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2152 lines
55 KiB
PHP
2152 lines
55 KiB
PHP
<?php
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/**
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*
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* @package VC
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* @version $Id$
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* @copyright (c) 2006 phpBB Group
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* @license http://opensource.org/licenses/gpl-license.php GNU Public License
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*
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*/
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/**
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* @package VC
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* Main gd based captcha class
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*
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* Thanks to Robert Hetzler (Xore)
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*/
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class captcha
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{
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/**
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* Create the image containing $code
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*/
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function execute($code)
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{
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global $config;
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$policy_modules = array('policy_occlude', 'policy_entropy', 'policy_3dbitmap');
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// Remove all disabled policy modules
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foreach ($policy_modules as $key => $name)
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{
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if ($config[$name] === '0')
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{
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unset($policy_modules[$key]);
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}
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}
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$policy = $policy_modules[array_rand($policy_modules)];
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$this->$policy(str_split($code));
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}
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/**
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* Send image and destroy
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*/
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function send_image(&$image)
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{
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header('Content-Type: image/png');
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header('Cache-control: no-cache, no-store');
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imagepng($image);
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imagedestroy($image);
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}
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/**
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*
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*/
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function wave_height($x, $y, $factor = 1, $tweak = 1)
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{
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return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
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}
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/**
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*
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*/
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function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
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{
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return ( (!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
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}
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/**
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* entropy
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*/
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function policy_entropy($code)
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{
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global $config;
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// Generate image
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$img_x = 800;
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$img_y = 250;
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$img = imagecreate($img_x, $img_y);
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// Generate colors
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$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
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imagefill($img, 0, 0, $background);
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$random = $fontcolors = array();
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for ($i = 0; $i < 15; $i++)
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{
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$random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255));
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$fontcolors[$i] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
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}
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// Generate code characters
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$characters = $sizes = $bounding_boxes = array();
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$width_avail = $img_x;
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$code_num = sizeof($code);
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for ($i = 0; $i < $code_num; ++$i)
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{
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$char_class = $this->captcha_char();
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$characters[$i] = new $char_class($code[$i]);
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list($min, $max) = $characters[$i]->range();
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$sizes[$i] = mt_rand($min, $max);
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$box = $characters[$i]->dimensions($sizes[$i]);
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$width_avail -= ($box[2] - $box[0]);
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$bounding_boxes[$i] = $box;
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}
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// Redistribute leftover x-space
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$offset = array();
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for ($i = 0; $i < $code_num; ++$i)
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{
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$denom = ($code_num - $i);
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$denom = max(1.5, $denom);
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$offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
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$width_avail -= $offset[$i];
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}
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// Add some line noise
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if ($config['policy_entropy_noise_line'])
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{
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$this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random);
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}
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// Draw the text
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$xoffset = 0;
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for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i)
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{
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$dimm = $bounding_boxes[$i];
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$xoffset += ($offset[$i] - $dimm[0]);
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$yoffset = mt_rand(-$dimm[1], $img_y - $dimm[3]);
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$characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $background, $fontcolors);
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$xoffset += $dimm[2];
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}
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// Add some pixel noise
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if ($config['policy_entropy_noise_pixel'])
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{
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$this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_entropy_noise_pixel']);
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}
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// Send image
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$this->send_image($img);
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}
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/**
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* 3dbitmap
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*/
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function policy_3dbitmap($code)
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{
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// Generate image
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$img_x = 700;
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$img_y = 225;
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$img = imagecreate($img_x, $img_y);
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$x_grid = mt_rand(6, 10);
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$y_grid = mt_rand(6, 10);
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// Ok, so lets cut to the chase. We could accurately represent this in 3d and
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// do all the appropriate linear transforms. my questions is... why bother?
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// The computational overhead is unnecessary when you consider the simple fact:
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// we're not here to accurately represent a model, but to just show off some random-ish
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// polygons
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// Conceive of 3 spaces.
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// 1) planar-space (discrete "pixel" grid)
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// 2) 3-space. (planar-space with z/height aspect)
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// 3) image space (pixels on the screen)
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// resolution of the planar-space we're embedding the text code in
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$plane_x = 90;
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$plane_y = 25;
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$subdivision_factor = 2;
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// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
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$box = array(array(), array(), array(), array());
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// Top left
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$box[0][0] = mt_rand(20, 40);
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$box[0][1] = mt_rand(40, 60);
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// Top right
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$box[1][0] = mt_rand($img_x - 80, $img_x - 60);
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$box[1][1] = mt_rand(10, 30);
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// Bottom right
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$box[2][0] = mt_rand($img_x - 40, $img_x - 20);
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$box[2][1] = mt_rand($img_y - 50, $img_y - 30);
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// Bottom left.
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// because we want to be able to make shortcuts in the 3d->2d,
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// we'll calculate the 4th point so that it forms a proper trapezoid
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$box[3][0] = $box[2][0] + $box[0][0] - $box[1][0];
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$box[3][1] = $box[2][1] + $box[0][1] - $box[1][1];
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// Generate colors (When we get a chance, come up with *better* colors. these ones suck)
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$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
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imagefill($img, 0, 0, $background);
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$colors = array();
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$minr = mt_rand(0, 127);
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$ming = mt_rand(0, 127);
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$minb = mt_rand(0, 127);
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$maxr = mt_rand(128, 256);
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$maxg = mt_rand(128, 256);
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$maxb = mt_rand(128, 256);
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for ($i = -30; $i <= 30; ++$i)
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{
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$coeff1 = ($i + 30) / 60;
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$coeff2 = 1 - $coeff1;
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$colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
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}
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// $img_buffer is the last row of 3-space positions (converted to img-space), cached
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// (using this means we don't need to recalculate all 4 positions for each new polygon,
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// merely the newest point that we're adding, which is then cached.
