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mirror of https://github.com/e107inc/e107.git synced 2025-02-13 02:54:39 +01:00
2009-11-10 15:25:50 +00:00

134 lines
4.3 KiB
JavaScript

/*
* The facebook_onload statement is printed out in the PHP. If the user's logged in
* status has changed since the last page load, then refresh the page to pick up
* the change.
*
* This helps enforce the concept of "single sign on", so that if a user is signed into
* Facebook when they visit your site, they will be automatically logged in -
* without any need to click the login button.
*
* @param already_logged_into_facebook reports whether the server thinks the user
* is logged in, based on their cookies
*
*/
function facebook_onload(already_logged_into_facebook) {
// user state is either: has a session, or does not.
// if the state has changed, detect that and reload.
FB.ensureInit(function() {
FB.Connect.get_status().waitUntilReady( function( status ) {
switch ( status ) {
case FB.ConnectState.connected:
loggedIn = true;
break;
case FB.ConnectState.appNotAuthorized:
case FB.ConnectState.userNotLoggedIn:
loggedIn = false;
}
});
/* FB.Facebook.get_sessionState().waitUntilReady(function(session) {
var is_now_logged_into_facebook = session ? true : false;
// if the new state is the same as the old (i.e., nothing changed)
// then do nothing
if (is_now_logged_into_facebook == already_logged_into_facebook) {
return;
}
// otherwise, refresh to pick up the state change
refresh_page();
}); */
});
}
/*
* Our <fb:login-button> specifies this function in its onlogin attribute,
* which is triggered after the user authenticates the app in the Connect
* dialog and the Facebook session has been set in the cookies.
*/
function facebook_onlogin_ready() {
FB.Connect.ifUserConnected("/index.php?login", null);
// In this app, we redirect the user back to index.php. The server will read
// the cookie and see that the user is logged in, and will deliver a new page
// with content appropriate for a logged-in user.
//
// However, a more complex app could use this function to do AJAX calls
// and/or in-place replacement of page contents to avoid a full page refresh.
// refresh_page();
}
/*
* Do a page refresh after login state changes.
* This is the easiest but not the only way to pick up changes.
* If you have a small amount of Facebook-specific content on a large page,
* then you could change it in Javascript without refresh.
*/
function refresh_page() {
window.location = 'index.php';
}
/*
* Prompts the user to grant a permission to the application.
*/
function facebook_prompt_permission(permission) {
FB.ensureInit(function() {
FB.Connect.showPermissionDialog(permission);
});
}
function facebook_log_out(){
FB.ensureInit(function() {
FB.Connect.logout(function() { refresh_page(); });
});
}
/*
* Show the feed form. This would be typically called in response to the
* onclick handler of a "Publish" button, or in the onload event after
* the user submits a form with info that should be published.
*
*/
function facebook_publish_feed_story(user_message) {
// Load the feed form
FB.ensureInit(function() {
// FB.Connect.showFeedDialog(form_bundle_id, template_data);
// FB.Connect.showFeedDialog(form_bundle_id, template_data, null, null, FB.FeedStorySize.shortStory, FB.RequireConnect.promptConnect);
FB.Connect.streamPublish(user_message,'');
// hide the "Loading feed story ..." div
ge('feed_loading').style.visibility = "hidden";
});
}
/*
* If a user is not connected, then the checkbox that says "Publish To Facebook"
* is hidden in the "add run" form.
*
* This function detects whether the user is logged into facebook but just
* not connected, and shows the checkbox if that's true.
*/
function facebook_show_feed_checkbox() {
FB.ensureInit(function() {
FB.Connect.get_status().waitUntilReady(function(status) {
if (status != FB.ConnectState.userNotLoggedIn) {
// If the user is currently logged into Facebook, but has not
// authorized the app, then go ahead and show them the feed dialog + upsell
checkbox = ge('publish_fb_checkbox');
if (checkbox) {
checkbox.style.visibility = "visible";
}
}
});
});
}