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php-phpbb/phpBB/includes/captcha/captcha_gd.php
Meik Sievertsen e25b2c5f35 - some adjustements for phpdocumentor
git-svn-id: file:///svn/phpbb/trunk@5883 89ea8834-ac86-4346-8a33-228a782c2dd0
2006-05-05 17:56:33 +00:00

2152 lines
55 KiB
PHP

<?php
/**
*
* @package VC
* @version $Id$
* @copyright (c) 2006 phpBB Group
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
*/
/**
* @package VC
* Main gd based captcha class
*
* Thanks to Robert Hetzler (Xore)
*/
class captcha
{
/**
* Create the image containing $code
*/
function execute($code)
{
global $config;
$policy_modules = array('policy_occlude', 'policy_entropy', 'policy_3dbitmap');
// Remove all disabled policy modules
foreach ($policy_modules as $key => $name)
{
if ($config[$name] === '0')
{
unset($policy_modules[$key]);
}
}
$policy = $policy_modules[array_rand($policy_modules)];
$this->$policy(str_split($code));
}
/**
* Send image and destroy
*/
function send_image(&$image)
{
header('Content-Type: image/png');
header('Cache-control: no-cache, no-store');
imagepng($image);
imagedestroy($image);
}
/**
*
*/
function wave_height($x, $y, $factor = 1, $tweak = 1)
{
return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
}
/**
*
*/
function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
{
return ( (!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
}
/**
* entropy
*/
function policy_entropy($code)
{
global $config;
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreate($img_x, $img_y);
// Generate colors
$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
imagefill($img, 0, 0, $background);
$random = $fontcolors = array();
for ($i = 0; $i < 15; $i++)
{
$random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255));
$fontcolors[$i] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
}
// Generate code characters
$characters = $sizes = $bounding_boxes = array();
$width_avail = $img_x;
$code_num = sizeof($code);
for ($i = 0; $i < $code_num; ++$i)
{
$char_class = $this->captcha_char();
$characters[$i] = new $char_class($code[$i]);
list($min, $max) = $characters[$i]->range();
$sizes[$i] = mt_rand($min, $max);
$box = $characters[$i]->dimensions($sizes[$i]);
$width_avail -= ($box[2] - $box[0]);
$bounding_boxes[$i] = $box;
}
// Redistribute leftover x-space
$offset = array();
for ($i = 0; $i < $code_num; ++$i)
{
$denom = ($code_num - $i);
$denom = max(1.5, $denom);
$offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
$width_avail -= $offset[$i];
}
// Add some line noise
if ($config['policy_entropy_noise_line'])
{
$this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random);
}
// Draw the text
$xoffset = 0;
for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i)
{
$dimm = $bounding_boxes[$i];
$xoffset += ($offset[$i] - $dimm[0]);
$yoffset = mt_rand(-$dimm[1], $img_y - $dimm[3]);
$characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $background, $fontcolors);
$xoffset += $dimm[2];
}
// Add some pixel noise
if ($config['policy_entropy_noise_pixel'])
{
$this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_entropy_noise_pixel']);
}
// Send image
$this->send_image($img);
}
/**
* 3dbitmap
*/
function policy_3dbitmap($code)
{
// Generate image
$img_x = 700;
$img_y = 225;
$img = imagecreate($img_x, $img_y);
$x_grid = mt_rand(6, 10);
$y_grid = mt_rand(6, 10);
// Ok, so lets cut to the chase. We could accurately represent this in 3d and
// do all the appropriate linear transforms. my questions is... why bother?
// The computational overhead is unnecessary when you consider the simple fact:
// we're not here to accurately represent a model, but to just show off some random-ish
// polygons
// Conceive of 3 spaces.
// 1) planar-space (discrete "pixel" grid)
// 2) 3-space. (planar-space with z/height aspect)
// 3) image space (pixels on the screen)
// resolution of the planar-space we're embedding the text code in
$plane_x = 90;
$plane_y = 25;
$subdivision_factor = 2;
// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
$box = array(array(), array(), array(), array());
// Top left
$box[0][0] = mt_rand(20, 40);
$box[0][1] = mt_rand(40, 60);
// Top right
$box[1][0] = mt_rand($img_x - 80, $img_x - 60);
$box[1][1] = mt_rand(10, 30);
// Bottom right
$box[2][0] = mt_rand($img_x - 40, $img_x - 20);
$box[2][1] = mt_rand($img_y - 50, $img_y - 30);
// Bottom left.
