System JS modules don't execute when they're registered, so we need to
import them explicitly. While we're at it, we may as well make the
locale bootstrapper a module too.
- Use JSX for templates
- Docblock/comment everything
- Mostly passes ESLint (still some work to do)
- Lots of renaming, refactoring, etc.
CSS hasn't been updated yet.
A good start I think, but still some work to do. If we go ahead with
https://github.com/flarum/core/issues/132#issuecomment-117507974 (which
I am in favour of), we can extract the entity-related stuff into some
smaller service providers (e.g. discussion repo, an event listener,
permissions, and gambits stuff could all go in
Flarum\Core\Discussions\DiscussionsServiceProvider).
Ditched the idea of having language packs as extensions. Reasoning:
1. Because we use machine keys for translations (rather than English
keys), extensions need to be able to define default translations. If
English translations are to be included in extensions and not in a
language pack extension, then it doesn’t make sense to have other
languages as language pack extensions. Inconsistency → complexity.
2. Translations should maintain version parity with their respective
extensions. There’s no way to do this if extension translations are
external to the extension.
Instead, localisation will be a core effort, as well as a per-extension
effort. Translators will be encouraged to send PRs to core + extensions.
In core, each locale has a directory containing three files:
- translations.yml
- config.js: contains pluralisation logic for the JS app, as well as
moment.js localisation if necessary
- config.php: contains pluralisation logic for the PHP app
Extensions can use the Flarum\Extend\Locale extender to add/override
translations/config to a locale.
Asset compilation has been completely refactored with a better
architecture. Translations + config.js are compiled and cached for the
currently active locale.