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php-phpbb/phpBB/includes/captcha/captcha_gd.php
2006-08-20 11:04:27 +00:00

3437 lines
87 KiB
PHP

<?php
/**
*
* @package VC
* @version $Id$
* @copyright (c) 2006 phpBB Group
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
*/
/**
* This file is getting too large.
*
* Only bugfixes allowed from now on.
* If a policy can not be fixed with the minimum amount of code it gets removed.
*/
/**
* Main gd based captcha class
*
* Thanks to Robert Hetzler (Xore)
*
* @package VC
*/
class captcha
{
/**
* Create the image containing $code
*/
function execute($code, $policy)
{
$this->$policy(str_split($code));
}
/**
* Send image and destroy
*/
function send_image(&$image)
{
header('Content-Type: image/png');
header('Cache-control: no-cache, no-store');
imagepng($image);
imagedestroy($image);
}
/**
*
*/
function wave_height($x, $y, $factor = 1, $tweak = 1)
{
return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
}
/**
*
*/
function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
{
return ( (!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
}
/**
*
*/
function draw_shape($type, $img, $x_min, $y_min, $x_max, $y_max, $color)
{
switch ($type)
{
case 'Square':
imagefilledpolygon($img, array($x_min, $y_max, $x_min, $y_min, $x_max, $y_min, $x_max, $y_max), 4, $color);
break;
case 'TriangleUp':
imagefilledpolygon($img, array($x_min, $y_max, ($x_min + $x_max) / 2, $y_min, $x_max, $y_max), 3, $color);
break;
case 'TriangleDown':
imagefilledpolygon($img, array($x_min, $y_min, ($x_min + $x_max) / 2, $y_max, $x_max, $y_min), 3, $color);
break;
case 'Circle':
imagefilledellipse($img, ($x_min + $x_max) / 2, ($y_min + $y_max) / 2, $x_max - $x_min, $y_max - $y_min, $color);
break;
}
}
/**
*
*/
function draw_pattern($seed, $img, $x_min, $y_min, $x_max, $y_max, $colors, $thickness = 1)
{
$x_size = ($x_max - $x_min) / 4;
$y_size = ($y_max - $y_min) / 4;
$bitmap = substr($seed, 16, 4);
$numcolors = sizeof($colors) - 1;
for ($y = 0; $y < 4; ++$y)
{
$map = hexdec(substr($bitmap, $y, 1));
for ($x = 0; $x < 4; ++$x)
{
if ($map & (1 << $x))
{
$char = hexdec(substr($seed, ($y << 2) + $x, 1));
if (!($char >> 2))
{
switch ($char & 3)
{
case 0:
$shape = 'Circle';
break;
case 1:
$shape = 'Square';
break;
case 2:
$shape = 'TriangleUp';
break;
case 3:
$shape = 'TriangleDown';
break;
}
$this->draw_shape($shape, $img, $x_min + ($x * $x_size), $y_min + ($y * $y_size), $x_min + (($x + 1) * $x_size), $y_min + (($y + 1) * $y_size), $colors[array_rand($colors)]);
}
}
}
}
$cells = array();
for ($i = 0; $i < 6; ++$i)
{
$cells = hexdec(substr($seed, 20 + ($i << 1), 2));
$x1 = $cells & 3;
$cells = $cells >> 2;
$y1 = $cells & 3;
$cells = $cells >> 2;
$x2 = $cells & 3;
$cells = $cells >> 2;
$y2 = $cells & 3;
$x1_real = $x_min + (($x1 + 0.5) * $x_size);
$y1_real = $y_min + (($y1 + 0.5) * $y_size);
$x2_real = $x_min + (($x2 + 0.5) * $x_size);
$y2_real = $y_min + (($y2 + 0.5) * $y_size);
if ($thickness > 1)
{
imagesetthickness($img, $thickness);
}
imageline($img, $x1_real, $y1_real, $x2_real, $y2_real, $colors[array_rand($colors)]);
if ($thickness > 1)
{
imagesetthickness($img, 1);
}
}
}
/**
*
*/
function get_char_string()
{
static $chars = false;
static $charcount = 0;
if (!$chars)
{
$chars = array_merge(range('A', 'Z'), range('1', '9'));
}
$word = '';
for ($i = mt_rand(6, 8); $i > 0; --$i)
{
$word .= $chars[array_rand($chars)];
}
return $word;
}
/**
* shape
*/
function policy_shape($code)
{
global $config, $user;
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreatetruecolor($img_x, $img_y);
// Generate colors
$c = new color_manager($img, array(
'random' => true,
'min_saturation' => 70,
'min_value' => 65,
));
$primaries = $c->color_scheme('background', 'tetradic', false);
$noise = array_shift($primaries);
$noise = $c->mono_range($noise, 'value', 5, false);
$primaries = $c->mono_range($primaries, 'value', 5, false);
// Generate code characters
$characters = array();
$sizes = array();
$bounding_boxes = array();
$width_avail = $img_x;
$code_num = sizeof($code);
$char_class = $this->captcha_char('char_ttf');
for ( $i = 0; $i < $code_num; ++$i )
{
$characters[$i] = new $char_class($code[$i]);
list($min, $max) = $characters[$i]->range();
$sizes[$i] = mt_rand($min, $max / 2);
$box = $characters[$i]->dimensions($sizes[$i]);
$width_avail -= ($box[2] - $box[0]);
$bounding_boxes[$i] = $box;
}
// Redistribute leftover x-space
$offset = array();
for ( $i = 0; $i < $code_num; ++$i )
{
$denom = ($code_num - $i);
$denom = max(1.5, $denom);
$offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
$width_avail -= $offset[$i];
}
// Add some line noise
if ($config['policy_shape_noise_line'])
{
$this->noise_line($img, 0, 0, $img_x, $img_y, $c->r('background'), $primaries, $noise);
}
$real = mt_rand(0, 3);
$patterns = array('', '', '', '');
for ($i = 32; $i > 0; --$i)
{
$patterns[$i & 3] .= str_pad(dechex(mt_rand(0, 65535)), 4, '0', STR_PAD_LEFT);
}
for ($i = 0; $i < 4; ++$i)
{
/*if ($i)
{
$y = 5 + ($i * 60);
imageline($img, 550, $y, 650, $y, $fontcolors[0]);
}*/
$this->draw_pattern($patterns[$i], $img, 525, 10 + ($i * 60), 575, ($i + 1) * 60, $primaries);
if ($i == $real)
{
$this->draw_pattern($patterns[$i], $img, 25, 25, 225, 225, $primaries, 3);
for ($j = 0; $j < $code_num; ++$j)
{
$character = new $char_class($code[$j]);
$character->drawchar(25, 600 + ($j * 25), 35 + ($i * 60), $img, $c->r('background'), $primaries);
}
}
else
{
$word = $this->get_char_string();
for ($j = strlen($word) - 1; $j >= 0; --$j)
{
$character = new $char_class(substr($word, $j, 1));
$character->drawchar(25, 600 + ($j * 25), 35 + ($i * 60), $img, $c->r('background'), $primaries);
}
}
}
$count = sizeof($user->lang['CAPTCHA']['shape']);
$line_height = $img_y / ($count + 1);
for ($i = 0; $i < $count; ++$i)
{
$text = $user->lang['CAPTCHA']['shape'][$i];
$line_width = strlen($text) * 4.5; // ( / 2, * 9 )
imagestring($img, 6, ($img_x / 2) - $line_width - 1, $line_height * ($i + 1) - 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width - 1, $line_height * ($i + 1) + 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width + 1, $line_height * ($i + 1) + 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width + 1, $line_height * ($i + 1) - 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width, $line_height * ($i + 1), $text, $c->r('white'));
}
// Add some pixel noise
if ($config['policy_shape_noise_pixel'])
{
$this->noise_pixel($img, 0, 0, $img_x, $img_y, $c->r('background'), $primaries, $noise, $config['policy_shape_noise_pixel']);
}
// Send image
$this->send_image($img);
}
function policy_composite($code)
{
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreate($img_x, $img_y);
$map = captcha_vectors();
$fonts = captcha_load_ttf_fonts();
// Generate basic colors
$c = new color_manager($img, 'white');
$c->allocate_named('primary', array(
'random' => true,
'min_saturation' => 50,
'min_value' => 75,
));
$bg_colors = $c->color_scheme('primary', 'triadic', false);
$text_colors = $c->mono_range('primary', 'saturation', 6);
$bg_colors = $c->mono_range($bg_colors, 'saturation', 6);
// Specificy image portion dimensions.