// because we want to be able to make shortcuts in the 3d->2d,
// we'll calculate the 4th point so that it forms a proper trapezoid
$box[3][0] = $box[2][0] + $box[0][0] - $box[1][0];
$box[3][1] = $box[2][1] + $box[0][1] - $box[1][1];
// Generate colors (When we get a chance, come up with *better* colors. these ones suck)
$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
imagefill($img, 0, 0, $background);
$colors = array();
$minr = mt_rand(0, 127);
$ming = mt_rand(0, 127);
$minb = mt_rand(0, 127);
$maxr = mt_rand(128, 256);
$maxg = mt_rand(128, 256);
$maxb = mt_rand(128, 256);
for ($i = -30; $i <= 30; ++$i)
{
$coeff1 = ($i + 30) / 60;
$coeff2 = 1 - $coeff1;
$colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
}
// $img_buffer is the last row of 3-space positions (converted to img-space), cached
// (using this means we don't need to recalculate all 4 positions for each new polygon,
// merely the newest point that we're adding, which is then cached.
$img_buffer = array(array(), array());
// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
$dxx = ($box[1][0] - $box[0][0]) / ($subdivision_factor * $plane_x);
$dxy = ($box[1][1] - $box[0][1]) / ($subdivision_factor * $plane_x);
// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
$dyx = ($box[3][0] - $box[0][0]) / ($subdivision_factor * $plane_y);
$dyy = ($box[3][1] - $box[0][1]) / ($subdivision_factor * $plane_y);
// Initial captcha-letter offset in planar-space
$plane_offset_x = 2;
$plane_offset_y = 5;
// character map
$map = captcha_bitmaps();
// matrix
$plane = array();
// for each character, we'll silkscreen it into our boolean pixel plane
for ($c = 0, $code_num = sizeof($code); $c < $code_num; ++$c)
{
$letter = $code[$c];
for ($x = $map['width'] - 1; $x >= 0; --$x)
{
for ($y = $map['height'] - 1; $y >= 0; --$y)
{
if ($map['data'][$letter][$y][$x])
{
$plane[$y + $plane_offset_y + (($c % 2) ? 1 : -1)][$x + $plane_offset_x] = true;
}
}
}
$plane_offset_x += 11;
}
// calculate our first buffer, we can't actually draw polys with these yet
// img_pos_prev == screen x,y location to our immediate left.
// img_pos_cur == current screen x,y location
// we calculate screen position of our
// current cell based on the difference from the previous cell
// rather than recalculating from absolute coordinates
// What we cache into the $img_buffer contains the raised text coordinates.
$img_pos_prev = $img_buffer[0][0] = $box[0];
$cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
$full_x = $plane_x * $subdivision_factor;
$full_y = $plane_y * $subdivision_factor;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, 0, $subdivision_factor);
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
$img_buffer[0][$x] = $img_pos_cur;
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
}
for ($y = 1; $y <= $full_y; ++$y)
{
// swap buffers
$buffer_cur = $y % 2;
$buffer_prev = 1 - $buffer_cur;
$prev_height = $this->wave_height(0, $y, $subdivision_factor);
$offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
$img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, $img_buffer[$buffer_prev][0][1] + $dyy + $offset);
$img_pos_prev = $img_pos_cur;
$img_buffer[$buffer_cur][0] = $img_pos_cur;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);
// height is a z-factor, not a y-factor
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);
// (height is float, index it to an int, get closest color)
$color = $colors[intval($cur_height)];
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
$y_index_old = intval(($y - 1) / $subdivision_factor);
$y_index_new = intval($y / $subdivision_factor);
$x_index_old = intval(($x - 1) / $subdivision_factor);
$x_index_new = intval($x / $subdivision_factor);
if (!empty($plane[$y_index_new][$x_index_new]))
{
$offset2 = $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
$img_pos_cur[1] += $offset2;
$color = $colors[20];
}
$img_buffer[$buffer_cur][$x] = $img_pos_cur;
// Smooth the edges as much as possible by having not more than one low<->high traingle per square
// Otherwise, just
$diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
$diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
// natural switching
$mode = ($x + $y) % 2;
// override if it requires it
if ($diag_down != $diag_up)
{
$mode = $diag_up;
}
if ($mode)
{
// +-/ /
// 1 |/ 2 /|
// / /-+
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
}
else
{
// \ \-+
// 1 |\ 2 \|
// +-\ \
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
}