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$img_buffer = array(array(), array());
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// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
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$dxx = ($box[1][0] - $box[0][0]) / ($subdivision_factor * $plane_x);
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$dxy = ($box[1][1] - $box[0][1]) / ($subdivision_factor * $plane_x);
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// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
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$dyx = ($box[3][0] - $box[0][0]) / ($subdivision_factor * $plane_y);
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$dyy = ($box[3][1] - $box[0][1]) / ($subdivision_factor * $plane_y);
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// Initial captcha-letter offset in planar-space
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$plane_offset_x = 2;
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$plane_offset_y = 5;
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// character map
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$map = captcha_bitmaps();
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// matrix
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$plane = array();
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// for each character, we'll silkscreen it into our boolean pixel plane
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for ($c = 0, $code_num = sizeof($code); $c < $code_num; ++$c)
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{
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$letter = $code[$c];
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for ($x = $map['width'] - 1; $x >= 0; --$x)
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{
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for ($y = $map['height'] - 1; $y >= 0; --$y)
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{
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if ($map['data'][$letter][$y][$x])
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{
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$plane[$y + $plane_offset_y + (($c % 2) ? 1 : -1)][$x + $plane_offset_x] = true;
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}
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}
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}
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$plane_offset_x += 11;
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}
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// calculate our first buffer, we can't actually draw polys with these yet
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// img_pos_prev == screen x,y location to our immediate left.
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// img_pos_cur == current screen x,y location
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// we calculate screen position of our
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// current cell based on the difference from the previous cell
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// rather than recalculating from absolute coordinates
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// What we cache into the $img_buffer contains the raised text coordinates.
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$img_pos_prev = $img_buffer[0][0] = $box[0];
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$cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
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$full_x = $plane_x * $subdivision_factor;
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$full_y = $plane_y * $subdivision_factor;
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for ($x = 1; $x <= $full_x; ++$x)
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{
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$cur_height = $this->wave_height($x, 0, $subdivision_factor);
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$offset = $cur_height - $prev_height;
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$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
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$img_buffer[0][$x] = $img_pos_cur;
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$img_pos_prev = $img_pos_cur;
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$prev_height = $cur_height;
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}
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for ($y = 1; $y <= $full_y; ++$y)
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{
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// swap buffers
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$buffer_cur = $y % 2;
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$buffer_prev = 1 - $buffer_cur;
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$prev_height = $this->wave_height(0, $y, $subdivision_factor);
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$offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
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$img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, $img_buffer[$buffer_prev][0][1] + $dyy + $offset);
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$img_pos_prev = $img_pos_cur;
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$img_buffer[$buffer_cur][0] = $img_pos_cur;
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for ($x = 1; $x <= $full_x; ++$x)
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{
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$cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);
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// height is a z-factor, not a y-factor
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$offset = $cur_height - $prev_height;
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$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
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// (height is float, index it to an int, get closest color)
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$color = $colors[intval($cur_height)];
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$img_pos_prev = $img_pos_cur;
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$prev_height = $cur_height;
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$y_index_old = intval(($y - 1) / $subdivision_factor);
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$y_index_new = intval($y / $subdivision_factor);
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$x_index_old = intval(($x - 1) / $subdivision_factor);
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$x_index_new = intval($x / $subdivision_factor);
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if (!empty($plane[$y_index_new][$x_index_new]))
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{
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$offset2 = $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
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$img_pos_cur[1] += $offset2;
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$color = $colors[20];
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}
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$img_buffer[$buffer_cur][$x] = $img_pos_cur;
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// Smooth the edges as much as possible by having not more than one low<->high traingle per square
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// Otherwise, just
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$diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
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$diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
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// natural switching
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$mode = ($x + $y) % 2;
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// override if it requires it
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if ($diag_down != $diag_up)
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{
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$mode = $diag_up;
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}
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if ($mode)
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{
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// +-/ /
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// 1 |/ 2 /|
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// / /-+
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$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
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$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
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}
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else
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{
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// \ \-+
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// 1 |\ 2 \|
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// +-\ \
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$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
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$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
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}
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imagefilledpolygon($img, $poly1, 3, $color);
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imagefilledpolygon($img, $poly2, 3, $color);
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}
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}
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// Send image on it's merry way
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$this->send_image($img);
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}
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/**
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* occlude
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*/
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function policy_occlude($code)
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{
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global $config;
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$char_size = 40;
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$overlap_factor = .35;
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// Generate image
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$img_x = 250;
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$img_y = 120;
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$img = imagecreate($img_x, $img_y);
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// Generate colors
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$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
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imagefill($img, 0, 0, $background);
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$random = $fontcolors = array();
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for ($i = 0; $i < 15; $i++)
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{
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$random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255));
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}
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$fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
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// Generate code characters
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$characters = $bounding_boxes = array();
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$width_avail = $img_x;
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// Get the character rendering scheme
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$char_class = $this->captcha_char('char_ttf');
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for ($i = 0, $code_num = sizeof($code); $i < $code_num; ++$i)
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{
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$characters[$i] = new $char_class($code[$i], array('angle' => 0));
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$box = $characters[$i]->dimensions($char_size);
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$width_avail -= ((1 - $overlap_factor) * ($box[2] - $box[0]));
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$bounding_boxes[$i] = $box;
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}
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// Redistribute leftover x-space
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$offset = mt_rand(0, $width_avail);
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// Add some line noise
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if ($config['policy_occlude_noise_line'])
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{
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$this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random);
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}
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// Draw the text
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$min = -$bounding_boxes[0][1];
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$max = $img_y - $bounding_boxes[0][3];
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$med = ($max + $min) / 2;
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$yoffset = mt_rand($med, $max);
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for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i)
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{
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$dimm = $bounding_boxes[$i];
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$offset -= $dimm[0];
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$characters[$i]->drawchar($char_size, $offset, $yoffset, $img, $background, $fontcolors);
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$offset += $dimm[2];
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$offset -= (($dimm[2] - $dimm[0]) * $overlap_factor);
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$yoffset += ($i % 2) ? ((1 - $overlap_factor) * ($dimm[3] - $dimm[1])) : ((1 - $overlap_factor) * ($dimm[1] - $dimm[3]));
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}
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// Add some medium pixel noise
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if ($config['policy_occlude_noise_pixel'])
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{
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$this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_occlude_noise_pixel']);
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}
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// Send image
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$this->send_image($img);
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}
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/**
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* Noise pixel
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*/
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function noise_pixel($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font, $override = false)
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{
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$noise_modules = array('noise_pixel_light', 'noise_pixel_medium', 'noise_pixel_heavy');
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if ($override == false)
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{
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$override = array_rand($override);
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}
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// Use the module $override, else a random picked one...
