From daee581e7f68ceea45476b9b1310473ec154741e Mon Sep 17 00:00:00 2001 From: XProger Date: Sat, 6 Jul 2019 14:45:42 +0300 Subject: [PATCH] 3DS revert CAM_OFFSET_FOLLOW changes, use Nintendo keys layout for save game screen --- src/camera.h | 3 ++- src/inventory.h | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/camera.h b/src/camera.h index 847583a..4c39c12 100644 --- a/src/camera.h +++ b/src/camera.h @@ -6,7 +6,6 @@ #include "controller.h" #include "character.h" -#define CAM_OFFSET_FOLLOW (1024.0f + 512.0f) #define CAM_OFFSET_COMBAT (2048.0f + 512.0f) #define CAM_OFFSET_LOOK (512.0f) @@ -16,8 +15,10 @@ #define CAM_EYE_SEPARATION 16.0f #ifdef _OS_3DS #define CAM_FOCAL_LENGTH 512.0f + #define CAM_OFFSET_FOLLOW (1024.0f + 512.0f + 256.0f) #else #define CAM_FOCAL_LENGTH 1536.0f + #define CAM_OFFSET_FOLLOW (1024.0f + 512.0f) #endif #define CAM_FOLLOW_ANGLE 0.0f diff --git a/src/inventory.h b/src/inventory.h index 18288da..53a362d 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -1213,7 +1213,7 @@ struct Inventory { if (Input::lastState[playerIndex] == cLeft || Input::lastState[playerIndex] == cRight) slot ^= 1; - if (Input::lastState[playerIndex] == cAction) { + if (key == cAction) { if (slot == 1) { if (index > -1) { TR::Entity &e = game->getLevel()->entities[index];