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mirror of https://github.com/chinchang/web-maker.git synced 2025-05-09 03:55:19 +02:00

remove unwanted files from build app

This commit is contained in:
Kushagra Gour 2018-01-13 14:24:12 +05:30
parent 0c5943d652
commit 049c0c6368
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<a d-click="onModalCloseBtnClick" href="" aria-label="Close notifications" title="Close" class="js-modal__close-btn modal__close-btn">
<svg>
<use xlink:href="#cross-icon"></use>
</svg>
</a>
<h1>Whats new?</h1>
<div class="notification">
<span class="notification__version">2.9.3</span>
<ul>
<li>Choose the save location while exporting your saved creations. Now easily sync them to your Dropbox or any cloud storage.</li>
<li>All modals inside the app now have a close button.</li>
<li>Checkbox that showed on clicking a boolean value is now removed. Thanks <a href="https://github.com/gauravmuk" target="_blank">Gaurav Nanda</a>.</li>
<li><strong>Bugfix</strong> - Screenshots on retina device are now correct. Thanks <a href="https://github.com/AshBardhan" target="_blank">Ashish Bardhan</a>.</li>
<li><strong>Bugfix</strong> - Double console log in detached mode fixed.</li>
<li><strong>Bugfix</strong> - Console.clear now works in detached mode too.</li>
<li><strong>Bugfix</strong> - DOCTYPE added in preview.</li>
<li><strong>Bugfix</strong> - Typo correction in README. Thanks <a href="https://github.com/AdilMah" target="_blank">Adil Mahmood</a>.</li>
<li>gstatic.com is available to load external JavaScripts from.</li>
<li>Popular libraries list updated. Thanks <a href="https://github.com/diomed" target="_blank">diomed</a>.</li>
<li>Added <a href="https://github.com/chinchang/web-maker/blob/master/CONTRIBUTING.md" target="_blank">contribution guidelines</a> in the Github repository.</li>
<br>
<li><strong>🚀 Announcement</strong>: Web Maker has a <a href="https://gitter.im/web-maker-app/Lobby" target="_blank">chat lobby on Gitter</a> now - incase you need any help or just want to say Hi!</li>
<li><a href="https://github.com/chinchang/web-maker/issues" target="_blank">Suggest features or report bugs.</a></li>
<li>Thank you for being a part of this community of thousands of awesome developers. If you find Web Maker helpful, <a href="https://chrome.google.com/webstore/detail/web-maker/lkfkkhfhhdkiemehlpkgjeojomhpccnh/reviews" target="_blank" class="btn">Please rate Web Maker <span class="star"></span></a> &nbsp; <a href="http://twitter.com/share?url=https://webmakerapp.com/&text=Web Maker - A blazing fast %26 offline web playground! via @webmakerApp&related=webmakerApp&hashtags=web,editor,chrome,extension" target="_blank" target="_blank" class="btn">Share it</a>&nbsp; <a aria-label="Support the developer" href="https://www.paypal.me/kushagragour" target="_blank" class="btn btn-icon">Support the developer</a></li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.9.2</span>
<ul>
<li>Minor bug fixes.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.9.1</span>
<ul>
<li><a href="https://medium.com/web-maker/v2-9-lots-of-goodies-bd1e939571f6" target="_blank">Read blog post about last release.</a></li>
<li>Use Ctrl/Cmd+D to select next occurence of matching selection.</li>
<li>Improve onboard experience.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.9.0</span>
<ul>
<li><a href="https://medium.com/web-maker/v2-9-lots-of-goodies-bd1e939571f6" target="_blank">Read blog post about this release.</a></li>
<li><strong>Detached Preview</strong> - Yes, you read that correct! You can now detach your preview and send it to your secondary monitor.