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$module = $noise_modules[intval($override) - 1];
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switch ($module)
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{
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case 'noise_pixel_light':
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for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18))
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{
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for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
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{
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imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
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}
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}
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|
|
for ($y = $min_y; $y < $max_y; $y += mt_rand(9, 18))
|
|
{
|
|
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
|
|
{
|
|
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 'noise_pixel_medium':
|
|
|
|
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
|
|
{
|
|
for ($y = $min_y; $y < $max_y; $y += mt_rand(2, 5))
|
|
{
|
|
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
|
|
}
|
|
}
|
|
|
|
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
|
|
{
|
|
for ($x = $min_x; $x < $max_x; $x += mt_rand(2, 5))
|
|
{
|
|
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 'noise_pixel_heavy':
|
|
|
|
for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18))
|
|
{
|
|
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
|
|
{
|
|
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
|
|
}
|
|
}
|
|
|
|
for ($y = $min_y; $y < $max_y; $y++)
|
|
{
|
|
for ($x = $min_x; $x < $max_x; $x++)
|
|
{
|
|
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Noise line
|
|
*/
|
|
function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font)
|
|
{
|
|
$x1 = $min_x;
|
|
$x2 = $max_x;
|
|
$y1 = $min_y;
|
|
$y2 = $min_y;
|
|
|
|
do
|
|
{
|
|
$line = array();
|
|
|
|
for ($j = mt_rand(30, 60); $j > 0; --$j)
|
|
{
|
|
$line[] = $non_font[array_rand($non_font)];
|
|
}
|
|
|
|
for ($j = mt_rand(30, 60); $j > 0; --$j)
|
|
{
|
|
$line[] = $bg;
|
|
}
|
|
|
|
imagesetstyle($img, $line);
|
|
for ($yp = -1; $yp <= 1; ++$yp)
|
|
{
|
|
imageline($img, $x1, $y1 + $yp, $x2, $y2 + $yp, IMG_COLOR_STYLED);
|
|
}
|
|
|
|
$y1 += mt_rand(12, 35);
|
|
$y2 += mt_rand(12, 35);
|
|
}
|
|
while ($y1 < $max_y && $y2 < $max_y);
|
|
|
|
$x1 = $min_x;
|
|
$x2 = $min_x;
|
|
$y1 = $min_y;
|
|
$y2 = $max_y;
|
|
|
|
do
|
|
{
|
|
$line = array();
|
|
|
|
for ($j = mt_rand(30, 60); $j > 0; --$j)
|
|
{
|
|
$line[] = $non_font[array_rand($non_font)];
|
|
}
|
|
|
|
for ($j = mt_rand(30, 60); $j > 0; --$j)
|
|
{
|
|
$line[] = $bg;
|
|
}
|
|
|
|
imagesetstyle($img, $line);
|
|
for ($xp = -1; $xp <= 1; ++$xp)
|
|
{
|
|
imageline($img, $x1 + $xp, $y1, $x2 + $xp, $y2, IMG_COLOR_STYLED);
|
|
}
|
|
|
|
$x1 += mt_rand(12, 35);
|
|
$x2 += mt_rand(12, 35);
|
|
}
|
|
while ($x1 < $max_x && $x2 < $max_x);
|
|
}
|
|
|
|
/**
|
|
* Randomly determine which char class to use
|
|
* Able to define static one with override
|
|
*/
|
|
function captcha_char($override = false)
|
|
{
|
|
$character_classes = array('char_vector', 'char_ttf', 'char_hatches', 'char_cube3d', 'char_dots');
|
|
|
|
// Use the module $override, else a random picked one...
|
|
$class = ($override !== false && in_array($override, $character_classes)) ? $override : $character_classes[array_rand($character_classes)];
|
|
|
|
return $class;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @package VC
|
|
*/
|
|
class char_dots
|
|
{
|
|
var $vectors;
|
|
var $space;
|
|
var $radius;
|
|
var $letter;
|
|
var $width_percent;
|
|
|
|
/**
|
|
* Constuctor
|
|
*/
|
|
function char_dots($letter = '', $args = false)
|
|
{
|
|
$width_percent = false;
|
|
if (is_array($args))
|
|
{
|
|
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
|
|
}
|
|
|
|
$this->vectors = captcha_vectors();
|
|
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
|
|
|
|
$this->space = 10;
|
|
$this->radius = 3;
|
|
$this->letter = $letter;
|
|
}
|
|
|
|
/**
|
|
* Draw a character
|
|
*/
|
|
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
|
|
{
|
|
$vectorset = $this->vectors[$this->letter];
|
|
$height = $scale;
|
|
$width = (($scale * $this->width_percent) / 100);
|
|
$color = $colors[array_rand($colors)];
|
|
|
|
if (sizeof($vectorset))
|
|
{
|
|
foreach ($vectorset as $veclist)
|
|
{
|
|
switch ($veclist[0])
|
|
{
|
|
case 'line':
|
|
|
|
$dx = ($veclist[3] - $veclist[1]) * $width;
|
|
$dy = ($veclist[4] - $veclist[2]) * -$height;
|
|
|
|
$len = sqrt(($dx * $dx) + ($dy * $dy));
|
|
|
|
$inv_dx = -($dy / $len);
|
|
$inv_dy = ($dx / $len);
|
|
|
|
for ($i = 0; $i < $len; ++$i)
|
|
{
|
|
$shift1 = mt_rand(-$this->radius, $this->radius);
|
|
$shift2 = mt_rand(-$this->radius, $this->radius);
|
|
|
|
imagesetpixel($img,
|
|
$xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift1),
|
|
$yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift1),
|
|
$color);
|
|
|
|
imagesetpixel($img,
|
|
$xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift2),
|
|
$yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift2),
|
|
$color);
|
|
}
|
|
|
|
break;
|
|
|
|
case 'arc':
|
|
|
|
$arclengthdeg = $veclist[6] - $veclist[5];
|
|
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
