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Load controller mappings from gamecontrollerdb.txt file (#328)
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@@ -462,7 +462,7 @@ void inputUpdate() {
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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int w, h;
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int w, h;
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SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
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SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_EVENTS|SDL_INIT_GAMECONTROLLER);
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SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_EVENTS|SDL_INIT_GAMECONTROLLER);
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SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
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SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
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