mirror of
https://github.com/XProger/OpenLara.git
synced 2025-08-06 21:26:56 +02:00
Merge branch 'master' of https://github.com/XProger/OpenLara
This commit is contained in:
BIN
bin/OpenLara.exe
BIN
bin/OpenLara.exe
Binary file not shown.
@@ -372,8 +372,8 @@ struct Bubble : Sprite {
|
|||||||
pos.y -= speed * Core::deltaTime;
|
pos.y -= speed * Core::deltaTime;
|
||||||
angle.x += 30.0f * 13.0f * DEG2RAD * Core::deltaTime;
|
angle.x += 30.0f * 13.0f * DEG2RAD * Core::deltaTime;
|
||||||
angle.y += 30.0f * 9.0f * DEG2RAD * Core::deltaTime;
|
angle.y += 30.0f * 9.0f * DEG2RAD * Core::deltaTime;
|
||||||
pos.x += sin(angle.y) * 11.0f * 30.0f * Core::deltaTime;
|
pos.x += sinf(angle.y) * 11.0f * 30.0f * Core::deltaTime;
|
||||||
pos.z += cos(angle.x) * 8.0f * 30.0f * Core::deltaTime;
|
pos.z += cosf(angle.x) * 8.0f * 30.0f * Core::deltaTime;
|
||||||
updateEntity();
|
updateEntity();
|
||||||
Sprite::update();
|
Sprite::update();
|
||||||
}
|
}
|
||||||
|
@@ -150,7 +150,7 @@ struct vec2 {
|
|||||||
float length2() const { return dot(*this); }
|
float length2() const { return dot(*this); }
|
||||||
float length() const { return sqrtf(length2()); }
|
float length() const { return sqrtf(length2()); }
|
||||||
vec2 normal() const { float s = length(); return s == 0.0 ? (*this) : (*this)*(1.0f/s); }
|
vec2 normal() const { float s = length(); return s == 0.0 ? (*this) : (*this)*(1.0f/s); }
|
||||||
float angle() const { return atan2(y, x); }
|
float angle() const { return atan2f(y, x); }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct vec3 {
|
struct vec3 {
|
||||||
|
@@ -56,6 +56,7 @@ uniform sampler2D sNormal;
|
|||||||
gl_Position = cp;
|
gl_Position = cp;
|
||||||
} else {
|
} else {
|
||||||
vProjCoord = vec4(0.0);
|
vProjCoord = vec4(0.0);
|
||||||
|
vCoord = vec3(aCoord.xy, 0.0);
|
||||||
if (uType == WATER_CAUSTICS) {
|
if (uType == WATER_CAUSTICS) {
|
||||||
vec3 rCoord = vec3(aCoord.x, 0.0, aCoord.y) * uPosScale[1];
|
vec3 rCoord = vec3(aCoord.x, 0.0, aCoord.y) * uPosScale[1];
|
||||||
|
|
||||||
@@ -72,8 +73,6 @@ uniform sampler2D sNormal;
|
|||||||
gl_Position = vec4((vRefPos2.xz + 0.0 * refractedLight.xz / refractedLight.y), 0.0, 1.0);
|
gl_Position = vec4((vRefPos2.xz + 0.0 * refractedLight.xz / refractedLight.y), 0.0, 1.0);
|
||||||
} else {
|
} else {
|
||||||
vRefPos1 = vRefPos2 = vec3(0.0);
|
vRefPos1 = vRefPos2 = vec3(0.0);
|
||||||
vCoord = vec3(aCoord.xy, 0.0);
|
|
||||||
|
|
||||||
gl_Position = vec4(aCoord.xyz, 1.0);
|
gl_Position = vec4(aCoord.xyz, 1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -110,7 +109,7 @@ uniform sampler2D sNormal;
|
|||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 step() {
|
vec4 calc() {
|
||||||
vec2 tc = gl_FragCoord.xy * uTexParam.xy;
|
vec2 tc = gl_FragCoord.xy * uTexParam.xy;
|
||||||
|
|
||||||
if (texture2D(sMask, tc).x == 0.0)
|
if (texture2D(sMask, tc).x == 0.0)
|
||||||
@@ -180,7 +179,7 @@ uniform sampler2D sNormal;
|
|||||||
|
|
||||||
vec4 pass() {
|
vec4 pass() {
|
||||||
if (uType == WATER_DROP) return drop();
|
if (uType == WATER_DROP) return drop();
|
||||||
if (uType == WATER_STEP) return step();
|
if (uType == WATER_STEP) return calc();
|
||||||
if (uType == WATER_CAUSTICS) return caustics();
|
if (uType == WATER_CAUSTICS) return caustics();
|
||||||
if (uType == WATER_MASK) return mask();
|
if (uType == WATER_MASK) return mask();
|
||||||
if (uType == WATER_COMPOSE) return compose();
|
if (uType == WATER_COMPOSE) return compose();
|
||||||
|
Reference in New Issue
Block a user