XProger
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c68bd5f2fb
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render to screen texture for iOS
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2018-08-26 20:34:52 +03:00 |
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XProger
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cee28bd1c1
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fix black inventory background on android; hiding touch controls for current game state;
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2018-07-31 05:45:18 +03:00 |
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XProger
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cd62dba110
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add upsample filter for backgrounds; add texture content update
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2018-07-03 01:36:39 +03:00 |
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XProger
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cef172976e
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fix alpha test for shadows
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2018-06-21 06:02:34 +03:00 |
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XProger
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5fd45795c1
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D3D reflections and water; hide dummy meshes for fire traps
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2018-05-20 06:36:50 +03:00 |
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XProger
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d6e1d42927
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remove atlas shadows; add D3D9 shadows; fix water rat and crocodile bug
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2018-05-19 01:34:16 +03:00 |
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XProger
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d875a66aaf
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#15 D3D9 WIP, port some shaders, handle device reset & lost
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2018-05-13 05:52:23 +03:00 |
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XProger
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09273341ec
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#3 fix smooth animation for player2; fix ambient cube colors; fix explosion sprites
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2018-05-11 18:23:43 +03:00 |
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XProger
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6b94d7d0e0
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#15 basic D3D9 renderer (WIP)
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2018-05-11 13:38:18 +03:00 |
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XProger
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8f2b80c7a8
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#15 WebAssembly support
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2018-05-09 20:42:52 +03:00 |
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XProger
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ec987ecc13
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remove raw GAPI calls from Mesh and MeshRange classes
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2018-04-26 03:46:40 +03:00 |
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XProger
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dc9f2ee1c5
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remove raw GAPI calls from texture class
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2018-04-25 05:43:11 +03:00 |
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XProger
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67af3b870f
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platform and API defines, add GAPI namespace and basic Pipeline State Object structure
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2018-04-24 03:15:22 +03:00 |
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XProger
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d6d7198b6b
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#23 reduce number of interpolators down to 8 (limit for ES2 standard and iOS devices), optimize caustics projection code;
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2018-04-18 05:41:06 +03:00 |
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XProger
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34fdef5e47
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#23 fix water level estimation for reflections
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2018-04-18 02:34:53 +03:00 |
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XProger
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76b8eecf9f
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#23 use all-in-one shadow map method for medium shadow quality settings
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2018-04-17 02:33:07 +03:00 |
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XProger
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1c16d55eb9
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#23 4-tap shadow sampling
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2018-04-15 18:01:34 +03:00 |
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XProger
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0f8b3ff84f
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#15 clear RT before render for TBR
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2018-04-15 04:45:35 +03:00 |
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XProger
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67d89d1e1d
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#15 RT management rework; #23 per-object shadows (sm atlas)
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2018-04-15 02:20:09 +03:00 |
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XProger
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e9765b5c4b
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#23 GoogleVR support; minor fixes
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2018-04-06 02:56:10 +03:00 |
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XProger
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64438c3ec1
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#23 fix water; #14 crocodile basic logic
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2018-03-13 10:14:52 +03:00 |
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XProger
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b62d06a5f7
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#23 select optimal water reflection plane
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2018-03-11 08:33:46 +03:00 |
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XProger
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a278858f4e
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#23 fix sky reflections
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2018-03-11 08:14:41 +03:00 |
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XProger
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1c0fde576d
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#14 Rats AI; #23 flipmap and water surfaces rework, fix rooms visibility in cutscenes, fix water reflection for additive blended geometry
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2018-03-10 04:19:31 +03:00 |
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XProger
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a89e3f8beb
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#23 fix water level calculation
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2018-03-07 07:21:16 +03:00 |
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XProger
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317dad4347
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#15 mutex & cache code refactoring; #23 colored fog closes #92
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2018-03-06 09:44:37 +03:00 |
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XProger
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06e0eb560c
