XProger
c6d409f860
fix free camera control
...
fix RB/LB for Switch
2020-01-31 21:11:20 +03:00
XProger
3df19de33b
free camera mode (hold R and L stick)
2020-01-23 00:42:48 +03:00
XProger
8ca9025483
#121 add full keyboard
2019-03-14 10:28:31 +03:00
XProger
417a2cd3be
code formatting and minor fixes
2019-01-31 11:00:21 +03:00
mrhatkat
f5213e31f6
OpenVR Action Support (Platform Agnostic Controller Support) and HMD Based Rotation ( #154 )
...
* Initial OpenVr Testing
* Enabled headtracked movement for Lara, working on fusion of manual movement and headtracked
* Added reconfigurable action mapping support via SteamVR Input Bindings
* More intuitive controlscheme for WMR, should work on all headsets and controllers compatible with OpenVR/SteamVR
* Removed debugging output and fixed formatting, did I remove all the right files?
* Did I remove the files correctly?
* Removed unwanted files
* Delete .gitignore
* Delete OpenLara.exp
* Delete OpenLara.lib
* Delete .suo~dcb08bfe01cc839fce41c7dcf9ff7088af2fedb7
* reverted/fixed .gitignore
* Update input.h
* Update lara.h
* Update lara.h
* Update level.h
* Update OpenLara.vcxproj
* Update OpenLara.vcxproj.user
* Update main.cpp
* Update camera.h
* Update lara.h
* reverting vcxproj* and .gitignore
* Update main.cpp
* Update main.cpp
* Update main.cpp
2019-01-31 09:34:56 +03:00
XProger
93ce97e183
#15 add osx gamepad suppport (xbox 360 mapping)
2019-01-11 06:00:05 +03:00
XProger
cee28bd1c1
fix black inventory background on android; hiding touch controls for current game state;
2018-07-31 05:45:18 +03:00
XProger
15f0a0d220
add/remove second player; fix dozy reset
2018-07-21 03:20:44 +03:00
XProger
f2bcbd341d
fix touch controls transparency; hide touch controls on keyboard or gamepad keypress; fix title screen for VR
2018-04-16 04:38:27 +03:00
XProger
e9765b5c4b
#23 GoogleVR support; minor fixes
2018-04-06 02:56:10 +03:00
XProger
6fb0e2781e
#15 Linux vibration improvements; #11 turn off gamepad vibration for inventory and loading screen
2018-03-06 03:50:23 +03:00
XProger
3009f2387a
#11 controls mapping; saving settings
2018-02-25 07:03:28 +03:00
XProger
77f205f976
#15 gamepad vibration on damage or earthquake; #11 gamepad index and some controls settings selector
2018-02-22 07:06:13 +03:00
XProger
c8c7dde46c
Merge with VR branch
2018-02-20 05:40:30 +03:00
XProger
acbace0d29
#15 two gamepads support, split-screen stereo mode;
2018-02-20 05:07:23 +03:00
XProger
9cccafcd32
#23 VR support for Vive and Oculus (WIP)
2018-02-11 03:32:33 +03:00
XProger
1fb18ab819
#15 PSP port; C99 and gcc compatible; math optimizations; global refactoring;
2018-01-24 09:54:11 +03:00
XProger
432bc8868c
#11 add details and sound settings menus; #14 fix wolves base state
2017-09-18 04:30:05 +03:00
XProger
5739de6044
#23 room render optimization for mobile devices; contact ambient occlusion (WIP); #11 inventory touch button
2017-07-27 04:09:49 +03:00
XProger
8e60fe17a2
#3 remap jump key from ALT to D (for Firefox and IE support)
2017-07-16 05:27:03 +03:00
XProger
dd0cd75a97
#60 fix
2017-07-03 00:55:51 +03:00
XProger
bbf6b8a3c5
#11 inventory screen; #27 unified controls preset (old school as default)
2017-06-19 04:42:00 +03:00
XProger
fd88bc7e90
#23 experimental VR
2017-04-01 21:24:53 +03:00
XProger
bb5a50d274
#15 touch controls (windows, android, web)
2017-03-19 06:16:04 +03:00
XProger
10017c7907
#27 analog gamepad control support
2017-03-16 14:52:31 +03:00
XProger
c22ffa886f
#15 gamepad support on web platform, PSX-like Lara controls
2016-10-11 21:44:15 +03:00
XProger
ba4a5f6e28
WebGL platform
2016-08-30 02:32:41 +03:00
XProger
a222a59cc7
WebGL platform
2016-08-29 23:07:43 +03:00
Gagiev Timur
0b670a1846
convert tabs to spaces
2016-08-29 11:06:13 +03:00
XProger
3382830f9a
- FFP renderer
2016-08-16 01:13:15 +03:00