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https://github.com/XProger/OpenLara.git
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#82 fix sidestep and underwater roll things
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@@ -2990,7 +2990,7 @@ struct Lara : Character {
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checkTrigger(this, false);
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checkTrigger(this, false);
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// get turning angle
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// get turning angle
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float w = (input & LEFT) ? -1.0f : ((input & RIGHT) ? 1.0f : 0.0f);
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float w = ((input & WALK) && state != STATE_WALK) ? 0.0f : ((input & LEFT) ? -1.0f : ((input & RIGHT) ? 1.0f : 0.0f));
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if (state == STATE_SWIM || state == STATE_GLIDE)
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if (state == STATE_SWIM || state == STATE_GLIDE)
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w *= TURN_WATER_FAST;
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w *= TURN_WATER_FAST;
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@@ -3015,7 +3015,7 @@ struct Lara : Character {
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if (w != 0.0f)
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if (w != 0.0f)
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rotateY(w * rotFactor.y * Core::deltaTime);
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rotateY(w * rotFactor.y * Core::deltaTime);
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// pitch (underwater only)
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// pitch (underwater only)
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if (stand == STAND_UNDERWATER && (input & (FORTH | BACK)))
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if (stand == STAND_UNDERWATER && (((input & FORTH) != 0) ^ ((input & BACK) != 0)))
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rotateX(((input & FORTH) ? -TURN_WATER_SLOW : TURN_WATER_SLOW) * rotFactor.x * Core::deltaTime);
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rotateX(((input & FORTH) ? -TURN_WATER_SLOW : TURN_WATER_SLOW) * rotFactor.x * Core::deltaTime);
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// get animation direction
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// get animation direction
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@@ -3117,7 +3117,7 @@ struct Lara : Character {
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vTilt *= 2.0f;
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vTilt *= 2.0f;
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vTilt *= rotFactor.y;
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vTilt *= rotFactor.y;
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bool VR = (Core::settings.detail.stereo == Core::Settings::STEREO_VR) && camera->firstPerson;
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bool VR = (Core::settings.detail.stereo == Core::Settings::STEREO_VR) && camera->firstPerson;
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updateTilt((state == STATE_RUN || (state == STATE_STOP && animation.index == ANIM_LANDING) || stand == STAND_UNDERWATER) && !VR, vTilt.x, vTilt.y);
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updateTilt((input & WALK) == 0 && (state == STATE_RUN || (state == STATE_STOP && animation.index == ANIM_LANDING) || stand == STAND_UNDERWATER) && !VR, vTilt.x, vTilt.y);
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collisionOffset = vec3(0.0f);
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collisionOffset = vec3(0.0f);
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