|
|
|
|
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
|
|
|
|
$arclength = ($arclength * $arclengthdeg) / 360;
|
|
|
|
$x_c = $veclist[1] * $width;
|
|
$y_c = (1 - $veclist[2]) * $height;
|
|
$increment = ($arclengthdeg / $arclength);
|
|
|
|
for ($i = 0; $i < $arclengthdeg; $i += $increment)
|
|
{
|
|
$theta = deg2rad(($i + $veclist[5]) % 360);
|
|
$shift1 = mt_rand(-$this->radius, $this->radius);
|
|
$shift2 = mt_rand(-$this->radius, $this->radius);
|
|
$x_o1 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift1);
|
|
$y_o1 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift1);
|
|
$x_o2 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift2);
|
|
$y_o2 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift2);
|
|
|
|
imagesetpixel($img,
|
|
$xoff + $x_c + $x_o1,
|
|
$yoff + $y_c + $y_o1,
|
|
$color);
|
|
|
|
imagesetpixel($img,
|
|
$xoff + $x_c + $x_o2,
|
|
$yoff + $y_c + $y_o2,
|
|
$color);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
// Do nothing with bad input
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* return a roughly acceptable range of sizes for rendering with this texttype
|
|
*/
|
|
function range()
|
|
{
|
|
return array(60, 80);
|
|
}
|
|
|
|
/**
|
|
* dimensions
|
|
*/
|
|
function dimensions($size)
|
|
{
|
|
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @package VC
|
|
*/
|
|
class char_vector
|
|
{
|
|
var $vectors;
|
|
var $width_percent;
|
|
var $letter;
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
function char_vector($letter = '', $args = false)
|
|
{
|
|
$width_percent = false;
|
|
if (is_array($args))
|
|
{
|
|
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
|
|
}
|
|
|
|
$this->vectors = captcha_vectors();
|
|
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60,90);
|
|
$this->letter = $letter;
|
|
}
|
|
|
|
/**
|
|
* Draw a character
|
|
*/
|
|
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
|
|
{
|
|
$vectorset = $this->vectors[$this->letter];
|
|
$height = $scale;
|
|
$width = (($scale * $this->width_percent) / 100);
|
|
$color = $colors[array_rand($colors)];
|
|
|
|
if (sizeof($vectorset))
|
|
{
|
|
foreach ($vectorset as $veclist)
|
|
{
|
|
for ($i = 0; $i < 9; ++$i)
|
|
{
|
|
$xp = $i % 3;
|
|
$yp = ($i - $xp) / 3;
|
|
$xp--;
|
|
$yp--;
|
|
|
|
switch ($veclist[0])
|
|
{
|
|
case 'line':
|
|
imageline($img,
|
|
$xoff + $xp + ($veclist[1] * $width),
|
|
$yoff + $yp + ((1 - $veclist[2]) * $height),
|
|
$xoff + $xp + ($veclist[3] * $width),
|
|
$yoff + $yp + ((1 - $veclist[4]) * $height),
|
|
$color
|
|
);
|
|
break;
|
|
|
|
case 'arc':
|
|
imagearc($img,
|
|
$xoff + $xp + ($veclist[1] * $width),
|
|
$yoff + $yp + ((1 - $veclist[2]) * $height),
|
|
$veclist[3] * $width,
|
|
$veclist[4] * $height,
|
|
$veclist[5],
|
|
$veclist[6],
|
|
$color
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* return a roughly acceptable range of sizes for rendering with this texttype
|
|
*/
|
|
function range()
|
|
{
|
|
return array(50, 80);
|
|
}
|
|
|
|
/**
|
|
* dimensions
|
|
*/
|
|
function dimensions($size)
|
|
{
|
|
return array(-2, -2, (($size * $this->width_percent) / 100 ) + 2, $size + 2);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @package VC
|
|
*/
|
|
class char_ttf
|
|
{
|
|
var $angle = 0;
|
|
var $fontfile = '';
|
|
var $letter = '';
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
function char_ttf($letter = '', $args = false)
|
|
{
|
|
$font = $angle = false;
|
|
|
|
if (is_array($args))
|
|
{
|
|
$font = (!empty($args['font'])) ? $args['font'] : false;
|
|
$angle = (isset($args['angle'])) ? $args['angle'] : false;
|
|
}
|
|
|
|
$fonts = $this->captcha_load_ttf_fonts();
|
|
|
|
if (empty($font) || !isset($fonts[$font]))
|
|
{
|
|
$font = array_rand($fonts);
|
|
}
|
|
|
|
$this->fontfile = $fonts[$font];
|
|
$this->angle = ($angle !== false) ? intval($angle) : mt_rand(-40, 40);
|
|
$this->letter = $letter;
|
|
}
|
|
|
|
/**
|
|
* Draw a character
|
|
*/
|
|
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
|
|
{
|
|
$color = $colors[array_rand($colors)];
|
|
imagettftext($img, $scale, $this->angle, $xoff, $yoff, $color, $this->fontfile, $this->letter);
|
|
}
|
|
|
|
/*
|
|
* return a roughly acceptable range of sizes for rendering with this texttype
|
|
*/
|
|
function range()
|
|
{
|
|
return array(36, 150);
|
|
}
|
|
|
|
/**
|
|
* Dimensions
|
|
*/
|
|
function dimensions($scale)
|
|
{
|
|
$data = imagettfbbox($scale, $this->angle, $this->fontfile, $this->letter);
|
|
return ($this->angle > 0) ? array($data[6], $data[5], $data[2], $data[1]) : array($data[0], $data[7], $data[4], $data[3]);
|
|
}
|
|
|
|
/**
|
|
* Load True Type Fonts
|
|
*/
|
|
function captcha_load_ttf_fonts()
|
|
{
|
|
static $load_files = array();
|
|
|
|
if (sizeof($load_files) > 0)
|
|
{
|
|
return $load_files;
|
|
}
|
|
|
|
global $phpbb_root_path;
|
|
|
|
$dr = opendir($phpbb_root_path . 'includes/captcha/fonts');
|
|
while (false !== ($entry = readdir($dr)))
|
|
{
|
|
if (strtolower(pathinfo($entry, PATHINFO_EXTENSION)) == 'ttf')
|
|
{
|
|
$load_files[$entry] = $phpbb_root_path . 'includes/captcha/fonts/' . $entry;
|
|
}
|
|
}
|
|
closedir($dr);
|
|
|
|
return $load_files;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @package VC
|
|
*/
|
|
class char_hatches
|
|
{
|
|
var $vectors;
|
|
var $space;
|
|
var $radius;
|
|
var $letter;
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
function char_hatches($letter = '', $args = false)
|
|
{
|
|
$width_percent = false;
|
