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#8 remove frustum clipping debug poly
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@@ -9,15 +9,8 @@ struct Frustum {
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vec3 pos;
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vec3 pos;
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vec4 planes[MAX_CLIP_PLANES * 2]; // + buffer for OBB visibility test
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vec4 planes[MAX_CLIP_PLANES * 2]; // + buffer for OBB visibility test
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int start, count;
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int start, count;
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#ifdef _DEBUG
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int dbg;
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Poly debugPoly;
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#endif
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void calcPlanes(const mat4 &m) {
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void calcPlanes(const mat4 &m) {
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#ifdef _DEBUG
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dbg = 0;
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#endif
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start = 0;
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start = 0;
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count = 5;
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count = 5;
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planes[0] = vec4(m.e30 - m.e20, m.e31 - m.e21, m.e32 - m.e22, m.e33 - m.e23); // near
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planes[0] = vec4(m.e30 - m.e20, m.e31 - m.e21, m.e32 - m.e22, m.e33 - m.e23); // near
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