imagefilledpolygon($img, $poly1, 3, $color);
imagefilledpolygon($img, $poly2, 3, $color);
}
}
// Send image on it's merry way
$this->send_image($img);
}
/**
* occlude
*/
function policy_occlude($code)
{
global $config;
$char_size = 40;
$overlap_factor = .35;
// Generate image
$img_x = 250;
$img_y = 120;
$img = imagecreate($img_x, $img_y);
// Generate colors
$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
imagefill($img, 0, 0, $background);
$random = $fontcolors = array();
for ($i = 0; $i < 15; $i++)
{
$random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255));
}
$fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));
// Generate code characters
$characters = $bounding_boxes = array();
$width_avail = $img_x;
// Get the character rendering scheme
$char_class = $this->captcha_char('char_ttf');
for ($i = 0, $code_num = sizeof($code); $i < $code_num; ++$i)
{
$characters[$i] = new $char_class($code[$i], array('angle' => 0));
$box = $characters[$i]->dimensions($char_size);
$width_avail -= ((1 - $overlap_factor) * ($box[2] - $box[0]));
$bounding_boxes[$i] = $box;
}
// Redistribute leftover x-space
$offset = mt_rand(0, $width_avail);
// Add some line noise
if ($config['policy_occlude_noise_line'])
{
$this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random);
}
// Draw the text
$min = -$bounding_boxes[0][1];
$max = $img_y - $bounding_boxes[0][3];
$med = ($max + $min) / 2;
$yoffset = mt_rand($med, $max);
for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i)
{
$dimm = $bounding_boxes[$i];
$offset -= $dimm[0];
$characters[$i]->drawchar($char_size, $offset, $yoffset, $img, $background, $fontcolors);
$offset += $dimm[2];
$offset -= (($dimm[2] - $dimm[0]) * $overlap_factor);
$yoffset += ($i % 2) ? ((1 - $overlap_factor) * ($dimm[3] - $dimm[1])) : ((1 - $overlap_factor) * ($dimm[1] - $dimm[3]));
}
// Add some medium pixel noise
if ($config['policy_occlude_noise_pixel'])
{
$this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_occlude_noise_pixel']);
}
// Send image
$this->send_image($img);
}
/**
* Noise pixel
*/
function noise_pixel($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font, $override = false)
{
$noise_modules = array('noise_pixel_light', 'noise_pixel_medium', 'noise_pixel_heavy');
if ($override == false)
{
$override = array_rand($override);
}
// Use the module $override, else a random picked one...
$module = $noise_modules[intval($override) - 1];
switch ($module)
{
case 'noise_pixel_light':
for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18))
{
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y += mt_rand(9, 18))
{
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
case 'noise_pixel_medium':
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
{
for ($y = $min_y; $y < $max_y; $y += mt_rand(2, 5))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
{
for ($x = $min_x; $x < $max_x; $x += mt_rand(2, 5))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
case 'noise_pixel_heavy':
for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18))
{
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y++)
{
for ($x = $min_x; $x < $max_x; $x++)
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
}
}
/**
* Noise line
*/
function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font)
{
$x1 = $min_x;
$x2 = $max_x;
$y1 = $min_y;
$y2 = $min_y;
do
{
$line = array();
for ($j = mt_rand(30, 60); $j > 0; --$j)
{
$line[] = $non_font[array_rand($non_font)];
}
for ($j = mt_rand(30, 60); $j > 0; --$j)
{
$line[] = $bg;
}
imagesetstyle($img, $line);
for ($yp = -1; $yp <= 1; ++$yp)
{
imageline($img, $x1, $y1 + $yp, $x2, $y2 + $yp, IMG_COLOR_STYLED);
}
$y1 += mt_rand(12, 35);
$y2 += mt_rand(12, 35);
}
while ($y1 < $max_y && $y2 < $max_y);
$x1 = $min_x;
$x2 = $min_x;
$y1 = $min_y;
$y2 = $max_y;
do
{
$line = array();
for ($j = mt_rand(30, 60); $j > 0; --$j)
{
$line[] = $non_font[array_rand($non_font)];
}
for ($j = mt_rand(30, 60); $j > 0; --$j)
{
$line[] = $bg;
}
imagesetstyle($img, $line);
for ($xp = -1; $xp <= 1; ++$xp)
{
imageline($img, $x1 + $xp, $y1, $x2 + $xp, $y2, IMG_COLOR_STYLED);
}
$x1 += mt_rand(12, 35);
$x2 += mt_rand(12, 35);
}
while ($x1 < $max_x && $x2 < $max_x);
}
/**
* Randomly determine which char class to use
* Able to define static one with override
*/
function captcha_char($override = false)
{
$character_classes = array('char_vector', 'char_ttf', 'char_hatches', 'char_cube3d', 'char_dots');
// Use the module $override, else a random picked one...