$count = sizeof($code);
$cellsize = $img_x / $count;
$y_range = min($cellsize, $img_y);
$y_max = $img_y - $y_range;
$y_off = array(); // consecutive vertical offset of characters
$color = array(); // color of characters
$y_off[0] = mt_rand(0, $y_max);
for ($i = 1; $i < $count; ++$i)
{
// each consective character can be as much as 50% closer to the top or bottom of the image as the previous
$diff = mt_rand(-50, 50);
if ($diff > 0)
{
$y_off[$i] = $y_off[$i - 1] + ((($y_max - $y_off[$i - 1]) * $diff) / 100);
}
else
{
$y_off[$i] = $y_off[$i - 1] * ((100 + $diff) / 100);
}
}
$range = 0.075;
$chars = array_merge(range('A', 'Z'), range('1', '9'));
// draw some characters. if they're within the vector spec of the code character, color them differently
for ($i = 0; $i < 8000; ++$i)
{
$degree = mt_rand(-30, 30);
$x = mt_rand(0, $img_x - 1);
$y = mt_rand(0, $img_y);
$text = $chars[array_rand($chars)];
$char = $x / $cellsize;
$meta_x = ((($x % $cellsize) / $cellsize) * 1.5) - 0.25;
$meta_y = (($img_y - $y) - $y_off[$char]) / $y_range;
$font = $fonts[array_rand($fonts)];
$distance = vector_distance($map[$code[$char]], $meta_x, $meta_y, $range);
$switch = !(rand() % 100);
imagettftext($img, 10, $degree, $x, $y,
(($distance <= $range) xor $switch) ?
$c->r_rand($text_colors) :
$c->r_rand($bg_colors),
$font, $text);
}
// Send image
$this->send_image($img);
}
function policy_stencil($code)
{
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreatetruecolor($img_x, $img_y);
$stencil = imagecreatetruecolor($img_x, $img_y);
$map = captcha_vectors();
$fonts = captcha_load_ttf_fonts();
// Generate colors
$c = new color_manager($img, 'black');
$cs = new color_manager($stencil, 'gray');
$c->allocate_named('primary', array(
'random' => true,
'min_saturation' => 75,
'min_value' => 80,
));
$secondary = $c->color_scheme('primary', 'triadic', false);
//imagefill($stencil, 0, 0, $black2);
//imagefill($img, 0, 0, $white1);
$chars = array_merge(range('A', 'Z'), range('1', '9'));
$step = 20;
$density = 4;
for ($i = 0; $i < $img_x; $i += $step)
{
for ($j = 0; $j < $img_y; $j += $step)
{
for ($k = 0; $k < $density; ++$k)
{
$degree = mt_rand(-30, 30);
$x = mt_rand($i, $i + $step);
$y = mt_rand($j, $j + $step);
$char = $chars[array_rand($chars)];
$font = $fonts[array_rand($fonts)];
imagettftext($stencil, mt_rand(20, 30), $degree, $x, $y, $cs->r('black'), $font, $char);
}
}
}
for ($i = 0; $i < 3; ++$i)
{
$degree1 = mt_rand(-30, 30);
$degree2 = mt_rand(-30, 30);
$x1 = mt_rand(0, $img_x - 1);
$x2 = mt_rand(0, $img_x - 1);
$y1 = mt_rand(0, $img_y);
$y2 = mt_rand(0, $img_y);
$char1 = $chars[array_rand($chars)];
$char2 = $chars[array_rand($chars)];
$font1 = $fonts[array_rand($fonts)];
$font2 = $fonts[array_rand($fonts)];
imagettftext($img, mt_rand(75, 100), $degree1, $x1, $y1, $secondary[0], $font1, $char1);
imagettftext($img, mt_rand(75, 100), $degree2, $x2, $y2, $secondary[1], $font2, $char2);
}
$characters = array();
$sizes = array();
$bounding_boxes = array();
$width_avail = $img_x;
$code_num = sizeof($code);
$char_class = $this->captcha_char('char_ttf');
for ($i = 0; $i < $code_num; ++$i)
{
$characters[$i] = new $char_class($code[$i]);
$sizes[$i] = mt_rand(75, 100);
$box = $characters[$i]->dimensions($sizes[$i]);
$width_avail -= ($box[2] - $box[0]);
$bounding_boxes[$i] = $box;
}
//
// Redistribute leftover x-space
//
$offset = array();
for ($i = 0; $i < $code_num; ++$i)
{
$denom = ($code_num - $i);
$denom = max(1.5, $denom);
$offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
$width_avail -= $offset[$i];
}
// Draw the text
$xoffset = 0;
for ($i = 0; $i < $code_num; ++$i)
{
$characters[$i] = new $char_class($code[$i]);
$dimm = $bounding_boxes[$i];
$xoffset += ($offset[$i] - $dimm[0]);
$yoffset = mt_rand(-$dimm[1], $img_y - $dimm[3]);
$characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $c->r('background'), array($c->r('primary')));
$xoffset += $dimm[2];
}
for ($i = 0; $i < $img_x; ++$i)
{
for ($j = 0; $j < $img_y; ++$j)
{
// if the stencil is not black, set the pixel in the image to gray
if (imagecolorat($stencil, $i, $j))
{
imagesetpixel($img, $i, $j, $c->r('gray'));
}
}
}
// Send image
$this->send_image($img);
}
function policy_cells($code)
{
global $user;
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreate($img_x, $img_y);
$fonts = captcha_load_ttf_fonts();
$map = captcha_vectors();
//
// Generate colors
//
$c = new color_manager($img, 'white');
$c->allocate_named('primary', array(
'random' => true,
'min_saturation' => 30,
'min_value' => 65,
));
$primaries = $c->color_scheme('primary', 'tetradic');
$bg_colors = $c->mono_range($primaries, 'value', 4, false);
shuffle($primaries);
shuffle($bg_colors);
// Randomize the characters on the right and the left
$left_characters = array();
$right_characters = array();
$chars = array_merge(range('A', 'Z'), range('1', '9'));
$chars_size = sizeof($chars) - 1;
$alpha = range('A', 'Z');
$alpha_size = sizeof($alpha) - 1;
for ($i = 0; $i < 25; ++$i)
{
$left_characters[$i] = $alpha[mt_rand(0, $alpha_size)];
$right_characters[$i] = $chars[mt_rand(0, $chars_size)];
}
// Pick locations for our code, shuffle the rest into 3 separate queues
$code_count = sizeof($code);
$code_order = range(0, 24);
shuffle($code_order);
$remaining = array_splice($code_order, $code_count);
$lineups = array($code_order, array(), array(), array());
for ($i = sizeof($remaining) - 1; $i >= 0; --$i)
{
$lineups[mt_rand(1, 3)][] = $remaining[$i];
}
// overwrite the randomized left and right values with our code, where applicable
for ($i = 0; $i < $code_count; ++$i)
{
$left_characters[$code_order[$i]] = $i + 1;
$right_characters[$code_order[$i]] = $code[$i];
}
$offset1 = 50;
$offset2 = 550;
// Draw the cells and right hand characters
$xs = $ys = array();
for ($i = 0; $i < 25; ++$i)
{
$xs[$i] = $offset1 + 20 + (($i % 5) * 40) + mt_rand(-13, 13);
$ys[$i] = 45 + (intval($i / 5) * 40) + mt_rand(-13, 13);
$bg = $c->r_rand($bg_colors);
// fill the cells with the background colors
imagefilledrectangle($img,
$offset1 + 1 + (($i % 5) * 40), 26 + (intval($i / 5) * 40),
$offset1 + 39 + (($i % 5) * 40), 64 + (intval($i / 5) * 40),
$bg);
imagefilledrectangle($img,
$offset2 + 1 + (($i % 5) * 40), 26 + (intval($i / 5) * 40),
$offset2 + 39 + (($i % 5) * 40), 64 + (intval($i / 5) * 40),
$bg);
$level = intval($i / 5);
$pos = $i % 5;
imagettftext($img, 12, 0,
$offset2 + 15 + ($pos * 40), 50 + ($level * 40),
$c->is_dark($bg) ? $c->r('white'): $c->r('black'), $fonts['genr102.ttf'], $right_characters[$i]);
}
// draw the lines that appear between nodes (visual hint)
for ($k = 0; $k < 4; ++$k )
{
$lineup = $lineups[$k];
for ($i = 1, $size = sizeof($lineup); $i < $size; ++$i )
{
imageline($img,
$xs[$lineup[$i - 1]], $ys[$lineup[$i - 1]],
$xs[$lineup[$i]], $ys[$lineup[$i]],
$primaries[$k]);
}
}
// draw the actual nodes
$textcolor = $c->is_dark($primaries[0]) ? $c->r('white') : $c->r('black');
for ($k = 0; $k < 4; ++$k )
{