</li>
<li><strong>Find & Replace</strong> - Long awaited, now its there. Ctrl/Cmd+f to find and add Alt to replace.</li>
<li><strong>Atomic CSS (Atomizer) configurations</strong> - Add custom config for Atomic CSS. <a href="https://github.com/acss-io/atomizer#api" target="_blank">Read more</a>.</li>
<li><strong>Light mode</strong> - This new setting makes Web Maker drop some heavy effects like blur etc to gain more performance. Thanks <a href="https://github.com/iamandrewluca" target="_blank">Andrew</a>.</li>
<li><strong>Preserve logs setting</strong> - Choose whether or not to preserve logs across preview refreshes. Thanks <a href="https://github.com/BasitAli" target="_blank">Basit</a>.</li>
<li><strong>Line wrap setting</strong> - As the name says.</li>
<li>Semantic UI added to popular libraries.</li>
<li>Bootstrap, Vue, UI-Kit and more updated to latest versions in popular libraries.</li>
<li>UX improvements in settings UI</li>
<li><strong>Bugfix</strong> - Trigger preview refresh anytime with Ctrl/⌘ + Shift + 5. Even with auto-preview on.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.8.1</span>
<ul>
<li>Vue.js & UIKit version updated to latest version in 'Add Library' list.</li>
<li>UTF-8 charset added to preview HTML to support universal characters.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.8.0</span>
<ul>
<li><a href="https://medium.com/web-maker/release-v2-8-is-out-f44e6ea5d9c4" target="_blank">Read blog post about this release.</a></li>
<li><strong>Auto Save</strong> - Your creations now auto-save after your
first manual save. This is configurable from settings.
</li>
<li><strong>Base2Tone-Meadow Editor Theme</strong> - First user contributed theme.
Thanks to Diomed.</li>
<li><strong>Use System Fonts</strong> - You can now use any of your existing
system fonts in the editor!</li>
<li><strong>Matching Tag Highlight</strong> - Cursor over any HTML tag would
highlight the matching pair tag.</li>
<li>Auto-completion suggestion can now be switched off from settings.</li>
<li><strong>Improvement</strong> - Stop white flicker in editor when the app
opens.</li>
<li><strong>Bugfix</strong> - Add Babel Polyfill to enable use of next-gen
built-ins like Promise or WeakMap.
</li>
<li>Vue.js version updated to 2.4.0 in popular library list.</li>
<li>Downloads permission is optional. Asked only when you take screenshot.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.7.2</span>
<ul>
<li><strong>External Libraries</strong> - Add Foundation.js and update UIKit 3 to latest beta.</li>
<li><strong>rawgit.com</strong> & <strong>wzrd.in</strong> domains are now allowed for loading external libraries from.</li>
<li>Minor booting speed improvements</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.7.1</span>
<ul>
<li><strong>Framer.js support</strong> - You can now load the latest framer.js library from <a href="https://builds.framerjs.com/" target="_blank">framer builds page</a> and start coding framer prototypes.</li>
<li><strong>Bugfix</strong>: Edit on CodePen is back in action.</li>
<li><strong>Bugfix</strong>: Autocompletion menu doesn't show on cut and paste now.</li>
<li><strong>Bugfix</strong>: Updated & fixed urls of some common external libraries to latest versions. UIKit3 & Bootstrap 4α are now in the list.</li>
<li>Preprocessor selector are now more accessible.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.7.0</span>
<ul>
<li><strong>Fork any creation!</strong>: Now you can fork any existing creation of yours to start a new work based on it. One big use case of this feature is "Templates"! <a target="_blank" href="https://kushagragour.in/blog/2017/05/web-maker-fork-templates/?utm_source=webmakerapp&utm_medium=referral">Read more about it</a>.</li>
<li><strong>Fonts 😍 </strong>: Super-awesome 4 fonts (mostly with ligature support) now available to choose from. Fira Code is the default font now.</li>
<li>Updated most used external libraries to latest versions.</li>
<li><strong>Bugfix</strong>: Add missing Bootstrap JS file to most used external libraries list.</li>
<li>Several other minor bugfixes and improvements to make Web Maker awesome!</li>
<li>Great news to share with you - Web Maker has been featured on the Chrome Webstore homepage! Thanks for all the love :)</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.6.1</span>
<ul>
<li><strong>Bugfix</strong>: Emojis vanishing while exporting to Codepen has been fixed.</li>