$class = ($override !== false && in_array($override, $character_classes)) ? $override : $character_classes[array_rand($character_classes)];
return $class;
}
}
/**
* @package VC
*/
class char_dots
{
var $vectors;
var $space;
var $radius;
var $letter;
var $width_percent;
/**
* Constuctor
*/
function char_dots($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
$this->space = 10;
$this->radius = 3;
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
switch ($veclist[0])
{
case 'line':
$dx = ($veclist[3] - $veclist[1]) * $width;
$dy = ($veclist[4] - $veclist[2]) * -$height;
$len = sqrt(($dx * $dx) + ($dy * $dy));
$inv_dx = -($dy / $len);
$inv_dy = ($dx / $len);
for ($i = 0; $i < $len; ++$i)
{
$shift1 = mt_rand(-$this->radius, $this->radius);
$shift2 = mt_rand(-$this->radius, $this->radius);
imagesetpixel($img,
$xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift1),
$yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift1),
$color);
imagesetpixel($img,
$xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift2),
$yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift2),
$color);
}
break;
case 'arc':
$arclengthdeg = $veclist[6] - $veclist[5];
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
$arclength = ($arclength * $arclengthdeg) / 360;
$x_c = $veclist[1] * $width;
$y_c = (1 - $veclist[2]) * $height;
$increment = ($arclengthdeg / $arclength);
for ($i = 0; $i < $arclengthdeg; $i += $increment)
{
$theta = deg2rad(($i + $veclist[5]) % 360);
$shift1 = mt_rand(-$this->radius, $this->radius);
$shift2 = mt_rand(-$this->radius, $this->radius);
$x_o1 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift1);
$y_o1 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift1);
$x_o2 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift2);
$y_o2 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift2);
imagesetpixel($img,
$xoff + $x_c + $x_o1,
$yoff + $y_c + $y_o1,
$color);
imagesetpixel($img,
$xoff + $x_c + $x_o2,
$yoff + $y_c + $y_o2,
$color);
}
break;
default:
// Do nothing with bad input
break;
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(60, 80);
}
/**
* dimensions
*/
function dimensions($size)
{
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
}
}
/**
* @package VC
*/
class char_vector
{
var $vectors;
var $width_percent;
var $letter;
/**
* Constructor
*/
function char_vector($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60,90);
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
for ($i = 0; $i < 9; ++$i)
{
$xp = $i % 3;
$yp = ($i - $xp) / 3;
$xp--;
$yp--;
switch ($veclist[0])
{
case 'line':
imageline($img,
$xoff + $xp + ($veclist[1] * $width),
$yoff + $yp + ((1 - $veclist[2]) * $height),
$xoff + $xp + ($veclist[3] * $width),
$yoff + $yp + ((1 - $veclist[4]) * $height),
$color
);
break;
case 'arc':
imagearc($img,
$xoff + $xp + ($veclist[1] * $width),
$yoff + $yp + ((1 - $veclist[2]) * $height),
$veclist[3] * $width,
$veclist[4] * $height,
$veclist[5],
$veclist[6],
$color
);
break;
}
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(50, 80);
}
/**
* dimensions
*/
function dimensions($size)
{
return array(-2, -2, (($size * $this->width_percent) / 100 ) + 2, $size + 2);
}
}
/**
* @package VC
*/
class char_ttf
{
var $angle = 0;
var $fontfile = '';
var $letter = '';
/**
* Constructor
*/
function char_ttf($letter = '', $args = false)
{
$font = $angle = false;
if (is_array($args))
{
$font = (!empty($args['font'])) ? $args['font'] : false;
$angle = (isset($args['angle'])) ? $args['angle'] : false;
}
$fonts = $this->captcha_load_ttf_fonts();
if (empty($font) || !isset($fonts[$font]))
{
$font = array_rand($fonts);
}
$this->fontfile = $fonts[$font];
$this->angle = ($angle !== false) ? intval($angle) : mt_rand(-40, 40);
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$color = $colors[array_rand($colors)];
imagettftext($img, $scale, $this->angle, $xoff, $yoff, $color, $this->fontfile, $this->letter);
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(36, 150);
}
/**
* Dimensions
*/
function dimensions($scale)
{
$data = imagettfbbox($scale, $this->angle, $this->fontfile, $this->letter);
return ($this->angle > 0) ? array($data[6], $data[5], $data[2], $data[1]) : array($data[0], $data[7], $data[4], $data[3]);
}
/**
* Load True Type Fonts
*/
function captcha_load_ttf_fonts()
{
static $load_files = array();
if (sizeof($load_files) > 0)
{
return $load_files;
}
global $phpbb_root_path;
$dr = opendir($phpbb_root_path . 'includes/captcha/fonts');
while (false !== ($entry = readdir($dr)))