for ($j = 0, $size = sizeof($lineups[$k]); $j < $size; ++$j )
{
$i = $lineups[$k][$j];
imagefilledellipse($img,
$xs[$i], $ys[$i],
20, 20,
$primaries[$k]);
imagettftext($img, 12, 0,
$xs[$i] - 5, $ys[$i] + 5,
$textcolor, $fonts['genr102.ttf'], $left_characters[$i]);
}
}
// Draw poly behind explain text
$points = mt_rand(3, 6);
$arc = 360 / $points;
$vertices = array();
$c_x = $img_x / 2;
$c_y = $img_y / 2;
$radius = $img_y / 2.5;
$start = deg2rad(mt_rand(0, 360));
for ($i = 0; $i < $points; ++$i)
{
$rad = $start + deg2rad(($arc * $i) + mt_rand(-10, 10));
$vertices[] = $c_x + (cos($rad) * $radius);
$vertices[] = $c_y + (sin($rad) * $radius);
}
imagefilledpolygon($img, $vertices, $points, $primaries[mt_rand(0,3)]);
// draw explain text
$count = sizeof($user->lang['CAPTCHA']['cells']);
$line_height = $img_y / ($count + 1);
for ($i = 0; $i < $count; ++$i)
{
$text = $user->lang['CAPTCHA']['cells'][$i];
$line_width = strlen($text) * 4.5; // ( / 2, * 9 )
imagestring($img, 6, ($img_x / 2) - $line_width - 1, $line_height * ($i + 1) - 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width - 1, $line_height * ($i + 1) + 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width + 1, $line_height * ($i + 1) + 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width + 1, $line_height * ($i + 1) - 1, $text, $c->r('black'));
imagestring($img, 6, ($img_x / 2) - $line_width, $line_height * ($i + 1), $text, $c->r('white'));
}
// Send image
$this->send_image($img);
}
/**
* entropy
*/
function policy_entropy($code)
{
global $config;
// Generate image
$img_x = 800;
$img_y = 250;
$img = imagecreatetruecolor($img_x, $img_y);
// Generate colors
$c = new color_manager($img, array(
'random' => true,
'min_value' => 60,
), 'hsv');
$scheme = $c->color_scheme('background', 'triadic', false);
$scheme = $c->mono_range($scheme, 'both', 10, false);
shuffle($scheme);
$bg_colors = array_splice($scheme, mt_rand(6, 12));
// Generate code characters
$characters = $sizes = $bounding_boxes = array();
$width_avail = $img_x;
$code_num = sizeof($code);
for ($i = 0; $i < $code_num; ++$i)
{
$char_class = $this->captcha_char();
$characters[$i] = new $char_class($code[$i]);
list($min, $max) = $characters[$i]->range();
$sizes[$i] = mt_rand($min, $max);
$box = $characters[$i]->dimensions($sizes[$i]);
$width_avail -= ($box[2] - $box[0]);
$bounding_boxes[$i] = $box;
}
// Redistribute leftover x-space
$offset = array();
for ($i = 0; $i < $code_num; ++$i)
{
$denom = ($code_num - $i);
$denom = max(1.5, $denom);
$offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom);
$width_avail -= $offset[$i];
}
// Add some line noise
if ($config['policy_entropy_noise_line'])
{
$this->noise_line($img, 0, 0, $img_x, $img_y, $c->r('background'), $scheme, $bg_colors);
}
// Draw the text
$xoffset = 0;
for ($i = 0; $i < $code_num; ++$i)
{
$dimm = $bounding_boxes[$i];
$xoffset += ($offset[$i] - $dimm[0]);
$yoffset = mt_rand(-$dimm[1], $img_y - $dimm[3]);
$characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $c->r('background'), $scheme);
$xoffset += $dimm[2];
}
// Add some pixel noise
if ($config['policy_entropy_noise_pixel'])
{
$this->noise_pixel($img, 0, 0, $img_x, $img_y, $c->r('background'), $scheme, $bg_colors, $config['policy_entropy_noise_pixel']);
}
// Send image
$this->send_image($img);
}
/**
* 3dbitmap
*/
function policy_3dbitmap($code)
{
// Generate image
$img_x = 700;
$img_y = 225;
$img = imagecreatetruecolor($img_x, $img_y);
$x_grid = mt_rand(6, 10);
$y_grid = mt_rand(6, 10);
// Ok, so lets cut to the chase. We could accurately represent this in 3d and
// do all the appropriate linear transforms. my questions is... why bother?
// The computational overhead is unnecessary when you consider the simple fact:
// we're not here to accurately represent a model, but to just show off some random-ish
// polygons
// Conceive of 3 spaces.
// 1) planar-space (discrete "pixel" grid)
// 2) 3-space. (planar-space with z/height aspect)
// 3) image space (pixels on the screen)
// resolution of the planar-space we're embedding the text code in
$plane_x = 90;
$plane_y = 25;
$subdivision_factor = 2;
// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
$box = array(array(), array(), array(), array());
// Top left
$box[0][0] = mt_rand(20, 40);
$box[0][1] = mt_rand(40, 60);
// Top right
$box[1][0] = mt_rand($img_x - 80, $img_x - 60);
$box[1][1] = mt_rand(10, 30);
// Bottom right
$box[2][0] = mt_rand($img_x - 40, $img_x - 20);
$box[2][1] = mt_rand($img_y - 50, $img_y - 30);
// Bottom left.
// because we want to be able to make shortcuts in the 3d->2d,
// we'll calculate the 4th point so that it forms a proper trapezoid
$box[3][0] = $box[2][0] + $box[0][0] - $box[1][0];
$box[3][1] = $box[2][1] + $box[0][1] - $box[1][1];
$c = new color_manager($img, array(
'random' => true,
'min_saturation' => 50,
'min_value' => 65,
));
$r1 = $c->random_color(array(
'min_value' => 20,
'max_value' => 50,
));
$r2 = $c->random_color(array(
'min_value' => 70,
'max_value' => 100,
));
$rdata = mt_rand(0,1) ? array(
$c->colors[$r1],
$c->colors[$r2],
) : array(
$c->colors[$r2],
$c->colors[$r1],
);
$colors = array();
for ($i = 0; $i < 60; ++$i)
{
$colors[$i - 30] = $c->allocate(array(
$rdata[0][0],
(($i * $rdata[0][1]) + ((60 - $i) * $rdata[1][1])) / 60,
(($i * $rdata[0][2]) + ((60 - $i) * $rdata[1][2])) / 60,
));
}
// $img_buffer is the last row of 3-space positions (converted to img-space), cached
// (using this means we don't need to recalculate all 4 positions for each new polygon,
// merely the newest point that we're adding, which is then cached.
$img_buffer = array(array(), array());
// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
$dxx = ($box[1][0] - $box[0][0]) / ($subdivision_factor * $plane_x);
$dxy = ($box[1][1] - $box[0][1]) / ($subdivision_factor * $plane_x);
// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
$dyx = ($box[3][0] - $box[0][0]) / ($subdivision_factor * $plane_y);
$dyy = ($box[3][1] - $box[0][1]) / ($subdivision_factor * $plane_y);
// Initial captcha-letter offset in planar-space
$plane_offset_x = 2;
$plane_offset_y = 5;
// character map
$map = captcha_bitmaps();
// matrix
$plane = array();
// for each character, we'll silkscreen it into our boolean pixel plane
for ($c = 0, $code_num = sizeof($code); $c < $code_num; ++$c)
{
$letter = $code[$c];
for ($x = $map['width'] - 1; $x >= 0; --$x)
{
for ($y = $map['height'] - 1; $y >= 0; --$y)
{
if ($map['data'][$letter][$y][$x])
{
$plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
}
}
}
$plane_offset_x += 11;
}
// calculate our first buffer, we can't actually draw polys with these yet
// img_pos_prev == screen x,y location to our immediate left.
// img_pos_cur == current screen x,y location
// we calculate screen position of our
// current cell based on the difference from the previous cell
// rather than recalculating from absolute coordinates
// What we cache into the $img_buffer contains the raised text coordinates.
