [PATCH] fix colored polygons for PSX levels --- src/mesh.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesh.h b/src/mesh.h index 5ed463b..ced9376 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -1059,9 +1059,9 @@ struct MeshBuilder { for (int j = 0; j < mesh.fCount; j++) { TR::Face &f = mesh.faces[j]; ASSERT(f.colored || f.flags.texture < level->objectTexturesCount); - if (level->version & TR::VER_PSX) { - f.colored = false; // PSX version has colored textures - } + //if (level->version & TR::VER_PSX) { + // f.colored = false; // PSX version has colored textures... not yet :) + //} TR::TextureInfo &t = f.colored ? (useRoomTex ? whiteRoom : whiteObject) : level->objectTextures[f.flags.texture]; int texAttrib = forceOpaque ? 0 : t.attribute;