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fix luminance format for textures
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@ -890,6 +890,11 @@ namespace GAPI {
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desc.fmt = GL_RGBA;
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}
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if (fmt == FMT_LUMINANCE && Core::support.texRG) {
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desc.ifmt = GL_R8;
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desc.fmt = GL_RED;
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}
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#ifdef _OS_WEB // fucking firefox!
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if (WEBGL_VERSION == 1) {
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if (fmt == FMT_RG_FLOAT) {
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@ -1293,7 +1298,7 @@ namespace GAPI {
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support.shadowSampler = _GL_EXT_shadow_samplers || _GL_ARB_shadow;
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support.discardFrame = extSupport("_discard_framebuffer");
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support.texNPOT = GLES3 || extSupport("_texture_npot") || extSupport("_texture_non_power_of_two");
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support.texRG = GLES3 || extSupport("_texture_rg "); // hope that isn't last extension in string ;)
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support.texRG = GLES3 || extSupport("_texture_rg");
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support.texMaxLevel = GLES3 || extSupport("_texture_max_level");
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#ifdef _GAPI_GLES2 // TODO
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