|
if (is_array($args))
|
|
{
|
|
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
|
|
}
|
|
|
|
$this->vectors = captcha_vectors();
|
|
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
|
|
|
|
$this->space = 10;
|
|
$this->radius = 3;
|
|
$this->letter = $letter;
|
|
}
|
|
|
|
/**
|
|
* Draw a character
|
|
*/
|
|
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
|
|
{
|
|
$vectorset = $this->vectors[$this->letter];
|
|
$height = $scale;
|
|
$width = (($scale * $this->width_percent) / 100);
|
|
$color = $colors[array_rand($colors)];
|
|
|
|
if (sizeof($vectorset))
|
|
{
|
|
foreach ($vectorset as $veclist)
|
|
{
|
|
switch ($veclist[0])
|
|
{
|
|
case 'line':
|
|
$dx = ($veclist[3] - $veclist[1]) * $width;
|
|
$dy = ($veclist[4] - $veclist[2]) * -$height;
|
|
|
|
$idx = -$dy;
|
|
$idy = $dx;
|
|
|
|
$length = sqrt(pow($dx, 2) + pow($dy, 2));
|
|
|
|
$hatches = $length / $this->space;
|
|
|
|
for ($p = 0; $p <= $hatches; ++$p)
|
|
{
|
|
// toss some crap at the hough transform, if people even get to that stage here
|
|
if (!mt_rand(0, 9) && ($hatches > 3) && !$p)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
$xp = 1;
|
|
$yp = -2;
|
|
for ($i = 0; $i < 9; ++$i)
|
|
{
|
|
$xp += !($i % 3) ? -2 : 1;
|
|
$yp += !($i % 3) ? 1 : 0;
|
|
|
|
$x_o = ((($p * $veclist[1]) + (($hatches - $p) * $veclist[3])) * $width ) / $hatches;
|
|
$y_o = $height - (((($p * $veclist[2]) + (($hatches - $p) * $veclist[4])) * $height ) / $hatches);
|
|
$x_1 = $xoff + $xp + $x_o;
|
|
$y_1 = $yoff + $yp + $y_o;
|
|
|
|
$x_d1 = (($dx - $idx) * $this->radius) / $length;
|
|
$y_d1 = (($dy - $idy) * $this->radius) / $length;
|
|
|
|
$x_d2 = (($dx - $idx) * -$this->radius) / $length;
|
|
$y_d2 = (($dy - $idy) * -$this->radius) / $length;
|
|
|
|
imageline($img, $x_1 + $x_d1, $y_1 + $y_d1, $x_1 + $x_d2, $y_1 + $y_d2, $color);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'arc':
|
|
$arclengthdeg = $veclist[6] - $veclist[5];
|
|
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
|
|
|
|
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
|
|
$arclength = ($arclength * $arclengthdeg) / 360;
|
|
|
|
$hatches = $arclength / $this->space;
|
|
|
|
$hatchdeg = ($arclengthdeg * $this->space) / $arclength;
|
|
$shiftdeg = ($arclengthdeg * $this->radius) / $arclength;
|
|
|
|
$x_c = $veclist[1] * $width;
|
|
$y_c = (1 - $veclist[2]) * $height;
|
|
|
|
for ($p = 0; $p <= $arclengthdeg; $p += $hatchdeg)
|
|
{
|
|
if (!mt_rand(0, 9) && ($hatches > 3) && !$p)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
$theta1 = deg2rad(($p + $veclist[5] - $shiftdeg) % 360);
|
|
$theta2 = deg2rad(($p + $veclist[5] + $shiftdeg) % 360);
|
|
$x_o1 = cos($theta1) * (($veclist[3] * 0.5 * $width) - $this->radius);
|
|
$y_o1 = sin($theta1) * (($veclist[4] * 0.5 * $height) - $this->radius);
|
|
$x_o2 = cos($theta2) * (($veclist[3] * 0.5 * $width) + $this->radius);
|
|
$y_o2 = sin($theta2) * (($veclist[4] * 0.5 * $height) + $this->radius);
|
|
|
|
$xp = 1;
|
|
$yp = -2;
|
|
for ($i = 0; $i < 9; ++$i)
|
|
{
|
|
$xp += !($i % 3) ? -2 : 1;
|
|
$yp += !($i % 3) ? 1 : 0;
|
|
|
|
imageline($img,
|
|
$xoff + $xp + $x_c + $x_o1,
|
|
$yoff + $yp + $y_c + $y_o1,
|
|
$xoff + $xp + $x_c + $x_o2,
|
|
$yoff + $yp + $y_c + $y_o2,
|
|
$color
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* return a roughly acceptable range of sizes for rendering with this texttype
|
|
*/
|
|
function range()
|
|
{
|
|
return array(60, 80);
|
|
}
|
|
|
|
/**
|
|
* Dimensions
|
|
*/
|
|
function dimensions($size)
|
|
{
|
|
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @package VC
|
|
*/
|
|
class char_cube3d
|
|
{
|
|
// need to abstract out the cube3d from the cubechar
|
|
var $bitmaps;
|
|
|
|
var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1));
|
|
var $abs_x = array(1, 0);
|
|
var $abs_y = array(0, 1);
|
|
var $x = 0;
|
|
var $y = 1;
|
|
var $z = 2;
|
|
var $letter = '';
|
|
|
|
function char_cube3d($letter)
|
|
{
|
|
$this->bitmaps = captcha_bitmaps();
|
|
|
|
$this->basis_matrix[0][0] = mt_rand(-600, 600);
|
|
$this->basis_matrix[0][1] = mt_rand(-600, 600);
|
|
$this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000;
|
|
$this->basis_matrix[1][0] = mt_rand(-1000, 1000);
|
|
$this->basis_matrix[1][1] = mt_rand(-1000, 1000);
|
|
$this->basis_matrix[1][2] = mt_rand(-1000, 1000);
|
|
|
|
$this->normalize($this->basis_matrix[0]);
|
|
$this->normalize($this->basis_matrix[1]);
|
|
$this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]);
|
|
$this->normalize($this->basis_matrix[2]);
|
|
|
|
// $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0]
|
|
$this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]);
|
|
$this->normalize($this->basis_matrix[1]);
|
|
|
|
// Make sure our cube is facing into the canvas (assuming +z == in)
|
|
for ($i = 0; $i < 3; ++$i)
|
|
{
|
|
if ($this->basis_matrix[$i][2] < 0)
|
|
{
|
|
$this->basis_matrix[$i][0] *= -1;
|
|
$this->basis_matrix[$i][1] *= -1;
|
|
$this->basis_matrix[$i][2] *= -1;
|
|
}
|
|
}
|
|
|
|
// Force our "z" basis vector to be the one with greatest absolute z value
|
|
$this->x = 0;
|
|
$this->y = 1;
|
|
$this->z = 2;
|
|
|
|
// Swap "y" with "z"
|
|
if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2])
|
|
{
|
|
$this->z = 1;
|
|
$this->y = 2;
|
|
}
|
|
|
|
// Swap "x" with "z"
|
|
if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2])
|
|
{
|
|
$this->x = $this->z;
|
|
$this->z = 0;
|
|
}
|
|
|
|
// Still need to determine which of $x,$y are which.
