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Okay, a first ci of the new captcha plugins. We'll add dynamic template includes later, as well as documentation on how to use this. I'm prepared to get yelled at for bugs (oh, I know that there are plenty); but please blame spammers for broken styles and MODs.

git-svn-id: file:///svn/phpbb/branches/phpBB-3_0_0@9524 89ea8834-ac86-4346-8a33-228a782c2dd0
This commit is contained in:
Henry Sudhof
2009-06-02 14:12:23 +00:00
parent b9ece6bdfe
commit b776d02682
36 changed files with 2472 additions and 534 deletions

View File

@@ -0,0 +1,842 @@
<?php
/**
*
* @package VC
* @version $Id: captcha_gd.php,v 1.19 2007/01/26 16:07:43 acydburn Exp $
* @copyright (c) 2006 phpBB Group
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
*/
/**
Wave3D CAPTCHA by Robert Hetzler
*/
class captcha
{
var $width = 360;
var $height = 96;
function execute($code, $seed)
{
global $starttime;
// seed the random generator
mt_srand($seed);
// set height and width
$img_x = $this->width;
$img_y = $this->height;
// Generate image
$img = imagecreatetruecolor($img_x, $img_y);
$x_grid = mt_rand(6, 10);
$y_grid = mt_rand(6, 10);
// Ok, so lets cut to the chase. We could accurately represent this in 3d and
// do all the appropriate linear transforms. my questions is... why bother?
// The computational overhead is unnecessary when you consider the simple fact:
// we're not here to accurately represent a model, but to just show off some random-ish
// polygons
// Conceive of 3 spaces.
// 1) planar-space (discrete "pixel" grid)
// 2) 3-space. (planar-space with z/height aspect)
// 3) image space (pixels on the screen)
// resolution of the planar-space we're embedding the text code in
$plane_x = 100;
$plane_y = 30;
$subdivision_factor = 3;
// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
$box = array(
'upper_left' => array(
'x' => mt_rand(5, 15),
'y' => mt_rand(10, 15)
),
'upper_right' => array(
'x' => mt_rand($img_x - 35, $img_x - 19),
'y' => mt_rand(10, 17)
),
'lower_left' => array(
'x' => mt_rand($img_x - 5, $img_x - 45),
'y' => mt_rand($img_y - 0, $img_y - 15)
),
);
$box['lower_right'] = array(
'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'],
'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'],
);
// TODO
$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
imagefill($img, 0, 0, $background);
$black = imagecolorallocate($img, 0, 0, 0);
$random = array();
$fontcolors = array();
for ($i = 0; $i < 15; ++$i)
{
$random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255));
}
$fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
$colors = array();
$minr = mt_rand(20, 30);
$ming = mt_rand(20, 30);
$minb = mt_rand(20, 30);
$maxr = mt_rand(150, 230);
$maxg = mt_rand(150, 230);
$maxb = mt_rand(150, 230);
for ($i = -30; $i <= 30; ++$i)
{
$coeff1 = ($i + 12) / 45;
$coeff2 = 1 - $coeff1;
$colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
}
// $img_buffer is the last row of 3-space positions (converted to img-space), cached
// (using this means we don't need to recalculate all 4 positions for each new polygon,
// merely the newest point that we're adding, which is then cached.
$img_buffer = array(array(), array());
// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
$dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x);
$dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x);
// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
$dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y);
$dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y);
// Initial captcha-letter offset in planar-space
$plane_offset_x = mt_rand(3, 8);
$plane_offset_y = mt_rand( 12, 15);
// character map
$map = $this->captcha_bitmaps();
// matrix
$plane = array();
// for each character, we'll silkscreen it into our boolean pixel plane
for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c)
{
$letter = $code[$c];
for ($x = $map['width'] - 1; $x >= 0; --$x)
{
for ($y = $map['height'] - 1; $y >= 0; --$y)
{
if ($map['data'][$letter][$y][$x])
{
$plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
}
}
}
$plane_offset_x += 11;
}
// calculate our first buffer, we can't actually draw polys with these yet
// img_pos_prev == screen x,y location to our immediate left.
// img_pos_cur == current screen x,y location
// we calculate screen position of our
// current cell based on the difference from the previous cell
// rather than recalculating from absolute coordinates
// What we cache into the $img_buffer contains the raised text coordinates.
$img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']);
$cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
$full_x = $plane_x * $subdivision_factor;
$full_y = $plane_y * $subdivision_factor;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, 0, $subdivision_factor);
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
$img_buffer[0][$x] = $img_pos_cur;
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
}
for ($y = 1; $y <= $full_y; ++$y)
{
// swap buffers
$buffer_cur = $y & 1;
$buffer_prev = 1 - $buffer_cur;
$prev_height = $this->wave_height(0, $y, $subdivision_factor);
$offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
$img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1));
// make sure we don't try to write off the page
$img_pos_prev = $img_pos_cur;
