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Fix human enemy centre to head length value (should be 0) (#271)

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SaracenOne 2020-09-21 00:46:12 +01:00 committed by GitHub
parent 5d83483525
commit d8bd4b5194
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@ -2550,7 +2550,7 @@ struct Human : Enemy {
int jointGun;
int animDeath;
Human(IGame *game, int entity, float health) : Enemy(game, entity, health, 100, 375.0f, 1.0f), animDeath(-1) {
Human(IGame *game, int entity, float health) : Enemy(game, entity, health, 100, 0.0f, 1.0f), animDeath(-1) {
jointGun = 0;
jointChest = 7;
jointHead = 8;