|
|
// wrong orientation if y's y-component is less than it's x-component
|
|
// likewise if x's x-component is less than it's y-component
|
|
// if they disagree, go with the one with the greater weight difference.
|
|
// rotate if positive
|
|
$weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) +
|
|
(abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1]));
|
|
|
|
// Swap "x" with "y"
|
|
if ($weight > 0)
|
|
{
|
|
list($this->x, $this->y) = array($this->y, $this->x);
|
|
}
|
|
|
|
$this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]);
|
|
$this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]);
|
|
|
|
if ($this->abs_x[0] < 0)
|
|
{
|
|
$this->abs_x[0] *= -1;
|
|
$this->abs_x[1] *= -1;
|
|
}
|
|
|
|
if ($this->abs_y[1] > 0)
|
|
{
|
|
$this->abs_y[0] *= -1;
|
|
$this->abs_y[1] *= -1;
|
|
}
|
|
|
|
$this->letter = $letter;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function draw($im, $scale, $xoff, $yoff, $face, $xshadow, $yshadow)
|
|
{
|
|
$origin = array(0, 0, 0);
|
|
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
|
|
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
|
|
$face_corner = $this->sum2($xvec, $yvec);
|
|
|
|
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
|
|
$x_corner = $this->sum2($xvec, $zvec);
|
|
$y_corner = $this->sum2($yvec, $zvec);
|
|
|
|
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $x_corner, $zvec), 4, $yshadow);
|
|
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $yvec, $y_corner, $zvec), 4, $xshadow);
|
|
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $face_corner, $yvec), 4, $face);
|
|
}
|
|
|
|
/**
|
|
* Draw a character
|
|
*/
|
|
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
|
|
{
|
|
$width = $this->bitmaps['width'];
|
|
$height = $this->bitmaps['height'];
|
|
$bitmap = $this->bitmaps['data'][$this->letter];
|
|
|
|
$color1 = $colors[array_rand($colors)];
|
|
$color2 = $colors[array_rand($colors)];
|
|
|
|
$swapx = ($this->basis_matrix[$this->x][0] > 0);
|
|
$swapy = ($this->basis_matrix[$this->y][1] < 0);
|
|
|
|
for ($y = 0; $y < $height; ++$y)
|
|
{
|
|
for ($x = 0; $x < $width; ++$x)
|
|
{
|
|
$xp = ($swapx) ? ($width - $x - 1) : $x;
|
|
$yp = ($swapy) ? ($height - $y - 1) : $y;
|
|
|
|
if ($bitmap[$height - $yp - 1][$xp])
|
|
{
|
|
$dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale);
|
|
$dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale);
|
|
$xo = $xoff + $dx[0] + $dy[0];
|
|
$yo = $yoff + $dx[1] + $dy[1];
|
|
|
|
$origin = array(0, 0, 0);
|
|
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
|
|
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
|
|
$face_corner = $this->sum2($xvec, $yvec);
|
|
|
|
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
|
|
$x_corner = $this->sum2($xvec, $zvec);
|
|
$y_corner = $this->sum2($yvec, $zvec);
|
|
|
|
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $color1);
|
|
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $color2);
|
|
|
|
$face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec);
|
|
|
|
imagefilledpolygon($img, $face, 4, $background);
|
|
imagepolygon($img, $face, 4, $color1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* return a roughly acceptable range of sizes for rendering with this texttype
|
|
*/
|
|
function range()
|
|
{
|
|
return array(5, 10);
|
|
}
|
|
|
|
/**
|
|
* Vector length
|
|
*/
|
|
function vectorlen($vector)
|
|
{
|
|
return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2));
|
|
}
|
|
|
|
/**
|
|
* Normalize
|
|
*/
|
|
function normalize(&$vector, $length = 1)
|
|
{
|
|
$length = (( $length < 1) ? 1 : $length);
|
|
$length /= $this->vectorlen($vector);
|
|
$vector[0] *= $length;
|
|
$vector[1] *= $length;
|
|
$vector[2] *= $length;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function cross_product($vector1, $vector2)
|
|
{
|
|
$retval = array(0, 0, 0);
|
|
$retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1]));
|
|
$retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0]));
|
|
$retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0]));
|
|
|
|
return $retval;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function sum($vector1, $vector2)
|
|
{
|
|
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function sum2($vector1, $vector2)
|
|
{
|
|
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function scale($vector, $length)
|
|
{
|
|
if (sizeof($vector) == 2)
|
|
{
|
|
return array($vector[0] * $length, $vector[1] * $length);
|
|
}
|
|
|
|
return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4)
|
|
{
|
|
$poly = array();
|
|
$poly[0] = $xoff + $vec1[0];
|
|
$poly[1] = $yoff + $vec1[1];
|
|
$poly[2] = $xoff + $vec2[0];
|
|
$poly[3] = $yoff + $vec2[1];
|
|
$poly[4] = $xoff + $vec3[0];
|
|
$poly[5] = $yoff + $vec3[1];
|
|
$poly[6] = $xoff + $vec4[0];
|
|
$poly[7] = $yoff + $vec4[1];
|
|
|
|
return $poly;
|
|
}
|
|
|
|
/**
|
|
* dimensions
|
|
*/
|
|
function dimensions($size)
|
|
{
|
|
$xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmaps['width'] / 2) * $size);
|
|
$xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmaps['width'] / 2) * $size);
|
|
$yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmaps['height'] / 2) * $size);
|
|
$yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmaps['height'] / 2) * $size);
|
|
|
|
$p = array();
|
|
$p[0] = $this->sum2($xn, $yn);
|
|
$p[1] = $this->sum2($xp, $yn);
|
|
$p[2] = $this->sum2($xp, $yp);
|
|
$p[3] = $this->sum2($xn, $yp);
|
|
|
|
$min_x = $max_x = $p[0][0];
|
|
$min_y = $max_y = $p[0][1];
|
|
|
|
for ($i = 1; $i < 4; ++$i)
|
|
{
|
|
$min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x;
|
|