$img_pos_prev = $img_buffer[0][0] = $box[0];
$cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
$full_x = $plane_x * $subdivision_factor;
$full_y = $plane_y * $subdivision_factor;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, 0, $subdivision_factor);
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx,
$img_pos_prev[1] + $dxy + $offset);
$img_buffer[0][$x] = $img_pos_cur;
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
}
for ($y = 1; $y <= $full_y; ++$y)
{
// swap buffers
$buffer_cur = $y & 1;
$buffer_prev = 1 - $buffer_cur;
$prev_height = $this->wave_height(0, $y, $subdivision_factor);
$offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
$img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx,
$img_buffer[$buffer_prev][0][1] + $dyy + $offset);
$img_pos_prev = $img_pos_cur;
$img_buffer[$buffer_cur][0] = $img_pos_cur;
for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);
//height is a z-factor, not a y-factor
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx,
$img_pos_prev[1] + $dxy + $offset);
//(height is float, index it to an int, get closest color)
$color = $colors[intval($cur_height)];
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
$y_index_old = intval(($y - 1) / $subdivision_factor);
$y_index_new = intval($y / $subdivision_factor);
$x_index_old = intval(($x - 1) / $subdivision_factor);
$x_index_new = intval($x / $subdivision_factor);
if (!empty($plane[$y_index_new][$x_index_new]))
{
$offset2 = $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
$img_pos_cur[1] += $offset2;
$color = $colors[20];
}
$img_buffer[$buffer_cur][$x] = $img_pos_cur;
// Smooth the edges as much as possible by having not more than one low<->high traingle per square
// Otherwise, just
$diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
$diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));
// natural switching
$mode = ($x + $y) & 1;
// override if it requires it
if ($diag_down != $diag_up)
{
$mode = $diag_up;
}
if ($mode)
{
// +-/ /
// 1 |/ 2 /|
// / /-+
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
}
else
{
// \ \-+
// 1 |\ 2 \|
// +-\ \
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
}
imagefilledpolygon($img, $poly1, 3, $color);
imagefilledpolygon($img, $poly2, 3, $color);
}
}
// Send image on it's merry way
$this->send_image($img);
}
/**
* overlap
*/
function policy_overlap($code)
{
global $config;
$char_size = 40;
$overlap_factor = .32;
// Generate image
$img_x = 250;
$img_y = 120;
$img = imagecreatetruecolor($img_x, $img_y);
// Generate colors
$c = new color_manager($img, array(
'random' => true,
'min_saturation' => 70,
'min_value' => 65,
));
$primaries = $c->color_scheme('background', 'triadic', false);
$text = mt_rand(0, 1);
$c->name_color('text', $primaries[$text]);
$noise = $c->mono_range($primaries[1 - $text], 'both', 6, false);
// Generate code characters
$characters = $bounding_boxes = array();
$width_avail = $img_x;
// Get the character rendering scheme
$char_class = $this->captcha_char('char_ttf');
$code_num = sizeof($code);
for ($i = 0; $i < $code_num; ++$i)
{
$characters[$i] = new $char_class($code[$i], array('angle' => 0));
$box = $characters[$i]->dimensions($char_size);
$width_avail -= ((1 - $overlap_factor) * ($box[2] - $box[0]));
$bounding_boxes[$i] = $box;
}
// Redistribute leftover x-space
$offset = mt_rand(0, $width_avail);
// Add some line noise
if ($config['policy_overlap_noise_line'])
{
$this->noise_line($img, 0, 0, $img_x, $img_y, $c->r('background'), array($c->r('text')), $noise);
}
// Draw the text
$min = 10 - $bounding_boxes[0][1];
$max = ($img_y - 10) - $bounding_boxes[0][3];
$med = ($max + $min) / 2;
$yoffset = mt_rand($med, $max);
$char_num = sizeof($characters);
imagesetthickness($img, 3);
for ($i = 0; $i < $char_num; ++$i)
{
if ($i)
{
imageline($img, $old_x + mt_rand(-3, 3), $old_y - 70 + mt_rand(-3, 3), $offset + mt_rand(-3, 3), $yoffset - 70 + mt_rand(-3, 3), $c->r('text'));
imageline($img, $old_x + mt_rand(-3, 3), $old_y + 30 + mt_rand(-3, 3), $offset + mt_rand(-3, 3), $yoffset + 30 + mt_rand(-3, 3), $c->r('text'));
}
$dimm = $bounding_boxes[$i];
$offset -= $dimm[0];
$characters[$i]->drawchar($char_size, $offset, $yoffset, $img, $c->r('background'), array($c->r('text')));
$old_x = $offset;
$old_y = $yoffset;
$offset += $dimm[2];
$offset -= (($dimm[2] - $dimm[0]) * $overlap_factor);
$yoffset += ($i & 1) ? ((1 - $overlap_factor) * ($dimm[3] - $dimm[1])) : ((1 - $overlap_factor) * ($dimm[1] - $dimm[3]));
}
imagesetthickness($img, 1);
// Add some medium pixel noise
if ($config['policy_overlap_noise_pixel'])
{
$this->noise_pixel($img, 0, 0, $img_x, $img_y, $c->r('background'), array($c->r('text')), $noise, $config['policy_overlap_noise_pixel']);
}
// Send image
$this->send_image($img);
}
/**
* Noise pixel
*/
function noise_pixel($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font, $override = false)
{
$noise_modules = array('noise_pixel_light', 'noise_pixel_medium', 'noise_pixel_heavy');
if ($override == false)
{
$override = array_rand($override);
}
// Use the module $override, else a random picked one...
$module = $noise_modules[intval($override) - 1];
switch ($module)
{
case 'noise_pixel_light':
for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18))
{
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y += mt_rand(9, 18))
{
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
case 'noise_pixel_medium':
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
{
for ($y = $min_y; $y < $max_y; $y += mt_rand(2, 5))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9))
{
for ($x = $min_x; $x < $max_x; $x += mt_rand(2, 5))
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
case 'noise_pixel_heavy':
for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9))
{
for ($y = $min_y; $y < $max_y; $y++)
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
for ($y = $min_y; $y < $max_y; $y+= mt_rand(4, 9))
{
for ($x = $min_x; $x < $max_x; $x++)
{
imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]);
}
}
break;
}
}
/**
* Noise line
*/
function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font)
{
imagesetthickness($img, 2);
$x1 = $min_x;
$x2 = $max_x;
$y1 = $min_y;
$y2 = $min_y;
do
{
$line = array_merge(
array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]),
array_fill(0, mt_rand(30, 60), $bg)
);
imagesetstyle($img, $line);
imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
$y1 += mt_rand(12, 35);
$y2 += mt_rand(12, 35);
}
while ($y1 < $max_y && $y2 < $max_y);
$x1 = $min_x;
$x2 = $min_x;
$y1 = $min_y;
$y2 = $max_y;
do
{
$line = array_merge(
array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]),
array_fill(0, mt_rand(30, 60), $bg)
);
imagesetstyle($img, $line);
imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
$x1 += mt_rand(12, 35);
$x2 += mt_rand(12, 35);
}
while ($x1 < $max_x && $x2 < $max_x);
imagesetthickness($img, 1);
}
/**
* Randomly determine which char class to use
* Able to define static one with override
*/
function captcha_char($override = false)
{
static $character_classes = array();
// Some people have GD but no TTF support
if (sizeof($character_classes) == 0)
{
$character_classes = array('char_vector', 'char_hatches', 'char_cube3d', 'char_dots');
if (function_exists('imagettfbbox') && function_exists('imagettftext'))
{
$character_classes[] = 'char_ttf';
}
}
// Use the module $override, else a random picked one...
$class = ($override !== false && in_array($override, $character_classes)) ? $override : $character_classes[array_rand($character_classes)];
return $class;
}
}
/**
* @package VC
*/
class char_dots
{
var $vectors;
var $space;
var $radius;
var $letter;
var $width_percent;
/**
* Constuctor
*/
function char_dots($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
$this->space = 10;
$this->radius = 3;
$this->density = 3;
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
switch ($veclist[0])
{
case 'line':
$dx = ($veclist[3] - $veclist[1]) * $width;
$dy = ($veclist[4] - $veclist[2]) * -$height;
$len = sqrt(($dx * $dx) + ($dy * $dy));
$inv_dx = -($dy / $len);
$inv_dy = ($dx / $len);
for ($i = 0; $i < $len; ++$i)
{
