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#8 increase cutscene camera lerp threshold
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@@ -91,7 +91,7 @@ struct Camera : Controller {
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TR::CameraFrame *frameA = &level->cameraFrames[indexA];
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TR::CameraFrame *frameB = &level->cameraFrames[indexB];
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const int eps = 128;
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const int eps = 512;
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if (abs(frameA->pos.x - frameB->pos.x) > eps || abs(frameA->pos.y - frameB->pos.y) > eps || abs(frameA->pos.z - frameB->pos.z) > eps) {
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pos = frameA->pos;
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