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openlara/src/frustum.h
2018-03-01 08:25:41 +03:00

74 lines
2.4 KiB
C

#ifndef H_FRUSTUM
#define H_FRUSTUM
#include "utils.h"
#define MAX_CLIP_PLANES 16
struct Frustum {
vec3 pos;
vec4 planes[MAX_CLIP_PLANES * 2]; // + buffer for OBB visibility test
int start, count;
void calcPlanes(const mat4 &m) {
start = 0;
count = 5;
planes[0] = vec4(m.e30 - m.e20, m.e31 - m.e21, m.e32 - m.e22, m.e33 - m.e23); // near
planes[1] = vec4(m.e30 - m.e10, m.e31 - m.e11, m.e32 - m.e12, m.e33 - m.e13); // top
planes[2] = vec4(m.e30 - m.e00, m.e31 - m.e01, m.e32 - m.e02, m.e33 - m.e03); // right
planes[3] = vec4(m.e30 + m.e10, m.e31 + m.e11, m.e32 + m.e12, m.e33 + m.e13); // bottom
planes[4] = vec4(m.e30 + m.e00, m.e31 + m.e01, m.e32 + m.e02, m.e33 + m.e03); // left
for (int i = 0; i < count; i++)
planes[i] *= 1.0f / planes[i].xyz().length();
}
// AABB visibility check
bool isVisible(const vec3 &min, const vec3 &max) const {
if (count < 4) return false;
for (int i = start; i < start + count; i++) {
const vec3 &n = planes[i].xyz();
const float d = -planes[i].w;
if (n.dot(max) < d &&
n.dot(min) < d &&
n.dot(vec3(min.x, max.y, max.z)) < d &&
n.dot(vec3(max.x, min.y, max.z)) < d &&
n.dot(vec3(min.x, min.y, max.z)) < d &&
n.dot(vec3(max.x, max.y, min.z)) < d &&
n.dot(vec3(min.x, max.y, min.z)) < d &&
n.dot(vec3(max.x, min.y, min.z)) < d)
return false;
}
return true;
}
// OBB visibility check
bool isVisible(const mat4 &matrix, const vec3 &min, const vec3 &max) {
start = count;
// transform clip planes (relative)
mat4 m = matrix.inverseOrtho();
for (int i = 0; i < count; i++) {
vec4 &p = planes[i];
vec4 o = m * vec4(p.xyz() * (-p.w), 1.0f);
vec4 n = m * vec4(p.xyz(), 0.0f);
planes[start + i] = vec4(n.xyz(), -n.xyz().dot(o.xyz()));
}
bool visible = isVisible(min, max);
start = 0;
return visible;
}
// Sphere visibility check
bool isVisible(const vec3 &center, float radius) {
if (count < 4) return false;
for (int i = 0; i < count; i++)
if (planes[i].xyz().dot(center) + planes[i].w < -radius)
return false;
return true;
}
};
#endif