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https://github.com/XProger/OpenLara.git
synced 2025-08-14 17:14:29 +02:00
fix weapons ammo cheat
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@@ -646,9 +646,9 @@ struct Inventory {
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if (level->version & TR::VER_TR1) {
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add(TR::Entity::INV_PISTOLS, UNLIMITED_AMMO);
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add(TR::Entity::INV_SHOTGUN, UNLIMITED_AMMO);
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add(TR::Entity::INV_MAGNUMS, UNLIMITED_AMMO);
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add(TR::Entity::INV_UZIS, UNLIMITED_AMMO);
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add(TR::Entity::INV_SHOTGUN, 250);
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add(TR::Entity::INV_MAGNUMS, 20);
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add(TR::Entity::INV_UZIS, 100);
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}
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}
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@@ -727,11 +727,14 @@ struct Inventory {
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int i = contains(type);
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if (i > -1) {
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items[i]->count += count;
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items[i]->count = min(UNLIMITED_AMMO, items[i]->count);
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return;
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}
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ASSERT(itemsCount < INVENTORY_MAX_ITEMS);
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count = min(UNLIMITED_AMMO, count);
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Item *newItem = new Item(game->getLevel(), type, count);
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if (newItem->desc.model == -1) {
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delete newItem;
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@@ -24,6 +24,10 @@
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extern void loadLevelAsync(Stream *stream, void *userData);
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extern Array<SaveSlot> saveSlots;
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extern SaveResult saveResult;
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extern int loadSlot;
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struct Level : IGame {
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TR::Level level;
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@@ -282,7 +286,9 @@ struct Level : IGame {
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saveSlots.push(slot);
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} else
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slot = saveSlots[index];
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*(SaveStats*)slot.data = saveStats;
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SaveStats *stats = (SaveStats*)slot.data;
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stats->level = level.id;
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stats->checkpoint = checkpoint;
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} else {
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removeSaveSlot(id, checkpoint); // remove checkpoints and level saves
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saveSlots.push(createSaveSlot(id, checkpoint));
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@@ -855,6 +861,7 @@ struct Level : IGame {
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camera->doCutscene(lara->pos, lara->angle.y);
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}
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*/
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if (!level.isCutsceneLevel()) {
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inventory->reset(this);
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memset(&saveStats, 0, sizeof(saveStats));
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