for ($k = 0; $k <= $this->density; ++$k)
{
$shift = mt_rand(-$this->radius, $this->radius);
imagesetpixel($img,
$xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift),
$yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift),
$color);
}
}
break;
case 'arc':
$arclengthdeg = $veclist[6] - $veclist[5];
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
$arclength = ($arclength * $arclengthdeg) / 360;
$x_c = $veclist[1] * $width;
$y_c = (1 - $veclist[2]) * $height;
$increment = ($arclengthdeg / $arclength);
for ($i = 0; $i < $arclengthdeg; $i += $increment)
{
$theta = deg2rad(($i + $veclist[5]) % 360);
$x_o = cos($theta);
$y_o = sin($theta);
$pre_width = ($veclist[3] * 0.5 * $width);
$pre_height = ($veclist[4] * 0.5 * $height);
for ($k = 0; $k <= $this->density; ++$k)
{
$shift = mt_rand(-$this->radius, $this->radius);
$x_o1 = $x_o * ($pre_width + $shift);
$y_o1 = $y_o * ($pre_height + $shift);
imagesetpixel($img,
$xoff + $x_c + $x_o1,
$yoff + $y_c + $y_o1,
$color);
}
}
break;
default:
// Do nothing with bad input
break;
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(60, 80);
}
/**
* dimensions
*/
function dimensions($size)
{
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
}
}
/**
* @package VC
*/
class char_vector
{
var $vectors;
var $width_percent;
var $letter;
/**
* Constructor
*/
function char_vector($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60,90);
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
for ($i = 0; $i < 9; ++$i)
{
$xp = $i % 3;
$yp = ($i - $xp) / 3;
$xp--;
$yp--;
switch ($veclist[0])
{
case 'line':
imageline($img,
$xoff + $xp + ($veclist[1] * $width),
$yoff + $yp + ((1 - $veclist[2]) * $height),
$xoff + $xp + ($veclist[3] * $width),
$yoff + $yp + ((1 - $veclist[4]) * $height),
$color
);
break;
case 'arc':
imagearc($img,
$xoff + $xp + ($veclist[1] * $width),
$yoff + $yp + ((1 - $veclist[2]) * $height),
$veclist[3] * $width,
$veclist[4] * $height,
$veclist[5],
$veclist[6],
$color
);
break;
}
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(50, 80);
}
/**
* dimensions
*/
function dimensions($size)
{
return array(-2, -2, (($size * $this->width_percent) / 100 ) + 2, $size + 2);
}
}
/**
* @package VC
*/
class char_ttf
{
var $angle = 0;
var $fontfile = '';
var $letter = '';
/**
* Constructor
*/
function char_ttf($letter = '', $args = false)
{
$font = $angle = false;
if (is_array($args))
{
$font = (!empty($args['font'])) ? $args['font'] : false;
$angle = (isset($args['angle'])) ? $args['angle'] : false;
}
$fonts = captcha_load_ttf_fonts();
if (empty($font) || !isset($fonts[$font]))
{
$font = array_rand($fonts);
}
$this->fontfile = $fonts[$font];
$this->angle = ($angle !== false) ? intval($angle) : mt_rand(-40, 40);
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$color = $colors[array_rand($colors)];
imagettftext($img, $scale, $this->angle, $xoff, $yoff, $color, $this->fontfile, $this->letter);
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(36, 150);
}
/**
* Dimensions
*/
function dimensions($scale)
{
$data = imagettfbbox($scale, $this->angle, $this->fontfile, $this->letter);
return ($this->angle > 0) ? array($data[6], $data[5], $data[2], $data[1]) : array($data[0], $data[7], $data[4], $data[3]);
}
}
/**
* @package VC
*/
class char_hatches
{
var $vectors;
var $space;
var $radius;
var $letter;
/**
* Constructor
*/
function char_hatches($letter = '', $args = false)
{
$width_percent = false;
if (is_array($args))
{
$width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false;
}
$this->vectors = captcha_vectors();
$this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90);
$this->space = 10;
$this->radius = 3;
$this->letter = $letter;
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$vectorset = $this->vectors[$this->letter];
$height = $scale;
$width = (($scale * $this->width_percent) / 100);
$color = $colors[array_rand($colors)];
if (sizeof($vectorset))
{
foreach ($vectorset as $veclist)
{
switch ($veclist[0])
{
case 'line':
$dx = ($veclist[3] - $veclist[1]) * $width;
$dy = ($veclist[4] - $veclist[2]) * -$height;
$idx = -$dy;
$idy = $dx;
$length = sqrt(pow($dx, 2) + pow($dy, 2));
$hatches = $length / $this->space;
for ($p = 0; $p <= $hatches; ++$p)
{
if (!$p && !mt_rand(0, 9) && ($hatches > 3))
{
continue;
}
$xp = 1;
$yp = -2;
for ($i = 0; $i < 9; ++$i)
{
$xp += !($i % 3) ? -2 : 1;
$yp += !($i % 3) ? 1 : 0;
$x_o = ((($p * $veclist[1]) + (($hatches - $p) * $veclist[3])) * $width ) / $hatches;
$y_o = $height - (((($p * $veclist[2]) + (($hatches - $p) * $veclist[4])) * $height ) / $hatches);
$x_1 = $xoff + $xp + $x_o;
$y_1 = $yoff + $yp + $y_o;
$x_d1 = (($dx - $idx) * $this->radius) / $length;
$y_d1 = (($dy - $idy) * $this->radius) / $length;
$x_d2 = (($dx - $idx) * -$this->radius) / $length;
$y_d2 = (($dy - $idy) * -$this->radius) / $length;
imageline($img, $x_1 + $x_d1, $y_1 + $y_d1, $x_1 + $x_d2, $y_1 + $y_d2, $color);
}
}
break;
case 'arc':
$arclengthdeg = $veclist[6] - $veclist[5];
$arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0;
$arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2;
$arclength = ($arclength * $arclengthdeg) / 360;
$hatches = $arclength / $this->space;
$hatchdeg = ($arclengthdeg * $this->space) / $arclength;
$shiftdeg = ($arclengthdeg * $this->radius) / $arclength;
$x_c = $veclist[1] * $width;
$y_c = (1 - $veclist[2]) * $height;
for ($p = 0; $p <= $arclengthdeg; $p += $hatchdeg)
{
if (!mt_rand(0, 9) && ($hatches > 3) && !$p)
{
continue;
}
$theta1 = deg2rad(($p + $veclist[5] - $shiftdeg) % 360);
$theta2 = deg2rad(($p + $veclist[5] + $shiftdeg) % 360);
$x_o1 = cos($theta1) * (($veclist[3] * 0.5 * $width) - $this->radius);
$y_o1 = sin($theta1) * (($veclist[4] * 0.5 * $height) - $this->radius);
$x_o2 = cos($theta2) * (($veclist[3] * 0.5 * $width) + $this->radius);
$y_o2 = sin($theta2) * (($veclist[4] * 0.5 * $height) + $this->radius);
$xp = 1;
$yp = -2;
for ($i = 0; $i < 9; ++$i)
{
$xp += !($i % 3) ? -2 : 1;
$yp += !($i % 3) ? 1 : 0;
imageline($img,
$xoff + $xp + $x_c + $x_o1,
$yoff + $yp + $y_c + $y_o1,
$xoff + $xp + $x_c + $x_o2,
$yoff + $yp + $y_c + $y_o2,
$color
);
}
}
break;
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(60, 80);
}
/**
* Dimensions
*/
function dimensions($size)
{
return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4);
}
}
/**
* @package VC
*/
class char_cube3d
{
// need to abstract out the cube3d from the cubechar
var $bitmaps;
var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1));
var $abs_x = array(1, 0);
var $abs_y = array(0, 1);
var $x = 0;
var $y = 1;
var $z = 2;
var $letter = '';
function char_cube3d($letter)
{
$this->bitmaps = captcha_bitmaps();
$this->basis_matrix[0][0] = mt_rand(-600, 600);
$this->basis_matrix[0][1] = mt_rand(-600, 600);
$this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000;
$this->basis_matrix[1][0] = mt_rand(-1000, 1000);
$this->basis_matrix[1][1] = mt_rand(-1000, 1000);
$this->basis_matrix[1][2] = mt_rand(-1000, 1000);
$this->normalize($this->basis_matrix[0]);
$this->normalize($this->basis_matrix[1]);
$this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]);
$this->normalize($this->basis_matrix[2]);
// $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0]
$this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]);
$this->normalize($this->basis_matrix[1]);
// Make sure our cube is facing into the canvas (assuming +z == in)
for ($i = 0; $i < 3; ++$i)
{
if ($this->basis_matrix[$i][2] < 0)
{
$this->basis_matrix[$i][0] *= -1;
$this->basis_matrix[$i][1] *= -1;
$this->basis_matrix[$i][2] *= -1;
}
}
// Force our "z" basis vector to be the one with greatest absolute z value
$this->x = 0;
$this->y = 1;
$this->z = 2;
// Swap "y" with "z"
if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2])
{
$this->z = 1;
$this->y = 2;
}
// Swap "x" with "z"
if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2])
{
$this->x = $this->z;
$this->z = 0;
}
// Still need to determine which of $x,$y are which.
// wrong orientation if y's y-component is less than it's x-component
// likewise if x's x-component is less than it's y-component
// if they disagree, go with the one with the greater weight difference.