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#23 add shader cache warm-up combinations
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2018-03-06 04:26:50 +03:00 |
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XProger
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7390623cda
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#23 fix underwater caustics
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2018-03-04 14:04:56 +03:00 |
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XProger
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0b85d8b5a1
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#15 non-vbo dyngeom only for RaspberryPi; #23 fix water reflection texture check (no NPOT support)
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2018-03-04 13:57:24 +03:00 |
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XProger
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ee538b85ea
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#11 clear scene depth buffer before rendering inventory, reduce number of temporary background textures, fix for NPOT title screens
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2018-03-03 07:04:56 +03:00 |
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XProger
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9ed9d48fe6
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#15 PSP lighting and background texture for title & loading screens
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2018-03-03 06:23:46 +03:00 |
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XProger
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a8ac2b832f
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#23 remove texture animation from shader
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2018-03-02 07:56:27 +03:00 |
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XProger
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acbace0d29
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#15 two gamepads support, split-screen stereo mode;
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2018-02-20 05:07:23 +03:00 |
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XProger
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3fdc211f99
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#8 camera refactoring, experimental splitscreen mode, custom rotation while pickup, switch etc, remove jittering in firs-person mode; #3 math optimization; #11 fix UI offsets in stereo mode, redraw inventory background after stereo mode change; #15 synchronization primitives (Lock, RWLock), android fix some custom gamepads support, PSP add ogg audio support;
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2018-02-05 01:38:38 +03:00 |
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XProger
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1fb18ab819
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#15 PSP port; C99 and gcc compatible; math optimizations; global refactoring;
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2018-01-24 09:54:11 +03:00 |
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XProger
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a927da8d73
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#23 colored lights; fix water plane level; #3 temporary fix shallow water; #15 fix floor data parser for TR3; #11 fix NPOT textures loader for bmp; font shading;
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2017-11-25 18:45:43 +03:00 |
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XProger
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a8e7656a78
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#15 memory leaks info (with file and lines); Tomb Raider 2 PC/PSX support (WIP)
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2017-11-20 10:36:30 +03:00 |
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XProger
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328767c969
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#22 saving games (WIP) full level states and universal slot format
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2017-11-16 07:58:28 +03:00 |
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XProger
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9336d5a79e
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#22 refactoring; #23 fix water masks
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2017-11-08 04:44:44 +03:00 |
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XProger
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9abce0d28b
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#22 refactoring, WIP save games implementation
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2017-11-07 05:54:11 +03:00 |
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XProger
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44b98ec84b
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#23 fix dark ambient problem, add equirectangular projection and catsuit tests code
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2017-10-30 04:24:59 +03:00 |
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XProger
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b6ae425d3d
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#22 fix pickup offsets, fix qualopec scion pickup; #22 fix bats falling after death, fix qualopec mummy hit points for blood sprites, fix Lara blocking with enemies; #23 add stereo mode support for 3D displays (SBS)
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2017-10-23 01:28:14 +03:00 |
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XProger
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6009bd7d25
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#15 fix jump to the next level for original game owners; #23 experimental caustics blur (disabled)
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2017-10-16 08:48:06 +03:00 |
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XProger
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432bc8868c
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#11 add details and sound settings menus; #14 fix wolves base state
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2017-09-18 04:30:05 +03:00 |
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XProger
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0cf58dac36
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#23 mutual shader cache
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2017-09-13 06:30:33 +03:00 |
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XProger
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0213d91175
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#15 web version - add dummy files for local file cache
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2017-09-13 06:08:20 +03:00 |
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XProger
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2b8436be4b
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#15 add binary data and windows executable
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2017-09-07 01:53:45 +03:00 |
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XProger
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b4a0c8e68c
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#8 add camera interface; #15 fix floating point textures for FireFox and warnings; #22 fix moving block
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2017-09-06 03:10:56 +03:00 |
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XProger
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b311406f87
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#23 fix ambient calculation for flipped rooms; #22 fix doors for flipped rooms, add flickering effect (LEVEL10B)
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2017-08-31 05:07:00 +03:00 |
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XProger
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345e1c97ff
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#23 remove water surfaces (for water effect) for alternative rooms (flipmaps); apply main light for water surfaces
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2017-08-27 00:01:38 +03:00 |
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