{
if (strtolower(pathinfo($entry, PATHINFO_EXTENSION)) == 'ttf')
{
$load_files[$entry] = $phpbb_root_path . 'includes/captcha/fonts/' . $entry;
}
}
closedir($dr);
return $load_files;
}
}
/**
* @package VC
*/
class char_hatches
{
var $vectors;
var $space;
var $radius;
var $letter;
/**
* Constructor
*/
function char_hatches($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
$this->space = 10;
$this->radius = 3;
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
switch ($veclist[0])
{
case 'line':
$dx = ($veclist[3] - $veclist[1]) * $width;
$dy = ($veclist[4] - $veclist[2]) * -$height;
$idx = -$dy;
$idy = $dx;
$length = sqrt(pow($dx, 2) + pow($dy, 2));
$hatches = $length / $this->space;
for ($p = 0; $p <= $hatches; ++$p)
{
// toss some crap at the hough transform, if people even get to that stage here
if (!mt_rand(0, 9) && ($hatches > 3) && !$p)
{
continue;
}
$xp = 1;
$yp = -2;
for ($i = 0; $i < 9; ++$i)
{
$xp += !($i % 3) ? -2 : 1;
$yp += !($i % 3) ? 1 : 0;
$x_o = ((($p * $veclist[1]) + (($hatches - $p) * $veclist[3])) * $width ) / $hatches;
$y_o = $height - (((($p * $veclist[2]) + (($hatches - $p) * $veclist[4])) * $height ) / $hatches);
$x_1 = $xoff + $xp + $x_o;
$y_1 = $yoff + $yp + $y_o;
$x_d1 = (($dx - $idx) * $this->radius) / $length;
$y_d1 = (($dy - $idy) * $this->radius) / $length;
$x_d2 = (($dx - $idx) * -$this->radius) / $length;
$y_d2 = (($dy - $idy) * -$this->radius) / $length;
imageline($img, $x_1 + $x_d1, $y_1 + $y_d1, $x_1 + $x_d2, $y_1 + $y_d2, $color);
}
}
break;
case 'arc':
$arclengthdeg = $veclist[6] - $veclist[5];
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
$arclength = ($arclength * $arclengthdeg) / 360;
$hatches = $arclength / $this->space;
$hatchdeg = ($arclengthdeg * $this->space) / $arclength;
$shiftdeg = ($arclengthdeg * $this->radius) / $arclength;
$x_c = $veclist[1] * $width;
$y_c = (1 - $veclist[2]) * $height;
for ($p = 0; $p <= $arclengthdeg; $p += $hatchdeg)
{
if (!mt_rand(0, 9) && ($hatches > 3) && !$p)
{
continue;
}
$theta1 = deg2rad(($p + $veclist[5] - $shiftdeg) % 360);
$theta2 = deg2rad(($p + $veclist[5] + $shiftdeg) % 360);
$x_o1 = cos($theta1) * (($veclist[3] * 0.5 * $width) - $this->radius);
$y_o1 = sin($theta1) * (($veclist[4] * 0.5 * $height) - $this->radius);
$x_o2 = cos($theta2) * (($veclist[3] * 0.5 * $width) + $this->radius);
$y_o2 = sin($theta2) * (($veclist[4] * 0.5 * $height) + $this->radius);
$xp = 1;
$yp = -2;
for ($i = 0; $i < 9; ++$i)
{
$xp += !($i % 3) ? -2 : 1;
$yp += !($i % 3) ? 1 : 0;
imageline($img,
$xoff + $xp + $x_c + $x_o1,
$yoff + $yp + $y_c + $y_o1,
$xoff + $xp + $x_c + $x_o2,
$yoff + $yp + $y_c + $y_o2,
$color
);
}
}
break;
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(60, 80);
}
/**
* Dimensions
*/
function dimensions($size)
{
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
}
}
/**
* @package VC
*/
class char_cube3d
{
// need to abstract out the cube3d from the cubechar
var $bitmaps;
var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1));
var $abs_x = array(1, 0);
var $abs_y = array(0, 1);
var $x = 0;
var $y = 1;
var $z = 2;
var $letter = '';
function char_cube3d($letter)
{
$this->bitmaps = captcha_bitmaps();
$this->basis_matrix[0][0] = mt_rand(-600, 600);
$this->basis_matrix[0][1] = mt_rand(-600, 600);
$this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000;
$this->basis_matrix[1][0] = mt_rand(-1000, 1000);
$this->basis_matrix[1][1] = mt_rand(-1000, 1000);
$this->basis_matrix[1][2] = mt_rand(-1000, 1000);
$this->normalize($this->basis_matrix[0]);
$this->normalize($this->basis_matrix[1]);
$this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]);
$this->normalize($this->basis_matrix[2]);
// $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0]
$this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]);
$this->normalize($this->basis_matrix[1]);
// Make sure our cube is facing into the canvas (assuming +z == in)
for ($i = 0; $i < 3; ++$i)
{
if ($this->basis_matrix[$i][2] < 0)
{
$this->basis_matrix[$i][0] *= -1;
$this->basis_matrix[$i][1] *= -1;
$this->basis_matrix[$i][2] *= -1;
}
}
// Force our "z" basis vector to be the one with greatest absolute z value
$this->x = 0;
$this->y = 1;
$this->z = 2;
// Swap "y" with "z"
if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2])
{
$this->z = 1;
$this->y = 2;
}
// Swap "x" with "z"
if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2])
{
$this->x = $this->z;
$this->z = 0;
}
// Still need to determine which of $x,$y are which.