<li><strong>Bugfix</strong>: <code>console.clear()</code> now doesn't error and clears the inbuilt console.</li>
<li><strong>Bugfix</strong>: External libraries added to the creation are exported as well to Codepen.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.6.0</span>
<ul>
<li><strong>The "Console"</strong>: The most awaited feature is here! There is now an inbuilt console to see your logs, errors and for quickly evaluating JavaScript code inside your preview. Enjoy! I also a <a href="https://kushagragour.in/blog/2017/05/web-maker-console-is-here/?utm_source=webmakerapp&utm_medium=referral"
target="_blank">blog post about it</a>.</li>
<li>Number slider which popped on clicking any number in the code has been removed due to poor user experience.</li>
<li>Minor usability improvements.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.5.0</span>
<ul>
<li><strong>Atomic CSS</strong>: Use can now use Atomic CSS(ACSS) in your work! <a href="https://acss.io/" target="_blank">Read more about it here</a>.</li>
<li><strong>Search your saved creations</strong>: Easily search through all your saved creations by title.</li>
<li><strong>Configurable Auto-preview</strong> - You can turn off the auto preview in settings if you don't want the preview to update as you type.</li>
<li><strong>Configurable refresh on resize</strong> - You can configure whether you want the preview to refresh when you resize the preview panel.</li>
<li><strong>Bugfix</strong> - Fix indentation <a href="https://github.com/chinchang/web-maker/issues/104" target="_blank">issue</a> with custom indentation size.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.4.2</span>
<ul>
<li><strong>Improved infinite loop protection</strong>: Infinite loop protection is now faster and more reliable. And works without the need of Escodegen. Thanks to Ariya Hidayat!</li>
<li><strong>Bugfix</strong> - Default parameters not working in JavaScript is fixed.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.4.0</span>
<ul>
<li><strong>Import/Export</strong>: Your creations are most important. Now export all your creations into a single file as a backup that can be imported anytime & anywhere.</li>
<li><strong>Editor themes</strong>: You have been heard. Now you can choose from a huge list of wonderful editor themes!</li>
<li><strong>Identation settings</strong>: Not a spaces fan? Switch to tabs and set your indentation size.</li>
<li><strong>Vim key bindings</strong>: Rejoice Vim lovers!</li>
<li><strong>Code blast</strong>: Why don't you try coding with this switched on from the settings? Go on...</li>
<li><strong>Important</strong>: Due to security policy changes from Chrome 57 onwards, Web Maker now allows loading external JavaScript libraries only from certain whitelisted domains (localhost, https://ajax.googleapis.com, https://code.jquery.com, https://cdnjs.cloudflare.com,
https://unpkg.com, https://maxcdn.com, https://cdn77.com, https://maxcdn.bootstrapcdn.com, https://cdn.jsdelivr.net/)</li>
<li>Save button now highlights when you have unsaved changes.</li>
<li>Jade is now called Pug. Just a name change.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.3.2</span>
<ul>
<li>Update Babel to support latest and coolest ES6 features.</li>
<li>Improve onboarding experience at first install.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.3.1</span>
<ul>
<li><strong>Bugfix</strong> - Splitting of code and preview panes is remembered by the editor.</li>
<li>Title of the creation is used for the file name when saving as HTML.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.3.0</span>
<ul>
<li><strong>Add Library Autocompletion</strong> - Just start typing the name of library and you'll be shown matching libraries from cdnjs.</li>
<li><strong>Preview Screenshot Capture</strong> - Want to grab a nice screenshot of your creation. You have it! Click and capture.</li>
<li><strong>Auto Indent Code</strong> - Select your code and hit Shift-Tab to auto-indent it!</li>
<li><strong>Keyboard Navigation in Saved List</strong> - Now select your creation using arrow keys and hit ENTER to open it.</li>
<li>Highlight active line in code panes.</li>
<li><strong>Bugfix</strong> - Fix in generated title of new creation.</li>
<li><strong>Bugfix</strong> - HTML autocompletion is manual triggered now with Ctrl+Space.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.2.0</span>
<ul>
