From dd0cd75a97f64a511dcb5d08e917957e0cff3bd3 Mon Sep 17 00:00:00 2001 From: XProger Date: Mon, 3 Jul 2017 00:55:51 +0300 Subject: [PATCH] #60 fix --- src/collision.h | 3 ++- src/input.h | 6 +++--- src/lara.h | 4 ++-- src/mesh.h | 2 +- src/sound.h | 4 ++-- 5 files changed, 10 insertions(+), 9 deletions(-) diff --git a/src/collision.h b/src/collision.h index e9bb4aa..378cf78 100644 --- a/src/collision.h +++ b/src/collision.h @@ -82,7 +82,8 @@ struct Collision { inf.floor = info.floor; inf.ceiling = info.ceiling; - if ((info.ceiling == info.floor) || (info.floor - info.ceiling < height) || (py - info.floor > maxAscent) || (info.floor - py > maxDescent) || (info.ceiling > py)) { + if ((info.ceiling == info.floor) || (info.floor - info.ceiling < height) || (py - info.floor > maxAscent) || (info.floor - py > maxDescent) || (info.ceiling > py) || + (maxAscent == maxDescent && (maxAscent <= 256 + 128) && (abs(info.slantX) > 2 || abs(info.slantZ) > 2))) { this->side = side; return true; } diff --git a/src/input.h b/src/input.h index a25e03e..7b7de9f 100644 --- a/src/input.h +++ b/src/input.h @@ -246,9 +246,9 @@ namespace Input { vec2 center = vec2(Core::width - offset * 0.7f, Core::height - offset * 0.7f); btnPos[bWeapon] = center; - btnPos[bJump] = center + vec2(cos(-PI * 0.5f), sin(-PI * 0.5f)) * radius; - btnPos[bAction] = center + vec2(cos(-PI * 3.0f / 4.0f), sin(-PI * 3.0f / 4.0f)) * radius; - btnPos[bWalk] = center + vec2(cos(-PI), sin(-PI)) * radius; + btnPos[bJump] = center + vec2(cosf(-PI * 0.5f), sinf(-PI * 0.5f)) * radius; + btnPos[bAction] = center + vec2(cosf(-PI * 3.0f / 4.0f), sinf(-PI * 3.0f / 4.0f)) * radius; + btnPos[bWalk] = center + vec2(cosf(-PI), sinf(-PI)) * radius; btnRadius = Core::height * (25.0f / 1080.0f); // touch update diff --git a/src/lara.h b/src/lara.h index 9a140a4..2a3ff2e 100644 --- a/src/lara.h +++ b/src/lara.h @@ -422,7 +422,7 @@ struct Lara : Character { if (level->extra.braid > -1) braid = new Braid(this, vec3(-4.0f, 24.0f, -48.0f)); -//reset(15, vec3(70067, -256, 29104), -0.68f); // level 2 (pool) + #ifdef _DEBUG //reset(14, vec3(40448, 3584, 60928), PI * 0.5f, true); // gym (pool) @@ -432,7 +432,7 @@ struct Lara : Character { //reset(43, vec3(31400, -2560, 25200), PI); // level 2 (reach) //reset(16, vec3(60907, 0, 39642), PI * 3 / 2); // level 2 (hang & climb) //reset(19, vec3(60843, 1024, 30557), PI); // level 2 (block) - reset(1, vec3(62630, -1280, 19633), 0); // level 2 (dark medikit) + //reset(1, vec3(62630, -1280, 19633), 0); // level 2 (dark medikit) //reset(7, vec3(64108, -512, 16514), -PI * 0.5f); // level 2 (bat trigger) //reset(15, vec3(70082, -512, 26935), PI * 0.5f); // level 2 (bear) //reset(63, vec3(31390, -2048, 33472), 0.0f); // level 2 (trap floor) diff --git a/src/mesh.h b/src/mesh.h index c311917..e607baf 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -514,7 +514,7 @@ struct MeshBuilder { // circle vec2 pos(32767.0f, 0.0f); - vec2 cs(cos(PI2 / CIRCLE_SEGS), sin(PI2 / CIRCLE_SEGS)); + vec2 cs(cosf(PI2 / CIRCLE_SEGS), sinf(PI2 / CIRCLE_SEGS)); for (int i = 0; i < CIRCLE_SEGS; i++) { Vertex &v = vertices[vCount + i]; diff --git a/src/sound.h b/src/sound.h index 6b6bc93..05e6eab 100644 --- a/src/sound.h +++ b/src/sound.h @@ -88,8 +88,8 @@ namespace Sound { float k = -10.0f / (44100.0f * rt60); for (int i = 0; i < MAX_FDN; i++) { - absCoeff[i][0] = pow(10.0f, FDN[i] * k); - absCoeff[i][1] = 1.0f - (2.0f / (1.0f + pow(absCoeff[i][0], 1.0f - 1.0f / 0.15f))); + absCoeff[i][0] = powf(10.0f, FDN[i] * k); + absCoeff[i][1] = 1.0f - (2.0f / (1.0f + powf(absCoeff[i][0], 1.0f - 1.0f / 0.15f))); } };