diff --git a/src/shaders/shader.glsl b/src/shaders/shader.glsl index a04946a..01794f2 100644 --- a/src/shaders/shader.glsl +++ b/src/shaders/shader.glsl @@ -254,7 +254,7 @@ uniform vec4 uFogParams; #endif vec4 pack(in float value) { - float v = fract(value * vec4(1.0, 255.0, 65025.0, 16581375.0)); + float4 v = fract(value * vec4(1.0, 255.0, 65025.0, 16581375.0)); return v - v.yzww * vec4(1.0/255.0, 1.0/255.0, 1.0/255.0, 0.0); }