<li><strong>Code Autocompletion</strong> - See code suggestions while you type!</li>
<li><strong>Full Screen Preview</strong> - Checkout your creation in a full-screen layout.</li>
<li><strong>SASS</strong> - SASS support added for CSS.</li>
<li><strong>Faster CSS update</strong> - Preview updates instantly without refresh when just CSS is changed.</li>
<li><strong>Bugfix</strong> - Indentation fixed while going on new line.</li>
<li><strong>Bugfix</strong> - Works even in Chrome Canary now. Though libraries can be added only through CDNs.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.1.0</span>
<ul>
<li><strong>TypeScript</strong> - Now you can code in TypeScript too!</li>
<li><strong>Stylus Preprocessor</strong> - Stylus supported adding for CSS.</li>
<li><strong>Code Folding</strong> - Collapse large code blocks for easy editing.</li>
<li><strong>Bugfix</strong> - Support JSX in JavaScript.</li>
<li>Better onboarding for first time users.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">2.0.0</span>
<ul>
<li><strong>Save and Load</strong> - Long pending and super-useful, now you can save your creations and resume them anytime later.</li>
<li><strong>Insert JS & CSS</strong> - Load popular JavaScript & CSS libraries in your work without writing any code.</li>
<li><strong>Collapsed Panes</strong> - Collapse/uncollapse code panes with a single click. Your pane configuration is even saved with every creation!</li>
<li><strong>Quick color & number change</strong> - Click on any color or number and experiment with quick values using a slider.</li>
<li><strong>Linting</strong> - See your code errors right where you are coding.</li>
<li>No more browser hang due to infinite loops!</li>
<!-- <li><a href="https://kushagragour.in/blog/web-maker-2">Read more about this big release</a></li> -->
</ul>
</div>
<div class="notification">
<span class="notification__version">1.7.0</span>
<ul>
<li><strong>Preprocessors!</strong> - Enjoy a whole list of preprocessors for HTML(Jade & markdown), CSS(SCSS & LESS) and JavaScript(CoffeeScript & Babel).</li>
<li>More awesome font for code.</li>
</ul>
</div>
<div class="notification">
<span class="notification__version">1.6.0</span>
<ul>
<li>You can now configure Web-Maker to not replace new tab page from the settings. It is always accessible from the icon in the top-right.</li>
<li>Download current code as HTML file with Ctrl/⌘ + S keyboard shortcut.</li>
<li>New notifications panel added so you are always aware of the new changes in Web-Maker.</li>
</ul>
</div>

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app/lib/babel.min.js vendored

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/*
Based on Joel Besada's lovely experiment
https://twitter.com/JoelBesada/status/670343885655293952
*/
;(function () {
var shakeTime = 0,
shakeTimeMax = 0,
shakeIntensity = 5,
lastTime = 0,
particles = [],
particlePointer = 0,
MAX_PARTICLES = 100,
PARTICLE_NUM_RANGE = { min: 2, max: 7 },
PARTICLE_GRAVITY = 0.08,
PARTICLE_ALPHA_FADEOUT = 0.96,
PARTICLE_VELOCITY_RANGE = {
x: [-1, 1],
y: [-3.5, -1.5]
},
w = window.innerWidth,
h = window.innerHeight,
effect,
isActive = false;
var codemirrors = [], cmNode;
var canvas, ctx;
var current_time, dt, magnitude, shakeX, shakeY; // loop vars
var throttledShake = throttle(shake, 100);
var throttledSpawnParticles = throttle(spawnParticles, 100);
function getRGBComponents(node) {
var color = getComputedStyle(node).color;
if (color) {
try {
return color.match(/(\d+), (\d+), (\d+)/).slice(1);
} catch(e) {
return [255, 255, 255];
}
} else {
return [255, 255, 255];
}
}
function spawnParticles(cm, type) {
var cursorPos = cm.getCursor();
var pos = cm.cursorCoords();
var node = document.elementFromPoint(pos.left - 5, pos.top + 5);
type = cm.getTokenAt(cursorPos);
if (type) { type = type.type; };
var numParticles = random(PARTICLE_NUM_RANGE.min, PARTICLE_NUM_RANGE.max);
var color = getRGBComponents(node);
for (var i = numParticles; i--;) {
particles[particlePointer] = createParticle(pos.left + 10, pos.top, color);
particlePointer = (particlePointer + 1) % MAX_PARTICLES;
}
}
function createParticle(x, y, color) {
var p = {
x: x,
y: y + 10,
alpha: 1,
color: color
};
if (effect === 1) {
p.size = random(2, 4);
p.vx = PARTICLE_VELOCITY_RANGE.x[0] + Math.random() *
(PARTICLE_VELOCITY_RANGE.x[1] - PARTICLE_VELOCITY_RANGE.x[0]);
p.vy = PARTICLE_VELOCITY_RANGE.y[0] + Math.random() *
(PARTICLE_VELOCITY_RANGE.y[1] - PARTICLE_VELOCITY_RANGE.y[0]);
