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Update GOGBridge to use GOG's REST API. I have tested this locally and it seems to work correctly. (#4616)
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@@ -9,20 +9,19 @@ class GOGBridge extends BridgeAbstract
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public function collectData()
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{
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$values = getContents('https://www.gog.com/games/ajax/filtered?limit=25&sort=new');
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$values = getContents('https://catalog.gog.com/v1/catalog?limit=48&order=desc%3AstoreReleaseDate');
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$decodedValues = json_decode($values);
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$limit = 0;
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foreach ($decodedValues->products as $game) {
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$item = [];
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$item['author'] = $game->developer . ' / ' . $game->publisher;
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$item['author'] = implode(', ', $game->developers) . ' / ' . implode(', ', $game->publishers);
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$item['title'] = $game->title;
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$item['id'] = $game->id;
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$item['uri'] = self::URI . $game->url;
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$item['uri'] = $game->storeLink;
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$item['content'] = $this->buildGameContentPage($game);
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$item['timestamp'] = $game->globalReleaseDate;
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foreach ($game->gallery as $image) {
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foreach ($game->screenshots as $image) {
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$item['enclosures'][] = $image . '.jpg';
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}
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@@ -42,18 +41,10 @@ class GOGBridge extends BridgeAbstract
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$gameDescriptionValue = json_decode($gameDescriptionText);
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$content = 'Genres: ';
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$content .= implode(', ', $game->genres);
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$content .= implode(', ', array_column($game->genres, 'name'));
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$content .= '<br />Supported Platforms: ';
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if ($game->worksOn->Windows) {
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$content .= 'Windows ';
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}
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if ($game->worksOn->Mac) {
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$content .= 'Mac ';
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}
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if ($game->worksOn->Linux) {
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$content .= 'Linux ';
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}
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$content .= implode(', ', $game->operatingSystems);
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$content .= '<br />' . $gameDescriptionValue->description->full;
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