$img_buffer[$buffer_cur][0] = $img_pos_cur;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);
// height is a z-factor, not a y-factor
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
// height is float, index it to an int, get closest color
$color = $colors[intval($cur_height)];
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
$y_index_old = intval(($y - 1) / $subdivision_factor);
$y_index_new = intval($y / $subdivision_factor);
$x_index_old = intval(($x - 1) / $subdivision_factor);
$x_index_new = intval($x / $subdivision_factor);
if (!empty($plane[$y_index_new][$x_index_new]))
{
$img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
$color = $colors[20];
}
$img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1);
$img_buffer[$buffer_cur][$x] = $img_pos_cur;
// Smooth the edges as much as possible by having not more than one low<->high traingle per square
// Otherwise, just
$diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
$diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
// natural switching
$mode = ($x + $y) & 1;
// override if it requires it
if ($diag_down != $diag_up)
{
$mode = $diag_up;
}
if ($mode)
{
// +-/ /
// 1 |/ 2 /|
// / /-+
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
}
else
{
// \ \-+
// 1 |\ 2 \|
// +-\ \
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
}
imagefilledpolygon($img, $poly1, 3, $color);
imagefilledpolygon($img, $poly2, 3, $color);
}
}
// Output image
header('Content-Type: image/png');
header('Cache-control: no-cache, no-store');
//$mtime = explode(' ', microtime());
//$totaltime = $mtime[0] + $mtime[1] - $starttime;
//echo $totaltime . "<br />\n";
//echo memory_get_usage() - $tmp;
imagepng($img);
imagedestroy($img);
}
function wave_height($x, $y, $factor = 1, $tweak = 0.7)
{
// stretch the wave. TODO: pretty it up
$x = $x/5 + 180;
$y = $y/4;
return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
}
function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
{
return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
}
function captcha_bitmaps()
{
return array(
'width' => 9,
'height' => 13,
'data' => array(
'A' => array(
array(0,0,1,1,1,1,0,0,0),
array(0,1,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
),
'B' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'C' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'D' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'E' => array(
array(0,0,1,1,1,1,1,1,1),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'F' => array(
array(0,0,1,1,1,1,1,1,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'G' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'H' => array(
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'I' => array(
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'J' => array(
array(0,0,0,0,0,0,1,1,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'K' => array(
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,1,0,0,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'L' => array(
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'M' => array(
array(0,1,0,0,0,0,0,1,0),
array(0,1,1,0,0,0,1,1,0),
array(0,1,0,1,0,1,0,1,0),
array(0,1,0,0,1,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'N' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,1,0,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'O' => array(
array(0,0,0,1,1,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'P' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Q' => array(
array(0,0,1,1,1,1,0,0,0),
array(0,1,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,1,0,0,1,0),
array(1,0,0,0,0,1,0,1,0),
array(0,1,0,0,0,0,1,0,0),
array(0,0,1,1,1,1,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'R' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'S' => array(
array(0,0,1,1,1,1,1,1,1),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'T' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'U' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'V' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'W' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,1,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'X' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Y' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Z' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'1' => array(
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,1,0,0,0,0),
array(0,0,1,0,1,0,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'2' => array(
array(0,0,0,1,1,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
),
'3' => array(
array(0,0,0,1,1,1,1,0,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'4' => array(
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,1,0),
array(0,0,0,0,0,1,0,1,0),
array(0,0,0,0,1,0,0,1,0),
array(0,0,0,1,0,0,0,1,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'5' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'6' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,1,1,1,1,0,0),
array(1,0,1,0,0,0,0,1,0),
array(1,1,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'7' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'8' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'9' => array(
array(0,0,0,1,1,1,1,0,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,1),
array(0,0,1,1,1,1,1,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
)
);
}
}
?>