} else if (effect === 2) {
p.size = random(2, 8);
p.drag = 0.92;
p.vx = random(-3, 3);
p.vy = random(-3, 3);
p.wander = 0.15;
p.theta = random(0, 360) * Math.PI / 180;
}
return p;
}
function effect1(particle) {
particle.vy += PARTICLE_GRAVITY;
particle.x += particle.vx;
particle.y += particle.vy;
particle.alpha *= PARTICLE_ALPHA_FADEOUT;
ctx.fillStyle = 'rgba('+ particle.color[0] +','+ particle.color[1] +','+ particle.color[2] + ',' + particle.alpha + ')';
ctx.fillRect(Math.round(particle.x - 1), Math.round(particle.y - 1), particle.size, particle.size);
}
// Effect based on Soulwire's demo: http://codepen.io/soulwire/pen/foktm
function effect2(particle) {
particle.x += particle.vx;
particle.y += particle.vy;
particle.vx *= particle.drag;
particle.vy *= particle.drag;
particle.theta += random( -0.5, 0.5 );
particle.vx += Math.sin( particle.theta ) * 0.1;
particle.vy += Math.cos( particle.theta ) * 0.1;
particle.size *= 0.96;
ctx.fillStyle = 'rgba('+ particle.color[0] +','+ particle.color[1] +','+ particle.color[2] + ',' + particle.alpha + ')';
ctx.beginPath();
ctx.arc(Math.round(particle.x - 1), Math.round(particle.y - 1), particle.size, 0, 2 * Math.PI);
ctx.fill();
}
function drawParticles(timeDelta) {
var particle;
for (var i = particles.length; i--;) {
particle = particles[i];
if (!particle || particle.alpha < 0.01 || particle.size <= 0.5) { continue; }
if (effect === 1) { effect1(particle); }
else if (effect === 2) { effect2(particle); }
}
}
function shake(editor, time) {
cmNode = editor.getWrapperElement();
shakeTime = shakeTimeMax = time;
}
function random(min, max) {
if (!max) { max = min; min = 0; }
return min + ~~(Math.random() * (max - min + 1))
}
function throttle (callback, limit) {
var wait = false;
return function () {
if (!wait) {
callback.apply(this, arguments);
wait = true;
setTimeout(function () {
wait = false;
}, limit);
}
}
}
function loop() {
if (!isActive) { return; }
ctx.clearRect(0, 0, w, h);
// get the time past the previous frame
current_time = new Date().getTime();
if(!lastTime) lastTime = current_time;
dt = (current_time - lastTime) / 1000;
lastTime = current_time;
if (shakeTime > 0) {
shakeTime -= dt;
magnitude = (shakeTime / shakeTimeMax) * shakeIntensity;
shakeX = random(-magnitude, magnitude);
shakeY = random(-magnitude, magnitude);
cmNode.style.transform = 'translate(' + shakeX + 'px,' + shakeY + 'px)';
}
drawParticles();
requestAnimationFrame(loop);
}
function onCodeMirrorChange(editor, change) {
if (change.origin !== '+input' && change.origin !== '+delete') { return; }
if (editor.getOption('blastCode') === true || editor.getOption('blastCode').shake === undefined) {
throttledShake(editor, 0.3);
}
throttledSpawnParticles(editor);
}
function init(editor) {
isActive = true;
if (!canvas) {
canvas = document.createElement('canvas');
ctx = canvas.getContext('2d'),
canvas.id = 'code-blast-canvas'
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
canvas.style.zIndex = 1;
canvas.style.pointerEvents = 'none';
canvas.width = w;
canvas.height = h;
document.body.appendChild(canvas);
loop();
}
editor.on("change", onCodeMirrorChange);
}
function destroy(editor) {
editor.off('change', onCodeMirrorChange);
codemirrors.splice(codemirrors.indexOf(editor), 1);
if (!codemirrors.length) {
isActive = false;
if (canvas) {
canvas.remove();
canvas = null;
}
}
}
CodeMirror.defineOption('blastCode', false, function(editor, val, old) {
if (val) {
codemirrors.push(editor);
effect = val.effect || 2;
init(editor);
} else {
destroy(editor);
}
});
})();

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@ -1,19 +0,0 @@
Copyright (C) 2016 by Marijn Haverbeke <marijnh@gmail.com> and others
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# CodeMirror
[![Build Status](https://travis-ci.org/codemirror/CodeMirror.svg)](https://travis-ci.org/codemirror/CodeMirror)
[![NPM version](https://img.shields.io/npm/v/codemirror.svg)](https://www.npmjs.org/package/codemirror)
[![Join the chat at https://gitter.im/codemirror/CodeMirror](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/codemirror/CodeMirror)
[Funding status: ![maintainer happiness](https://marijnhaverbeke.nl/fund/status_s.png?again)](https://marijnhaverbeke.nl/fund/)
CodeMirror is a versatile text editor implemented in JavaScript for
the browser. It is specialized for editing code, and comes with over
100 language modes and various addons that implement more advanced
editing functionality.
