1
0
mirror of https://github.com/XProger/OpenLara.git synced 2025-04-21 19:41:53 +02:00

30 Commits

Author SHA1 Message Date
XProger
c6d409f860 fix free camera control
fix RB/LB for Switch
2020-01-31 21:11:20 +03:00
XProger
3df19de33b free camera mode (hold R and L stick) 2020-01-23 00:42:48 +03:00
XProger
8ca9025483 #121 add full keyboard 2019-03-14 10:28:31 +03:00
XProger
417a2cd3be code formatting and minor fixes 2019-01-31 11:00:21 +03:00
mrhatkat
f5213e31f6 OpenVR Action Support (Platform Agnostic Controller Support) and HMD Based Rotation (#154)
* Initial OpenVr Testing

* Enabled headtracked movement for Lara, working on fusion of manual movement and headtracked

* Added reconfigurable action mapping support via SteamVR Input Bindings

* More intuitive controlscheme for WMR, should work on all headsets and controllers compatible with OpenVR/SteamVR

* Removed debugging output and fixed formatting, did I remove all the right files?

*  Did I remove the files correctly?

* Removed unwanted files

* Delete .gitignore

* Delete OpenLara.exp

* Delete OpenLara.lib

* Delete .suo~dcb08bfe01cc839fce41c7dcf9ff7088af2fedb7

* reverted/fixed .gitignore

* Update input.h

* Update lara.h

* Update lara.h

* Update level.h

* Update OpenLara.vcxproj

* Update OpenLara.vcxproj.user

* Update main.cpp

* Update camera.h

* Update lara.h

* reverting vcxproj* and .gitignore

* Update main.cpp

* Update main.cpp

* Update main.cpp
2019-01-31 09:34:56 +03:00
XProger
93ce97e183 #15 add osx gamepad suppport (xbox 360 mapping) 2019-01-11 06:00:05 +03:00
XProger
cee28bd1c1 fix black inventory background on android; hiding touch controls for current game state; 2018-07-31 05:45:18 +03:00
XProger
15f0a0d220 add/remove second player; fix dozy reset 2018-07-21 03:20:44 +03:00
XProger
f2bcbd341d fix touch controls transparency; hide touch controls on keyboard or gamepad keypress; fix title screen for VR 2018-04-16 04:38:27 +03:00
XProger
e9765b5c4b #23 GoogleVR support; minor fixes 2018-04-06 02:56:10 +03:00
XProger
6fb0e2781e #15 Linux vibration improvements; #11 turn off gamepad vibration for inventory and loading screen 2018-03-06 03:50:23 +03:00
XProger
3009f2387a #11 controls mapping; saving settings 2018-02-25 07:03:28 +03:00
XProger
77f205f976 #15 gamepad vibration on damage or earthquake; #11 gamepad index and some controls settings selector 2018-02-22 07:06:13 +03:00
XProger
c8c7dde46c Merge with VR branch 2018-02-20 05:40:30 +03:00
XProger
acbace0d29 #15 two gamepads support, split-screen stereo mode; 2018-02-20 05:07:23 +03:00
XProger
9cccafcd32 #23 VR support for Vive and Oculus (WIP) 2018-02-11 03:32:33 +03:00
XProger
1fb18ab819 #15 PSP port; C99 and gcc compatible; math optimizations; global refactoring; 2018-01-24 09:54:11 +03:00
XProger
432bc8868c #11 add details and sound settings menus; #14 fix wolves base state 2017-09-18 04:30:05 +03:00
XProger
5739de6044 #23 room render optimization for mobile devices; contact ambient occlusion (WIP); #11 inventory touch button 2017-07-27 04:09:49 +03:00
XProger
8e60fe17a2 #3 remap jump key from ALT to D (for Firefox and IE support) 2017-07-16 05:27:03 +03:00
XProger
dd0cd75a97 #60 fix 2017-07-03 00:55:51 +03:00
XProger
bbf6b8a3c5 #11 inventory screen; #27 unified controls preset (old school as default) 2017-06-19 04:42:00 +03:00
XProger
fd88bc7e90 #23 experimental VR 2017-04-01 21:24:53 +03:00
XProger
bb5a50d274 #15 touch controls (windows, android, web) 2017-03-19 06:16:04 +03:00
XProger
10017c7907 #27 analog gamepad control support 2017-03-16 14:52:31 +03:00
XProger
c22ffa886f #15 gamepad support on web platform, PSX-like Lara controls 2016-10-11 21:44:15 +03:00
XProger
ba4a5f6e28 WebGL platform 2016-08-30 02:32:41 +03:00
XProger
a222a59cc7 WebGL platform 2016-08-29 23:07:43 +03:00
Gagiev Timur
0b670a1846 convert tabs to spaces 2016-08-29 11:06:13 +03:00
XProger
3382830f9a - FFP renderer 2016-08-16 01:13:15 +03:00