// rotate if positive
$weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) +
(abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1]));
// Swap "x" with "y"
if ($weight > 0)
{
list($this->x, $this->y) = array($this->y, $this->x);
}
$this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]);
$this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]);
if ($this->abs_x[0] < 0)
{
$this->abs_x[0] *= -1;
$this->abs_x[1] *= -1;
}
if ($this->abs_y[1] > 0)
{
$this->abs_y[0] *= -1;
$this->abs_y[1] *= -1;
}
$this->letter = $letter;
}
/**
*
*/
function draw($im, $scale, $xoff, $yoff, $face, $xshadow, $yshadow)
{
$origin = array(0, 0, 0);
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
$face_corner = $this->sum2($xvec, $yvec);
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
$x_corner = $this->sum2($xvec, $zvec);
$y_corner = $this->sum2($yvec, $zvec);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $x_corner, $zvec), 4, $yshadow);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $yvec, $y_corner, $zvec), 4, $xshadow);
imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $face_corner, $yvec), 4, $face);
}
/**
* Draw a character
*/
function drawchar($scale, $xoff, $yoff, $img, $background, $colors)
{
$width = $this->bitmaps['width'];
$height = $this->bitmaps['height'];
$bitmap = $this->bitmaps['data'][$this->letter];
$color1 = $colors[array_rand($colors)];
$color2 = $colors[array_rand($colors)];
$swapx = ($this->basis_matrix[$this->x][0] > 0);
$swapy = ($this->basis_matrix[$this->y][1] < 0);
for ($y = 0; $y < $height; ++$y)
{
for ($x = 0; $x < $width; ++$x)
{
$xp = ($swapx) ? ($width - $x - 1) : $x;
$yp = ($swapy) ? ($height - $y - 1) : $y;
if ($bitmap[$height - $yp - 1][$xp])
{
$dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale);
$dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale);
$xo = $xoff + $dx[0] + $dy[0];
$yo = $yoff + $dx[1] + $dy[1];
$origin = array(0, 0, 0);
$xvec = $this->scale($this->basis_matrix[$this->x], $scale);
$yvec = $this->scale($this->basis_matrix[$this->y], $scale);
$face_corner = $this->sum2($xvec, $yvec);
$zvec = $this->scale($this->basis_matrix[$this->z], $scale);
$x_corner = $this->sum2($xvec, $zvec);
$y_corner = $this->sum2($yvec, $zvec);
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $color1);
imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $color2);
$face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec);
imagefilledpolygon($img, $face, 4, $background);
imagepolygon($img, $face, 4, $color1);
}
}
}
}
/*
* return a roughly acceptable range of sizes for rendering with this texttype
*/
function range()
{
return array(5, 10);
}
/**
* Vector length
*/
function vectorlen($vector)
{
return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2));
}
/**
* Normalize
*/
function normalize(&$vector, $length = 1)
{
$length = (( $length < 1) ? 1 : $length);
$length /= $this->vectorlen($vector);
$vector[0] *= $length;
$vector[1] *= $length;
$vector[2] *= $length;
}
/**
*
*/
function cross_product($vector1, $vector2)
{
$retval = array(0, 0, 0);
$retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1]));
$retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0]));
$retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0]));
return $retval;
}
/**
*
*/
function sum($vector1, $vector2)
{
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]);
}
/**
*
*/
function sum2($vector1, $vector2)
{
return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]);
}
/**
*
*/
function scale($vector, $length)
{
if (sizeof($vector) == 2)
{
return array($vector[0] * $length, $vector[1] * $length);
}
return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length);
}
/**
*
*/
function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4)
{
$poly = array();
$poly[0] = $xoff + $vec1[0];
$poly[1] = $yoff + $vec1[1];
$poly[2] = $xoff + $vec2[0];
$poly[3] = $yoff + $vec2[1];
$poly[4] = $xoff + $vec3[0];
$poly[5] = $yoff + $vec3[1];
$poly[6] = $xoff + $vec4[0];
$poly[7] = $yoff + $vec4[1];
return $poly;
}
/**
* dimensions
*/
function dimensions($size)
{
$xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmaps['width'] / 2) * $size);
$xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmaps['width'] / 2) * $size);
$yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmaps['height'] / 2) * $size);
$yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmaps['height'] / 2) * $size);
$p = array();
$p[0] = $this->sum2($xn, $yn);
$p[1] = $this->sum2($xp, $yn);
$p[2] = $this->sum2($xp, $yp);
$p[3] = $this->sum2($xn, $yp);
$min_x = $max_x = $p[0][0];
$min_y = $max_y = $p[0][1];
for ($i = 1; $i < 4; ++$i)
{
$min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x;
$min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y;
$max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x;
$max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y;
}
return array($min_x, $min_y, $max_x, $max_y);
}
}
/**
* Return bitmaps
*/
function captcha_bitmaps()
{
return array(
'width' => 9,
'height' => 15,
'data' => array(
'A' => array(
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,1,1,1,1,1,1,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'B' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
),
'C' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'D' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
),
'E' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'F' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'G' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'H' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'I' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'J' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,1,1,0,0,0,0,0),
),
'K' => array( // New 'K', supplied by NeoThermic
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,1,0,0,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
),
'L' => array(
array(0,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
),
'M' => array(
array(1,1,0,0,0,0,0,1,1),
array(1,1,0,0,0,0,0,1,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'N' => array(
array(1,1,0,0,0,0,0,0,1),
array(1,1,0,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,1,1),
),
'O' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'P' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'Q' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,1),
),
'R' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(1,1,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
),
'S' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'T' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'U' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'V' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'W' => array( // New 'W', supplied by MHobbit
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,1,0,0,0,0,0,1,1),
array(1,1,0,0,0,0,0,1,1),
),
'X' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
),
'Y' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
),
'Z' => array( // New 'Z' supplied by Anon
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(1,1,1,1,1,1,1,1,1),
),
'1' => array(
array(0,0,0,1,1,0,0,0,0),
array(0,0,1,0,1,0,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
),
'2' => array( // New '2' supplied by Anon
array(0,0,0,1,1,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,1,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
),
'3' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'4' => array(
array(0,0,0,0,0,0,1,1,0),
array(0,0,0,0,0,1,0,1,0),
array(0,0,0,0,1,0,0,1,0),
array(0,0,0,1,0,0,0,1,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
),
'5' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'6' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,1,1,1,1,0,0),
array(1,0,1,0,0,0,0,1,0),
array(1,1,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'7' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
),
'8' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
'9' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,1),
array(0,1,0,0,0,0,1,0,1),
array(0,0,1,1,1,1,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
),
)
);
}
/**
* Load True Type Fonts
*/
function captcha_load_ttf_fonts()
{
static $load_files = array();
if (sizeof($load_files) > 0)
{
return $load_files;
}
global $phpbb_root_path;
$dr = opendir($phpbb_root_path . 'includes/captcha/fonts');
while (false !== ($entry = readdir($dr)))
{
if (strtolower(pathinfo($entry, PATHINFO_EXTENSION)) == 'ttf')
{
$load_files[$entry] = $phpbb_root_path . 'includes/captcha/fonts/' . $entry;
}
}
closedir($dr);
return $load_files;
}
/**
* Return vectors
*/
function captcha_vectors()
{
return array(
'A' => array(
array('line', 0.00, 0.00, 0.50, 1.00, 1.10714871779, 1.11803398875),
array('line', 1.00, 0.00, 0.50, 1.00, 2.0344439358, 1.11803398875),
array('line', 0.25, 0.50, 0.75, 0.50, 0.00, 0.50),
),
'B' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 0.70, 1.00, 0.00, 0.70),
array('line', 0.00, 0.50, 0.70, 0.50, 0.00, 0.70),
array('line', 0.00, 0.00, 0.70, 0.00, 0.00, 0.70),
array('arc', 0.70, 0.75, 0.60, 0.50, 270, 90),
array('arc', 0.70, 0.25, 0.60, 0.50, 270, 90),
),
'C' => array(
array('arc', 0.50, 0.50, 1.00, 1.00, 45, 315),
),
'D' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.00, 0.50, 0.00, 0.00, 0.50),
array('line', 0.00, 1.00, 0.50, 1.00, 0.00, 0.50),
array('arc', 0.50, 0.50, 1.00, 1.00, 270, 90),
),
'E' => array(
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.00, 0.50, 0.50, 0.50, 0.00, 0.50),
),
'F' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.00, 0.50, 0.50, 0.50, 0.00, 0.50),
),
'G' => array(
array('line', 0.50, 0.50, 1.00, 0.50, 0.00, 0.50),
array('line', 1.00, 0.00, 1.00, 0.50, 1.57079632679, 0.50),
array('arc', 0.50, 0.50, 1.00, 1.00, 0, 315),
),
'H' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 1.00, 0.00, 1.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.50, 1.00, 0.50, 0.00, 1.00),
),
'I' => array(
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.50, 0.00, 0.50, 1.00, 1.57079632679, 1.00),
),
'J' => array(
array('line', 1.00, 1.00, 1.00, 0.25, -1.57079632679, 0.75),
array('arc', 0.50, 0.25, 1.00, 0.50, 0, 180),
),
'K' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.50, 1.00, 1.00, 0.463647609001, 1.11803398875),
array('line', 0.00, 0.50, 1.00, 0.00, -0.463647609001, 1.11803398875),
),
'L' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
),
'M' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.50, 0.50, 0.00, 1.00, 2.35619449019, 0.707106781187),
array('line', 0.50, 0.50, 1.00, 1.00, 0.785398163397, 0.707106781187),
array('line', 1.00, 0.00, 1.00, 1.00, 1.57079632679, 1.00),
),
'N' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 1.00, 0.00, -0.785398163397, 1.41421356237),
