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minor fixes, tab to spaces
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@@ -225,7 +225,19 @@ struct Controller {
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do {
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trigCmd = (*fd++).triggerCmd; // trigger action
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switch (trigCmd.func) {
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case 0 : break; // activate item
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case 0 :
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/*
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if (getEntity().id == 0 && cmd.sub == 2) {
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TR::Entity &e = level->entities[trigCmd.args];
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for (int i = 0; i < level->modelsCount; i++)
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if (e.id == level->models[i].id) {
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TR::Animation *anim = &level->anims[level->models[i].animation];
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for (int j = 0; j < anim->scCount; j++)
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LOG("state: %d\n", anim->state);
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break;
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}
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}*/
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break; // activate item
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case 1 : break; // switch to camera
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case 2 : break; // camera delay
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case 3 : break; // flip map
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