A rich programming API and a CSS theming system are available for
customizing CodeMirror to fit your application, and extending it with
new functionality.
You can find more information (and the
[manual](http://codemirror.net/doc/manual.html)) on the [project
page](http://codemirror.net). For questions and discussion, use the
[discussion forum](https://discuss.codemirror.net/).
See
[CONTRIBUTING.md](https://github.com/codemirror/CodeMirror/blob/master/CONTRIBUTING.md)
for contributing guidelines.
The CodeMirror community aims to be welcoming to everybody. We use the
[Contributor Covenant
(1.1)](http://contributor-covenant.org/version/1/1/0/) as our code of
conduct.

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{
"name": "codemirror",
"version":"5.14.2",
"main": "lib/codemirror.js",
"description": "Full-featured in-browser code editor",
"license": "MIT",
"directories": {"lib": "./lib"},
"scripts": {
"test": "node ./test/run.js",
"lint": "bin/lint"
},
"devDependencies": {"node-static": "0.6.0",
"phantomjs": "1.9.2-5",
"blint": ">=0.1.1"},
"bugs": "http://github.com/codemirror/CodeMirror/issues",
"keywords": ["JavaScript", "CodeMirror", "Editor"],
"homepage": "http://codemirror.net",
"maintainers":[{"name": "Marijn Haverbeke",
"email": "marijnh@gmail.com",
"web": "http://marijnhaverbeke.nl"}],
"repository": {"type": "git",
"url": "https://github.com/codemirror/CodeMirror.git"},
"jspm": {
"directories": {},
"dependencies": {},
"devDependencies": {}
}
}

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/*
* =========================================================
* =========================================================
* ColorPicker
* =========================================================
* =========================================================
*
*/
.inlet_clicker {
z-index: 10;
}
.inlet_slider {
opacity: 0.85;
z-index: 10;
width: 24%;
display: block;
border-radius: 3px;
height: 14px;
box-shadow: inset 0px 0px 5px 0px rgba(4, 4, 4, 0.5);
background-color: #d6d6d6;
background-image: linear-gradient(top, #d6d6d6, #ebebeb);
}
.inlet_slider:hover {
opacity: 0.98;
}
.inlet_slider .range {
width: 100%;
height: 100%;
outline: none;
margin-top: 0px;
margin-left: 0px;
border-radius: 3px;
}
.inlet_slider input[type="range"] {
-webkit-appearance: none;
}
@-moz-document url-prefix() {
.inlet_slider input[type="range"] {
position: absolute;
}
}
.inlet_slider input::-moz-range-track {
background: none;
border: none;
outline: none;
}
.inlet_slider input::-webkit-slider-thumb {
cursor: col-resize;
-webkit-appearance: none;
width: 12px;
height: 12px;
border-radius: 6px;
border: 1px solid black;
background-color: red;
box-shadow: 0px 0px 3px 0px rgba(4, 4, 4, 0.4);
background-color: #424242;
background-color: crimson;
background-image: linear-gradient(top, #424242, #212121);
}
/*
* =========================================================
* =========================================================
* ColorPicker
* =========================================================