$min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y;
|
|
$max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x;
|
|
$max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y;
|
|
}
|
|
|
|
return array($min_x, $min_y, $max_x, $max_y);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return bitmaps
|
|
*/
|
|
function captcha_bitmaps()
|
|
{
|
|
return array(
|
|
'width' => 9,
|
|
'height' => 15,
|
|
'data' => array(
|
|
'A' => array(
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,1,1,1,1,1,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'B' => array(
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
),
|
|
'C' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'D' => array(
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
),
|
|
'E' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
),
|
|
'F' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
),
|
|
'G' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,1,1,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'H' => array(
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'I' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
),
|
|
'J' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(1,0,0,0,0,1,0,0,0),
|
|
array(1,0,0,0,0,1,0,0,0),
|
|
array(0,1,0,0,1,0,0,0,0),
|
|
array(0,0,1,1,0,0,0,0,0),
|
|
),
|
|
'K' => array( // New 'K', supplied by Neothermic
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,1,0,0),
|
|
array(1,0,0,0,0,1,0,0,0),
|
|
array(1,0,0,0,1,0,0,0,0),
|
|
array(1,0,0,1,0,0,0,0,0),
|
|
array(1,0,1,0,0,0,0,0,0),
|
|
array(1,1,0,0,0,0,0,0,0),
|
|
array(1,0,1,0,0,0,0,0,0),
|
|
array(1,0,0,1,0,0,0,0,0),
|
|
array(1,0,0,0,1,0,0,0,0),
|
|
array(1,0,0,0,0,1,0,0,0),
|
|
array(1,0,0,0,0,0,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'L' => array(
|
|
array(0,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
),
|
|
'M' => array(
|
|
array(1,1,0,0,0,0,0,1,1),
|
|
array(1,1,0,0,0,0,0,1,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'N' => array(
|
|
array(1,1,0,0,0,0,0,0,1),
|
|
array(1,1,0,0,0,0,0,0,1),
|
|
array(1,0,1,0,0,0,0,0,1),
|
|
array(1,0,1,0,0,0,0,0,1),
|
|
array(1,0,0,1,0,0,0,0,1),
|
|
array(1,0,0,1,0,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,0,1,0,0,1),
|
|
array(1,0,0,0,0,1,0,0,1),
|
|
array(1,0,0,0,0,0,1,0,1),
|
|
array(1,0,0,0,0,0,1,0,1),
|
|
array(1,0,0,0,0,0,0,1,1),
|
|
array(1,0,0,0,0,0,0,1,1),
|
|
),
|
|
'O' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'P' => array(
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
),
|
|
'Q' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,1,0,0,1),
|
|
array(1,0,0,0,0,0,1,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,1),
|
|
),
|
|
'R' => array(
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,0,0),
|
|
array(1,1,1,0,0,0,0,0,0),
|
|
array(1,0,0,1,0,0,0,0,0),
|
|
array(1,0,0,0,1,0,0,0,0),
|
|
array(1,0,0,0,0,1,0,0,0),
|
|
array(1,0,0,0,0,0,1,0,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'S' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'T' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
),
|
|
'U' => array(
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'V' => array(
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
),
|
|
'W' => array( // New 'W', supplied by MHobbit
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,0,1,0,0,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,0,1,0,1,0,0,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,0,1,0,0,0,1,0,1),
|
|
array(1,1,0,0,0,0,0,1,1),
|
|
array(1,1,0,0,0,0,0,1,1),
|
|
),
|
|
'X' => array(
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,1,0,0,0,0,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
),
|
|
'Y' => array(
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,1,0,0,0,1,0,0),
|
|
array(0,0,0,1,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
),
|
|
'Z' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,1,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,1,0,0,0,0,0),
|
|
array(0,0,0,1,0,0,0,0,0),
|
|
array(0,0,1,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
),
|
|
'1' => array(
|
|
array(0,0,0,1,1,0,0,0,0),
|
|
array(0,0,1,0,1,0,0,0,0),
|
|
array(0,1,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,1,1,1,1,1,1,1,0),
|
|
),
|
|
'2' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,1,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,1,0,0,0,0,0),
|
|
array(0,0,1,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
),
|
|
'3' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,1,1,0,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'4' => array(
|
|
array(0,0,0,0,0,0,1,1,0),
|
|
array(0,0,0,0,0,1,0,1,0),
|
|
array(0,0,0,0,1,0,0,1,0),
|
|
array(0,0,0,1,0,0,0,1,0),
|
|
array(0,0,1,0,0,0,0,1,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,1,0),
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
),
|
|
'5' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'6' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,1,1,1,1,0,0),
|
|
array(1,0,1,0,0,0,0,1,0),
|
|
array(1,1,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'7' => array(
|
|
array(1,1,1,1,1,1,1,1,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,0,1,0),
|
|
array(0,0,0,0,0,0,1,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,0,1,0,0,0),
|
|
array(0,0,0,0,1,0,0,0,0),
|
|
array(0,0,0,1,0,0,0,0,0),
|
|
array(0,0,0,1,0,0,0,0,0),
|
|
array(0,0,1,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(0,1,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
array(1,0,0,0,0,0,0,0,0),
|
|
),
|
|
'8' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
'9' => array(
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,1,1),
|
|