array('line', 1.00, 0.00, 1.00, 1.00, 1.57079632679, 1.00),
),
'O' => array(
array('arc', 0.50, 0.50, 1.00, 1.00, 0, 360),
),
'P' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 0.70, 1.00, 0.00, 0.70),
array('line', 0.00, 0.50, 0.70, 0.50, 0.00, 0.70),
array('arc', 0.70, 0.75, 0.60, 0.50, 270, 90),
),
'Q' => array(
array('line', 0.70, 0.30, 1.00, 0.00, -0.785398163397, 0.424264068712),
array('arc', 0.50, 0.50, 1.00, 1.00, 0, 360),
),
'R' => array(
array('line', 0.00, 0.00, 0.00, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 1.00, 0.70, 1.00, 0.00, 0.70),
array('line', 0.00, 0.50, 0.70, 0.50, 0.00, 0.70),
array('line', 0.50, 0.50, 1.00, 0.00, -0.785398163397, 0.707106781187),
array('arc', 0.70, 0.75, 0.60, 0.50, 270, 90),
),
'S' => array(
array('arc', 0.50, 0.75, 1.00, 0.50, 90, 360),
array('arc', 0.50, 0.25, 1.00, 0.50, 270, 180),
),
'T' => array(
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.50, 0.00, 0.50, 1.00, 1.57079632679, 1.00),
),
'U' => array(
array('line', 0.00, 1.00, 0.00, 0.25, -1.57079632679, 0.75),
array('line', 1.00, 1.00, 1.00, 0.25, -1.57079632679, 0.75),
array('arc', 0.50, 0.25, 1.00, 0.50, 0, 180),
),
'V' => array(
array('line', 0.00, 1.00, 0.50, 0.00, -1.10714871779, 1.11803398875),
array('line', 1.00, 1.00, 0.50, 0.00, -2.0344439358, 1.11803398875),
),
'W' => array(
array('line', 0.00, 1.00, 0.25, 0.00, -1.32581766367, 1.0307764064),
array('line', 0.50, 0.50, 0.25, 0.00, -2.0344439358, 0.559016994375),
array('line', 0.50, 0.50, 0.75, 0.00, -1.10714871779, 0.559016994375),
array('line', 1.00, 1.00, 0.75, 0.00, -1.81577498992, 1.0307764064),
),
'X' => array(
array('line', 0.00, 1.00, 1.00, 0.00, -0.785398163397, 1.41421356237),
array('line', 0.00, 0.00, 1.00, 1.00, 0.785398163397, 1.41421356237),
),
'Y' => array(
array('line', 0.00, 1.00, 0.50, 0.50, -0.785398163397, 0.707106781187),
array('line', 1.00, 1.00, 0.50, 0.50, -2.35619449019, 0.707106781187),
array('line', 0.50, 0.50, 0.50, 0.00, -1.57079632679, 0.50),
),
'Z' => array(
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.00, 0.00, 1.00, 1.00, 0.785398163397, 1.41421356237),
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
),
'1' => array(
array('line', 0.00, 0.75, 0.50, 1.00, 0.463647609001, 0.559016994375),
array('line', 0.50, 0.00, 0.50, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
),
'2' => array(
array('line', 0.00, 0.00, 1.00, 0.00, 0.00, 1.00),
array('arc', 0.50, 0.70, 1.00, 0.60, 180, 360),
array('arc', 0.50, 0.70, 1.00, 0.70, 0, 90),
array('arc', 0.50, 0.00, 1.00, 0.70, 180, 270),
),
'3' => array(
array('arc', 0.50, 0.75, 1.00, 0.50, 180, 90),
array('arc', 0.50, 0.25, 1.00, 0.50, 270, 180),
),
'4' => array(
array('line', 0.70, 0.00, 0.70, 1.00, 1.57079632679, 1.00),
array('line', 0.00, 0.50, 0.70, 1.00, 0.620249485983, 0.860232526704),
array('line', 0.00, 0.50, 1.00, 0.50, 0.00, 1.00),
),
'5' => array(
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.00, 1.00, 0.00, 0.60, -1.57079632679, 0.4),
array('line', 0.00, 0.60, 0.50, 0.60, 0.00, 0.50),
array('arc', 0.50, 0.30, 1.00, 0.60, 270, 180),
),
'6' => array(
array('arc', 0.50, 0.50, 1.00, 1.00, 90, 315),
array('arc', 0.50, 0.30, 0.80, 0.60, 0, 360),
),
'7' => array(
array('line', 0.00, 1.00, 1.00, 1.00, 0.00, 1.00),
array('line', 0.50, 0.00, 1.00, 1.00, 1.10714871779, 1.11803398875),
),
'8' => array(
array('arc', 0.50, 0.75, 1.00, 0.50, 0, 360),
array('arc', 0.50, 0.25, 1.00, 0.50, 0, 360),
),
'9' => array(
array('arc', 0.50, 0.50, 1.00, 1.00, 270, 135),
array('arc', 0.50, 0.70, 0.80, 0.60, 0, 360),
)
);
}
/**
* @package VC
*/
class color_manager
{
var $img;
var $mode;
var $colors;
var $named_colors;
var $named_rgb = array(
'red' => array(0xff, 0x00, 0x00),
'maroon' => array(0x80, 0x00, 0x00),
'yellow' => array(0xff, 0xff, 0x00),
'olive' => array(0x80, 0x80, 0x00),
'lime' => array(0x00, 0xff, 0x00),
'green' => array(0x00, 0x80, 0x00),
'aqua' => array(0x00, 0xff, 0xff),
'teal' => array(0x00, 0x80, 0x80),
'blue' => array(0x00, 0x00, 0xff),
'navy' => array(0x00, 0x00, 0x80),
'fuchsia' => array(0xff, 0x00, 0xff),
'purple' => array(0x80, 0x00, 0x80),
'white' => array(0xff, 0xff, 0xff),
'silver' => array(0xc0, 0xc0, 0xc0),
'gray' => array(0x80, 0x80, 0x80),
'black' => array(0x00, 0x00, 0x00),
);
/**
* Create the color manager, link it to
* the image resource
*/
function color_manager($img, $background = false, $mode = 'ahsv')
{
$this->img = $img;
$this->mode = $mode;
$this->colors = array();
$this->named_colors = array();
if ($background !== false)
{
$bg = $this->allocate_named('background', $background);
imagefill($this->img, 0, 0, $bg);
}
}
/**
* Lookup a named color resource
*/
function r($named_color)
{
if (isset($this->named_colors[$named_color]))
{
return $this->named_colors[$named_color];
}
if (isset($this->named_rgb[$named_color]))
{
return $this->allocate_named($named_color, $this->named_rgb[$named_color], 'rgb');
}
return false;
}
/**
* Assign a name to a color resource
*/
function name_color($name, $resource)
{
$this->named_colors[$name] = $resource;
}
/**
* random color resource
*/
function r_rand($colors)
{
return $colors[array_rand($colors)];
}
/**
* names and allocates a color resource
*/
function allocate_named($name, $color, $mode = false)
{
$resource = $this->allocate($color, $mode);
if ($resource !== false)
{
$this->name_color($name, $resource);
}
return $resource;
}
/**
* allocates a specified color into the image
*/
function allocate($color, $mode = false)
{
if ($mode === false)
{
$mode = $this->mode;
}
if (!is_array($color))
{
if (isset($this->named_rgb[$color]))
{
return $this->allocate_named($color, $this->named_rgb[$color], 'rgb');
}
if (!is_int($color))
{
return false;
}
$mode = 'rgb';
$color = array(
255 & ($color >> 16),
255 & ($color >> 8),
255 & $color,
);
}
if (isset($color['mode']))
{
$mode = $color['mode'];
unset($color['mode']);
}
if (isset($color['random']))
{
unset($color['random']);
// everything else is params
return $this->random_color($color, $mode);
}
$rgb = color_manager::model_convert($color, $mode, 'rgb');
$store = ($this->mode == 'rgb') ? $rgb : color_manager::model_convert($color, $mode, $this->mode);
$resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]);
$this->colors[$resource] = $store;
return $resource;
}
/**
* randomly generates a color, with optional params
*/
function random_color($params = array(), $mode = false)
{
if ($mode === false)
{
$mode = $this->mode;
}
switch ($mode)
{
case 'rgb':
// @TODO random rgb generation. do we intend to do this, or is it just too tedious?
break;
case 'ahsv':
case 'hsv':
default:
$default_params = array(
'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o'
'hue_range' => false, // if hue bias, then difference range +/- from bias
'min_saturation' => 30, // 0 - 100
'max_saturation' => 100, // 0 - 100
'min_value' => 30, // 0 - 100
'max_value' => 100, // 0 - 100
);
$alt = ($mode == 'ahsv');
$params = array_merge($default_params, $params);
$min_hue = 0;
$max_hue = 359;
$min_saturation = max(0, $params['min_saturation']);
$max_saturation = min(100, $params['max_saturation']);
$min_value = max(0, $params['min_value']);
$max_value = min(100, $params['max_value']);
if ($params['hue_bias'] !== false)
{
if (is_numeric($params['hue_bias']))
{
$h = intval($params['hue_bias']) % 360;
}
else
{
switch ($params['hue_bias'])
{
case 'o':
$h = $alt ? 60 : 30;
break;
case 'y':
$h = $alt ? 120 : 60;
break;
case 'g':
$h = $alt ? 180 : 120;
break;
case 'c':
$h = $alt ? 210 : 180;
break;
case 'b':
$h = 240;
break;
case 'm':
$h = 300;
break;
case 'r':
default:
$h = 0;
break;
}
}
$min_hue = $h + 360;
$max_hue = $h + 360;
if ($params['hue_range'])
{
$min_hue -= min(180, $params['hue_range']);
$max_hue += min(180, $params['hue_range']);
}
}
$h = mt_rand($min_hue, $max_hue);
$s = mt_rand($min_saturation, $max_saturation);
$v = mt_rand($min_value, $max_value);
return $this->allocate(array($h, $s, $v), $mode);
break;
}
}
function color_scheme($resource, $scheme, $include_original = true)
{
$mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'hsv');
if (($pre = $this->r($resource)) !== false)
{
$resource = $pre;
}
$color = color_manager::model_convert($this->colors[$resource], $this->mode, $mode);
$results = $include_original ? array($resource) : array();
switch ($scheme)
{
case 'complement':
$color2 = $color;
$color2[0] += 180;
$results[] = $this->allocate($color2, $mode);
break;
case 'triadic':
$color2 = $color3 = $color;
$color2[0] += 120;
$color3[0] += 240;
$results[] = $this->allocate($color2, $mode);
$results[] = $this->allocate($color3, $mode);
break;
case 'tetradic':
$color2 = $color3 = $color4 = $color;
$color2[0] += 30;
$color3[0] += 180;
$color4[0] += 210;
$results[] = $this->allocate($color2, $mode);
$results[] = $this->allocate($color3, $mode);
$results[] = $this->allocate($color4, $mode);
break;
case 'analogous':
$color2 = $color3 = $color;
$color2[0] += 30;
$color3[0] += 330;
$results[] = $this->allocate($color2, $mode);
$results[] = $this->allocate($color3, $mode);
break;
}
return $results;
}
function mono_range($resource, $type = 'both', $count = 5, $include_original = true)
{
if (is_array($resource))
{
$results = array();
for ($i = 0, $size = sizeof($resource); $i < $size; ++$i)
{
$results = array_merge($results, $this->mono_range($resource[$i], $type, $count, $include_original));
}
return $results;
}
$mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv');
if (($pre = $this->r($resource)) !== false)
{
$resource = $pre;
}
$color = color_manager::model_convert($this->colors[$resource], $this->mode, $mode);
$results = array();
if ($include_original)
{
$results[] = $resource;
$count--;
}
switch ($type)
{
case 'saturation':
$pivot = $color[1];
$num_below = intval(($pivot * $count) / 100);
$num_above = $count - $num_below;
for ($i = $num_above; $i > 0; --$i)
{
$color[1] = (($i * 100) + (($num_above - $i) * $pivot)) / $num_above;
$results[] = $this->allocate($color, $mode);
}
++$num_below;
for ($i = $num_below - 1; $i > 0; --$i)
{
$color[1] = ($i * $pivot) / $num_below;;
$results[] = $this->allocate($color, $mode);
}
return $results;
break;
case 'value':
$pivot = $color[2];
$num_below = intval(($pivot * $count) / 100);
$num_above = $count - $num_below;
for ($i = $num_above; $i > 0; --$i)
{
$color[2] = (($i * 100) + (($num_above - $i) * $pivot)) / $num_above;
$results[] = $this->allocate($color, $mode);
}
++$num_below;
for ($i = $num_below - 1; $i > 0; --$i)
{
$color[2] = ($i * $pivot) / $num_below;;
$results[] = $this->allocate($color, $mode);
}
return $results;
break;
case 'both':
// This is a hard problem. I chicken out and do an even triangle
// the problem is that it disregards the original saturation and value,
// and as such a generated result might come arbitrarily close to our original value.