* =========================================================
*
*/
.ColorPicker {
/*
border: 1px solid rgba(0,0,0,0.5);
border-radius: 6px;
background: #0d0d0d;
background: -webkit-gradient(linear, left top, left bottom, from(#333), color-stop(0.1, #111), to(#000000));
box-shadow: 2px 2px 5px 2px rgba(0,0,0,0.35);
color:#AAA;
*/
text-shadow: 1px 1px 1px #000;
color: #050505;
cursor: default;
display: block;
font-family: 'arial', helvetica, sans-serif;
font-size: 20px;
padding: 7px 8px 20px;
position: absolute;
top: 100px;
left: 700px;
width: 229px;
z-index: 100;
border-radius: 3px;
-webkit-box-shadow: inset 0px 0px 5px 0px rgba(4, 4, 4, 0.5);
box-shadow: inset 0px 0px 5px 0px rgba(4, 4, 4, 0.5);
background-color: rgba(214, 214, 215, 0.85);
/*
background-image: linear-gradient(top, rgb(214, 214, 214), rgb(235, 235, 235));
*/
}
.ColorPicker br {
clear: both;
margin: 0;
padding: 0;
}
.ColorPicker input.hexInput:hover,
.ColorPicker input.hexInput:focus {
color: #aa1212;
}
.ColorPicker input.hexInput {
-webkit-transition-property: color;
-webkit-transition-duration: .5s;
background: none;
border: 0;
margin: 0;
font-family: courier,monospace;
font-size: 20px;
position: relative;
top: -2px;
float: left;
color: #050505;
cursor: text;
}
.ColorPicker div.hexBox {
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 2px;
background: #FFF;
float: left;
font-size: 1px;
height: 20px;
margin: 0 5px 0 2px;
width: 20px;
cursor: pointer;
}
.ColorPicker div.hexBox div {
width: inherit;
height: inherit;
}
.ColorPicker div.hexClose {
display: none;
/*
-webkit-transition-property: color, text-shadow;
-webkit-transition-duration: .5s;
position: relative;
top: -1px;
left: -1px;
color:#FFF;
cursor:pointer;
float:right;
padding: 0 5px;
margin:0 4px 3px;
user-select:none;
-webkit-user-select: none;
*/
}
.ColorPicker div.hexClose:hover {
text-shadow: 0 0 20px #fff;
color: #FF1100;
}

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23
app/lib/less.min.js vendored

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/*! sass.js - v0.9.10 (9a781bf) - built 2016-04-24
providing libsass 3.3.6 (3ae9a20)
via emscripten 1.36.1 (d5085ed)
*/
(function (root, factory) {
'use strict';
if (typeof define === 'function' && define.amd) {
define([], factory);
} else if (typeof exports === 'object') {
module.exports = factory();
} else {
root.Sass = factory();
}
}(this, function () {/*global document*/
// identify the path sass.js is located at in case we're loaded by a simple
// <script src="path/to/sass.js"></script>
// this path can be used to identify the location of
// * sass.worker.js from sass.js
// * libsass.js.mem from sass.sync.js
// see https://github.com/medialize/sass.js/pull/32#issuecomment-103142214
// see https://github.com/medialize/sass.js/issues/33
var SASSJS_RELATIVE_PATH = (function() {
'use strict';
// in Node things are rather simple
if (typeof __dirname !== 'undefined') {
return __dirname;
}
// we can only run this test in the browser,
// so make sure we actually have a DOM to work with.