// wrong orientation if y's y-component is less than it's x-component
// likewise if x's x-component is less than it's y-component
// if they disagree, go with the one with the greater weight difference.
// rotate if positive
$weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) +
(abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1]));
// Swap "x" with "y"
if ($weight > 0)
{
list($this->x, $this->y) = array($this->y, $this->x);
}
$this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]);
$this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]);
if ($this->abs_x[0] < 0)
{
$this->abs_x[0] *= -1;
$this->abs_x[1] *= -1;
}
if ($this->abs_y[1] > 0)
{
$this->abs_y[0] *= -1;
$this->abs_y[1] *= -1;
}
$this->letter = $letter;
}
/**
*
*/
function draw($im, $scale, $xoff, $yoff, $face, $xshadow, $yshadow)
{
$origin = array(0, 0, 0);
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
$face_corner = $this->sum2($xvec, $yvec);
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
$x_corner = $this->sum2($xvec, $zvec);
$y_corner = $this->sum2($yvec, $zvec);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $x_corner, $zvec), 4, $yshadow);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $yvec, $y_corner, $zvec), 4, $xshadow);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $face_corner, $yvec), 4, $face);
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$width = $this->bitmaps['width'];
$height = $this->bitmaps['height'];
$bitmap = $this->bitmaps['data'][$this->letter];
$color1 = $colors[array_rand($colors)];
$color2 = $colors[array_rand($colors)];
$swapx = ($this->basis_matrix[$this->x][0] > 0);
$swapy = ($this->basis_matrix[$this->y][1] < 0);
for ($y = 0; $y < $height; ++$y)
{
for ($x = 0; $x < $width; ++$x)
{
$xp = ($swapx) ? ($width - $x - 1) : $x;
$yp = ($swapy) ? ($height - $y - 1) : $y;
if ($bitmap[$height - $yp - 1][$xp])
{
$dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale);
$dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale);
$xo = $xoff + $dx[0] + $dy[0];
$yo = $yoff + $dx[1] + $dy[1];
$origin = array(0, 0, 0);
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
$face_corner = $this->sum2($xvec, $yvec);
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
$x_corner = $this->sum2($xvec, $zvec);
$y_corner = $this->sum2($yvec, $zvec);
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $color1);
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $color2);
$face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec);
imagefilledpolygon($img, $face, 4, $background);
imagepolygon($img, $face, 4, $color1);
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(5, 10);
}
/**
* Vector length
*/
function vectorlen($vector)
{
return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2));
}
/**
* Normalize
*/
function normalize(&$vector, $length = 1)
{
$length = (( $length < 1) ? 1 : $length);
$length /= $this->vectorlen($vector);
$vector[0] *= $length;
$vector[1] *= $length;
$vector[2] *= $length;
}
/**
*
*/
function cross_product($vector1, $vector2)
{
$retval = array(0, 0, 0);
$retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1]));
$retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0]));
$retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0]));
return $retval;
}
/**
*
*/
function sum($vector1, $vector2)
{
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]);
}
/**
*
*/
function sum2($vector1, $vector2)
{
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]);
}
/**
*
*/
function scale($vector, $length)
{
if (sizeof($vector) == 2)
{
return array($vector[0] * $length, $vector[1] * $length);
}
return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length);
}
/**
*
*/
function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4)
{
$poly = array();
$poly[0] = $xoff + $vec1[0];
$poly[1] = $yoff + $vec1[1];
$poly[2] = $xoff + $vec2[0];
$poly[3] = $yoff + $vec2[1];
$poly[4] = $xoff + $vec3[0];
$poly[5] = $yoff + $vec3[1];
$poly[6] = $xoff + $vec4[0];
$poly[7] = $yoff + $vec4[1];
return $poly;
}
/**
* dimensions
*/
function dimensions($size)
{
$xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmaps['width'] / 2) * $size);
$xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmaps['width'] / 2) * $size);
$yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmaps['height'] / 2) * $size);
$yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmaps['height'] / 2) * $size);
$p = array();
$p[0] = $this->sum2($xn, $yn);
$p[1] = $this->sum2($xp, $yn);
$p[2] = $this->sum2($xp, $yp);
$p[3] = $this->sum2($xn, $yp);
$min_x = $max_x = $p[0][0];
$min_y = $max_y = $p[0][1];
for ($i = 1; $i < 4; ++$i)
{
$min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x;
$min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y;
$max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x;
$max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y;
}
return array($min_x, $min_y, $max_x, $max_y);
}
}
/**
* Return bitmaps
*/
function captcha_bitmaps()
{
return array(
'width' => 9,
'height' => 15,
'data' => array(
'A' => array(
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,1,1,1,1,1,1,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'B' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
),
'C' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'D' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
),
'E' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'F' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'G' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'H' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'I' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'J' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,1,1,0,0,0,0,0),
),
'K' => array( // New 'K', supplied by Neothermic
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,1,0,0,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
),
'L' => array(
array(0,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'M' => array(
array(1,1,0,0,0,0,0,1,1),
array(1,1,0,0,0,0,0,1,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'N' => array(
array(1,1,0,0,0,0,0,0,1),
array(1,1,0,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,1,1),
),
'O' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'P' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'Q' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,1),
),
'R' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,1,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
),
'S' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'T' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'U' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'V' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'W' => array( // New 'W', supplied by MHobbit
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,1,0,0,0,0,0,1,1),
array(1,1,0,0,0,0,0,1,1),
),
'X' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'Y' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'Z' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'1' => array(
array(0,0,0,1,1,0,0,0,0),
array(0,0,1,0,1,0,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
),
'2' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'3' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'4' => array(
array(0,0,0,0,0,0,1,1,0),
array(0,0,0,0,0,1,0,1,0),
array(0,0,0,0,1,0,0,1,0),
array(0,0,0,1,0,0,0,1,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
),
'5' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'6' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,1,1,1,1,0,0),
array(1,0,1,0,0,0,0,1,0),
array(1,1,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'7' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'8' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'9' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,1),
array(0,1,0,0,0,0,1,0,1),
array(0,0,1,1,1,1,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
)
);
}
/**
* Return vectors
*/
function captcha_vectors()
{
return array(
'A' => array(
array('line', 0.00,0.00, 0.50,1.00),
array('line', 1.00,0.00, 0.50,1.00),
array('line', 0.25,0.50, 0.75,0.50),
),
'B' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 0.70,1.00),
array('line', 0.00,0.50, 0.70,0.50),
array('line', 0.00,0.00, 0.70,0.00),
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
array('arc', 0.70,0.25, 0.60,0.50, 270,90),
),
'C' => array(
array('arc', 0.50,0.50, 1.00,1.00, 45,315),
),
'D' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,0.00, 0.50,0.00),