array(0,1,0,0,0,0,1,0,1),
|
|
array(0,0,1,1,1,1,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(0,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(1,0,0,0,0,0,0,0,1),
|
|
array(0,1,0,0,0,0,0,1,0),
|
|
array(0,0,1,1,1,1,1,0,0),
|
|
),
|
|
)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Return vectors
|
|
*/
|
|
function captcha_vectors()
|
|
{
|
|
return array(
|
|
|
|
'A' => array(
|
|
array('line', 0.00,0.00, 0.50,1.00),
|
|
array('line', 1.00,0.00, 0.50,1.00),
|
|
array('line', 0.25,0.50, 0.75,0.50),
|
|
),
|
|
'B' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 0.70,1.00),
|
|
array('line', 0.00,0.50, 0.70,0.50),
|
|
array('line', 0.00,0.00, 0.70,0.00),
|
|
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
|
|
array('arc', 0.70,0.25, 0.60,0.50, 270,90),
|
|
),
|
|
'C' => array(
|
|
array('arc', 0.50,0.50, 1.00,1.00, 45,315),
|
|
),
|
|
'D' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,0.00, 0.50,0.00),
|
|
array('line', 0.00,1.00, 0.50,1.00),
|
|
array('arc', 0.50,0.50, 1.00,1.00, 270,90),
|
|
),
|
|
'E' => array(
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.00,0.50, 0.50,0.50),
|
|
),
|
|
'F' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.00,0.50, 0.50,0.50),
|
|
),
|
|
'G' => array(
|
|
array('line', 0.50,0.50, 1.00,0.50),
|
|
array('line', 1.00,0.00, 1.00,0.50),
|
|
array('arc', 0.50,0.50, 1.00,1.00, 0,315),
|
|
),
|
|
'H' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 1.00,0.00, 1.00,1.00),
|
|
array('line', 0.00,0.50, 1.00,0.50),
|
|
),
|
|
'I' => array(
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.50,0.00, 0.50,1.00),
|
|
),
|
|
'J' => array(
|
|
// array('line', 0.00,1.00, 1.00,1.00),
|
|
// array('line', 0.50,1.00, 0.50,0.25),
|
|
// array('arc', 0.25,0.25, 0.50,0.50, 0,180),
|
|
array('line', 1.00,1.00, 1.00,0.25),
|
|
array('arc', 0.50,0.25, 1.00,0.50, 0,180),
|
|
),
|
|
'K' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,0.50, 1.00,1.00),
|
|
array('line', 0.00,0.50, 1.00,0.00),
|
|
),
|
|
'L' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
),
|
|
'M' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.50,0.50, 0.00,1.00),
|
|
array('line', 0.50,0.50, 1.00,1.00),
|
|
array('line', 1.00,0.00, 1.00,1.00),
|
|
),
|
|
'N' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 1.00,0.00),
|
|
array('line', 1.00,0.00, 1.00,1.00),
|
|
),
|
|
'O' => array(
|
|
array('arc', 0.50,0.50, 1.00,1.00, 0,360),
|
|
),
|
|
'P' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 0.70,1.00),
|
|
array('line', 0.00,0.50, 0.70,0.50),
|
|
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
|
|
),
|
|
'Q' => array(
|
|
array('line', 0.70,0.30, 1.00,0.00),
|
|
array('arc', 0.50,0.50, 1.00,1.00, 0,360),
|
|
),
|
|
'R' => array(
|
|
array('line', 0.00,0.00, 0.00,1.00),
|
|
array('line', 0.00,1.00, 0.70,1.00),
|
|
array('line', 0.00,0.50, 0.70,0.50),
|
|
array('line', 0.50,0.50, 1.00,0.00),
|
|
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
|
|
),
|
|
'S' => array(
|
|
array('arc', 0.50,0.75, 1.00,0.50, 90,360),
|
|
array('arc', 0.50,0.25, 1.00,0.50, 270,180),
|
|
),
|
|
'T' => array(
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.50,0.00, 0.50,1.00),
|
|
),
|
|
'U' => array(
|
|
array('line', 0.00,1.00, 0.00,0.25),
|
|
array('line', 1.00,1.00, 1.00,0.25),
|
|
array('arc', 0.50,0.25, 1.00,0.50, 0,180),
|
|
),
|
|
'V' => array(
|
|
array('line', 0.00,1.00, 0.50,0.00),
|
|
array('line', 1.00,1.00, 0.50,0.00),
|
|
),
|
|
'W' => array(
|
|
array('line', 0.00,1.00, 0.25,0.00),
|
|
array('line', 0.50,0.50, 0.25,0.00),
|
|
array('line', 0.50,0.50, 0.75,0.00),
|
|
array('line', 1.00,1.00, 0.75,0.00),
|
|
),
|
|
'X' => array(
|
|
array('line', 0.00,1.00, 1.00,0.00),
|
|
array('line', 0.00,0.00, 1.00,1.00),
|
|
),
|
|
'Y' => array(
|
|
array('line', 0.00,1.00, 0.50,0.50),
|
|
array('line', 1.00,1.00, 0.50,0.50),
|
|
array('line', 0.50,0.50, 0.50,0.00),
|
|
),
|
|
'Z' => array(
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.00,0.00, 1.00,1.00),
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
),
|
|
'1' => array(
|
|
array('line', 0.00,0.75, 0.50,1.00),
|
|
array('line', 0.50,0.00, 0.50,1.00),
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
),
|
|
'2' => array(
|
|
array('line', 0.00,0.00, 1.00,0.00),
|
|
array('arc', 0.50,0.70, 1.00,0.60, 180,360),
|
|
array('arc', 0.50,0.70, 1.00,0.70, 0,90),
|
|
array('arc', 0.50,0.00, 1.00,0.70, 180,270),
|
|
),
|
|
'3' => array(
|
|
array('arc', 0.50,0.75, 1.00,0.50, 180,90),
|
|
array('arc', 0.50,0.25, 1.00,0.50, 270,180),
|
|
),
|
|
'4' => array(
|
|
array('line', 0.70,0.00, 0.70,1.00),
|
|
array('line', 0.00,0.50, 0.70,1.00),
|
|
array('line', 0.00,0.50, 1.00,0.50),
|
|
),
|
|
'5' => array(
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.00,1.00, 0.00,0.60),
|
|
array('line', 0.00,0.60, 0.50,0.60),
|
|
array('arc', 0.50,0.30, 1.00,0.60, 270,180),
|
|
),
|
|
'6' => array(
|
|
// array('line', 0.00,0.50, 0.00,0.30),
|
|
// array('arc', 0.50,0.50, 1.00,1.00, 180,315),
|
|
// array('arc', 0.50,0.30, 1.00,0.60, 0,360),
|
|
array('arc', 0.50,0.50, 1.00,1.00, 90,315),
|
|
array('arc', 0.50,0.30, 0.80,0.60, 0,360),
|
|
),
|
|
'7' => array(
|
|
array('line', 0.00,1.00, 1.00,1.00),
|
|
array('line', 0.50,0.00, 1.00,1.00),
|
|
),
|
|
'8' => array(
|
|
array('arc', 0.50,0.75, 1.00,0.50, 0,360),
|
|
array('arc', 0.50,0.25, 1.00,0.50, 0,360),
|
|
),
|
|
'9' => array(
|
|
// array('line', 1.00,0.50, 1.00,0.70),
|
|
// array('arc', 0.50,0.50, 1.00,1.00, 0,135),
|
|
// array('arc', 0.50,0.70, 1.00,0.60, 0,360),
|
|
array('arc', 0.50,0.50, 1.00,1.00, 270,135),
|
|
array('arc', 0.50,0.70, 0.80,0.60, 0,360),
|
|
),
|
|
);
|
|
}
|
|
|
|
?>
|