$length = ceil(sqrt($count * 2));
for ($i = $length; $i > 0; --$i)
{
for ($j = $i; $j > 0; --$j)
{
$color[1] = ($i * 100) / $length;
$color[2] = ($j * 100) / $i;
$results[] = $this->allocate($color, $mode);
--$count;
if (!$count)
{
return $results;
}
}
}
return $results;
break;
}
return false;
}
function is_dark($resource)
{
$color = (($pre = $this->r($resource)) !== false) ? $this->colors[$pre] : $this->colors[$resource];
switch($this->mode)
{
case 'ahsv':
case 'hsv':
return ($color[2] <= 50);
break;
case 'rgb':
return (max($color[0], $color[1], $color[2]) <= 128);
break;
}
return false;
}
/**
* Convert from one color model to another
*
* note: properly following coding standards here yields unweildly amounts of whitespace, rendering this less than easily readable
*
*/
function model_convert($color, $from_model, $to_model)
{
if ($from_model == $to_model)
{
return $color;
}
switch ($to_model)
{
case 'hsv':
switch($from_model)
{
case 'ahsv':
return color_manager::ah2h($color);
break;
case 'rgb':
return color_manager::rgb2hsv($color);
break;
}
break;
case 'ahsv':
switch($from_model)
{
case 'hsv':
return color_manager::h2ah($color);
break;
case 'rgb':
return color_manager::h2ah(color_manager::rgb2hsv($color));
break;
}
break;
case 'rgb':
switch($from_model)
{
case 'hsv':
return color_manager::hsv2rgb($color);
break;
case 'ahsv':
return color_manager::hsv2rgb(color_manager::ah2h($color));
break;
}
break;
}
return false;
}
/**
* Slightly altered from wikipedia's algorithm
*/
function hsv2rgb($hsv)
{
color_manager::normalize_hue($hsv[0]);
$h = $hsv[0];
$s = min(1, max(0, $hsv[1] / 100));
$v = min(1, max(0, $hsv[2] / 100));
$hi = floor($hsv[0] / 60); // calculate hue sector
$p = $v * (1 - $s); // calculate opposite color
$f = ($h / 60) - $hi; // calculate distance between hex vertices
if (!($hi & 1)) // coming in or going out?
{
$f = 1 - $f;
}
$q = $v * (1 - ($f * $s)); // calculate adjacent color
switch ($hi)
{
case 0:
$rgb = array($v, $q, $p);
break;
case 1:
$rgb = array($q, $v, $p);
break;
case 2:
$rgb = array($p, $v, $q);
break;
case 3:
$rgb = array($p, $q, $v);
break;
case 4:
$rgb = array($q, $p, $v);
break;
case 5:
$rgb = array($v, $p, $q);
break;
default:
return array(0, 0, 0);
break;
}
return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]);
}
/**
* (more than) Slightly altered from wikipedia's algorithm
*/
function rgb2hsv($rgb)
{
$r = min(255, max(0, $rgb[0]));
$g = min(255, max(0, $rgb[1]));
$b = min(255, max(0, $rgb[2]));
$max = max($r, $g, $b);
$min = min($r, $g, $b);
$v = $max / 255;
$s = (!$max) ? 0 : 1 - ($min / $max);
$h = $max - $min; // if max - min is 0, we want hue to be 0 anyway.
if ($h)
{
switch ($max)
{
case $g:
$h = 120 + (60 * ($b - $r) / $h);
break;
case $b:
$h = 240 + (60 * ($r - $g) / $h);
break;
case $r:
$h = 360 + (60 * ($g - $b) / $h);
break;
}
}
color_manager::normalize_hue($h);
return array($h, $s * 100, $v * 100);
}
/**
* Bleh
*/
function normalize_hue(&$hue)
{
$hue %= 360;
if ($hue < 0)
{
$hue += 360;
}
}
/**
* Alternate hue to hue
*/
function ah2h($ahue)
{
if (is_array($ahue))
{
$ahue[0] = color_manager::ah2h($ahue[0]);
return $ahue;
}
color_manager::normalize_hue($ahue);
if ($ahue >= 240) // blue through red is already ok
{
return $ahue;
}
if ($ahue >= 180) // ahue green is at 180
{
// return (240 - (2 * (240 - $ahue)));
return (2 * $ahue) - 240; // equivalent
}
if ($ahue >= 120) // ahue yellow is at 120 (RYB rather than RGB)
{
return $ahue - 60;
}
return $ahue / 2;
}
/**
* hue to Alternate hue
*/
function h2ah($hue)
{
if (is_array($hue))
{
$hue[0] = color_manager::h2ah($hue[0]);
return $hue;
}
color_manager::normalize_hue($hue);
if ($hue >= 240) // blue through red is already ok
{
return $hue;
}
else if ($hue <= 60)
{
return $hue * 2;
}
else if ($hue <= 120)
{
return $hue + 60;
}
else
{
return ($hue + 240) / 2;
}
}
}
function vector_distance(&$char, $x, $y, $range = 0.1)
{
$distance = $range + 1;
foreach ($char AS $vector)
{
$d = $range + 1;
switch ($vector[0])
{
case 'arc':
$dx = $x - $vector[1];
$dy = -($y - $vector[2]); //because our arcs are upside-down....
if (abs($dx) > abs($dy))
{
$phi = rad2deg(atan(($dy * $vector[3])/($dx * $vector[4])));
$phi += ($dx < 0) ? 180 : 360;
$phi %= 360;
}
else
{
$phi = 90 - rad2deg(atan(($dx * $vector[4])/($dy * $vector[3])));
$phi += ($dy < 0) ? 180 : 360;
$phi %= 360;
}
$internal = $vector[6] > $vector[5]; //external wraps over the 360 point
$low = $phi >= $vector[5]; //phi is above our low range
$high = $phi <= $vector[6]; //phi is below our high range.
if ($internal ? ($low && $high) : ($low || $high)) //if it wraps, it can only be one or the other
{
$radphi = deg2rad($phi); // i'm awesome. or not.
$px = cos($radphi) * 0.5 * $vector[3];
$py = sin($radphi) * 0.5 * $vector[4];
$d = sqrt(pow($px - $dx, 2) + pow($py - $dy, 2));
}
break;
case 'line':
$bx = $x - $vector[1];
$by = $y - $vector[2];
$dx = cos($vector[5]);
$dy = sin($vector[5]);
$r = ($by * $dx) - ($bx * $dy);
if ($r < $range && $r > -$range)
{
if (abs($dx) > abs($dy))
{
$s = (($bx + ($dy * $r)) / $dx);
}
else
{
$s = (($by + ($dx * $r)) / $dy);
}
if ($s > -$range)
{
if ($s < 0)
{
$d = sqrt(pow($s, 2) + pow($r, 2));
}
elseif ($s < $vector[6])
{
$d = $r;
}
elseif ($s < $vector[6] + $range)
{
$d = sqrt(pow($s - $vector[6], 2) + pow($r, 2));
}
}
}
break;
}
$distance = min($distance, abs($d));
}
return $distance;
}
?>