array('line', 0.00,1.00, 0.50,1.00),
array('arc', 0.50,0.50, 1.00,1.00, 270,90),
),
'E' => array(
array('line', 0.00,0.00, 1.00,0.00),
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.00,0.50, 0.50,0.50),
),
'F' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.00,0.50, 0.50,0.50),
),
'G' => array(
array('line', 0.50,0.50, 1.00,0.50),
array('line', 1.00,0.00, 1.00,0.50),
array('arc', 0.50,0.50, 1.00,1.00, 0,315),
),
'H' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 1.00,0.00, 1.00,1.00),
array('line', 0.00,0.50, 1.00,0.50),
),
'I' => array(
array('line', 0.00,0.00, 1.00,0.00),
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.50,0.00, 0.50,1.00),
),
'J' => array(
// array('line', 0.00,1.00, 1.00,1.00),
// array('line', 0.50,1.00, 0.50,0.25),
// array('arc', 0.25,0.25, 0.50,0.50, 0,180),
array('line', 1.00,1.00, 1.00,0.25),
array('arc', 0.50,0.25, 1.00,0.50, 0,180),
),
'K' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,0.50, 1.00,1.00),
array('line', 0.00,0.50, 1.00,0.00),
),
'L' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,0.00, 1.00,0.00),
),
'M' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.50,0.50, 0.00,1.00),
array('line', 0.50,0.50, 1.00,1.00),
array('line', 1.00,0.00, 1.00,1.00),
),
'N' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 1.00,0.00),
array('line', 1.00,0.00, 1.00,1.00),
),
'O' => array(
array('arc', 0.50,0.50, 1.00,1.00, 0,360),
),
'P' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 0.70,1.00),
array('line', 0.00,0.50, 0.70,0.50),
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
),
'Q' => array(
array('line', 0.70,0.30, 1.00,0.00),
array('arc', 0.50,0.50, 1.00,1.00, 0,360),
),
'R' => array(
array('line', 0.00,0.00, 0.00,1.00),
array('line', 0.00,1.00, 0.70,1.00),
array('line', 0.00,0.50, 0.70,0.50),
array('line', 0.50,0.50, 1.00,0.00),
array('arc', 0.70,0.75, 0.60,0.50, 270,90),
),
'S' => array(
array('arc', 0.50,0.75, 1.00,0.50, 90,360),
array('arc', 0.50,0.25, 1.00,0.50, 270,180),
),
'T' => array(
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.50,0.00, 0.50,1.00),
),
'U' => array(
array('line', 0.00,1.00, 0.00,0.25),
array('line', 1.00,1.00, 1.00,0.25),
array('arc', 0.50,0.25, 1.00,0.50, 0,180),
),
'V' => array(
array('line', 0.00,1.00, 0.50,0.00),
array('line', 1.00,1.00, 0.50,0.00),
),
'W' => array(
array('line', 0.00,1.00, 0.25,0.00),
array('line', 0.50,0.50, 0.25,0.00),
array('line', 0.50,0.50, 0.75,0.00),
array('line', 1.00,1.00, 0.75,0.00),
),
'X' => array(
array('line', 0.00,1.00, 1.00,0.00),
array('line', 0.00,0.00, 1.00,1.00),
),
'Y' => array(
array('line', 0.00,1.00, 0.50,0.50),
array('line', 1.00,1.00, 0.50,0.50),
array('line', 0.50,0.50, 0.50,0.00),
),
'Z' => array(
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.00,0.00, 1.00,1.00),
array('line', 0.00,0.00, 1.00,0.00),
),
'1' => array(
array('line', 0.00,0.75, 0.50,1.00),
array('line', 0.50,0.00, 0.50,1.00),
array('line', 0.00,0.00, 1.00,0.00),
),
'2' => array(
array('line', 0.00,0.00, 1.00,0.00),
array('arc', 0.50,0.70, 1.00,0.60, 180,360),
array('arc', 0.50,0.70, 1.00,0.70, 0,90),
array('arc', 0.50,0.00, 1.00,0.70, 180,270),
),
'3' => array(
array('arc', 0.50,0.75, 1.00,0.50, 180,90),
array('arc', 0.50,0.25, 1.00,0.50, 270,180),
),
'4' => array(
array('line', 0.70,0.00, 0.70,1.00),
array('line', 0.00,0.50, 0.70,1.00),
array('line', 0.00,0.50, 1.00,0.50),
),
'5' => array(
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.00,1.00, 0.00,0.60),
array('line', 0.00,0.60, 0.50,0.60),
array('arc', 0.50,0.30, 1.00,0.60, 270,180),
),
'6' => array(
// array('line', 0.00,0.50, 0.00,0.30),
// array('arc', 0.50,0.50, 1.00,1.00, 180,315),
// array('arc', 0.50,0.30, 1.00,0.60, 0,360),
array('arc', 0.50,0.50, 1.00,1.00, 90,315),
array('arc', 0.50,0.30, 0.80,0.60, 0,360),
),
'7' => array(
array('line', 0.00,1.00, 1.00,1.00),
array('line', 0.50,0.00, 1.00,1.00),
),
'8' => array(
array('arc', 0.50,0.75, 1.00,0.50, 0,360),
array('arc', 0.50,0.25, 1.00,0.50, 0,360),
),
'9' => array(
// array('line', 1.00,0.50, 1.00,0.70),
// array('arc', 0.50,0.50, 1.00,1.00, 0,135),
// array('arc', 0.50,0.70, 1.00,0.60, 0,360),
array('arc', 0.50,0.50, 1.00,1.00, 270,135),
array('arc', 0.50,0.70, 0.80,0.60, 0,360),
),
);
}
?>