if (typeof document === 'undefined' || !document.getElementsByTagName) {
return null;
}
// http://www.2ality.com/2014/05/current-script.html
var currentScript = document.currentScript || (function() {
var scripts = document.getElementsByTagName('script');
return scripts[scripts.length - 1];
})();
var path = currentScript && currentScript.src;
if (!path) {
return null;
}
// [worker] make sure we're not running in some concatenated thing
if (path.slice(-8) === '/sass.js') {
return path.slice(0, -8);
}
// [sync] make sure we're not running in some concatenated thing
if (path.slice(-13) === '/sass.sync.js') {
return path.slice(0, -13);
}
return null;
})() || '.';
/*global Worker, SASSJS_RELATIVE_PATH*/
'use strict';
var noop = function(){};
var slice = [].slice;
// defined upon first Sass.initialize() call
var globalWorkerUrl;
function Sass(workerUrl) {
if (!workerUrl && !globalWorkerUrl) {
/*jshint laxbreak:true */
throw new Error(
'Sass needs to be initialized with the URL of sass.worker.js - '
+ 'either via Sass.setWorkerUrl(url) or by new Sass(url)'
);
/*jshint laxbreak:false */
}
if (!globalWorkerUrl) {
globalWorkerUrl = workerUrl;
}
// bind all functions
// we're doing this because we used to have a single hard-wired instance that allowed
// [].map(Sass.removeFile) and we need to maintain that for now (at least until 1.0.0)
for (var key in this) {
if (typeof this[key] === 'function') {
this[key] = this[key].bind(this);
}
}
this._callbacks = {};
this._worker = new Worker(workerUrl || globalWorkerUrl);
this._worker.addEventListener('message', this._handleWorkerMessage, false);
}
// allow setting the workerUrl before the first Sass instance is initialized,
// where registering the global workerUrl would've happened automatically
Sass.setWorkerUrl = function(workerUrl) {
globalWorkerUrl = workerUrl;
};
Sass.style = {
nested: 0,
expanded: 1,
compact: 2,
compressed: 3
};
Sass.comments = {
'none': 0,
'default': 1
};
Sass.prototype = {
style: Sass.style,
comments: Sass.comments,
destroy: function() {
this._worker && this._worker.terminate();
this._worker = null;
this._callbacks = {};
this._importer = null;
},
_handleWorkerMessage: function(event) {
if (event.data.command) {
this[event.data.command](event.data.args);
}
this._callbacks[event.data.id] && this._callbacks[event.data.id](event.data.result);
delete this._callbacks[event.data.id];
},
_dispatch: function(options, callback) {
if (!this._worker) {
throw new Error('Sass worker has been terminated');
}
options.id = 'cb' + Date.now() + Math.random();
this._callbacks[options.id] = callback;
this._worker.postMessage(options);
},
_importerInit: function(args) {
// importer API done callback pushing results
// back to the worker
var done = function done(result) {
this._worker.postMessage({
command: '_importerFinish',
args: [result]
});
}.bind(this);
try {
this._importer(args[0], done);
} catch(e) {
done({ error: e.message });
throw e;
}
},
importer: function(importerCallback, callback) {
if (typeof importerCallback !== 'function' && importerCallback !== null) {
throw new Error('importer callback must either be a function or null');
}
// callback is executed in the main EventLoop
this._importer = importerCallback;
// tell worker to activate importer callback
this._worker.postMessage({
command: 'importer',
args: [Boolean(importerCallback)]
});
callback && callback();
},
};
var commands = 'writeFile readFile listFiles removeFile clearFiles lazyFiles preloadFiles options compile compileFile';
commands.split(' ').forEach(function(command) {
Sass.prototype[command] = function() {
var callback = slice.call(arguments, -1)[0];
var args = slice.call(arguments, 0, -1);
if (typeof callback !== 'function') {
args.push(callback);
callback = noop;
}
this._dispatch({
command: command,
args: args
}, callback);
};
});
// automatically set the workerUrl in case we're loaded by a simple
// <script src="path/to/sass.js"></script>
// see https://github.com/medialize/sass.js/pull/32#issuecomment-103142214
Sass.setWorkerUrl(SASSJS_RELATIVE_PATH + '/sass.worker.js');
return Sass;
}));

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// The programming goals of Split.js are to deliver readable, understandable and
// maintainable code, while at the same time manually optimizing for tiny minified file size,
// browser compatibility without additional requirements, graceful fallback (IE8 is supported)
// and very few assumptions about the user's page layout.
//
// Make sure all browsers handle this JS library correctly with ES5.
// More information here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode
'use strict';
// A wrapper function that does a couple things:
//
// 1. Doesn't pollute the global namespace. This is important for a library.
// 2. Allows us to mount the library in different module systems, as well as
// directly in the browser.
(function() {
// Save the global `this` for use later. In this case, since the library only
// runs in the browser, it will refer to `window`. Also, figure out if we're in IE8
// or not. IE8 will still render correctly, but will be static instead of draggable.
//
// Save a couple long function names that are used frequently.
// This optimization saves around 400 bytes.
var global = this
, isIE8 = global.attachEvent && !global[addEventListener]
, document = global.document
, addEventListener = 'addEventListener'
, removeEventListener = 'removeEventListener'
, getBoundingClientRect = 'getBoundingClientRect'
// This library only needs two helper functions:
//
// The first determines which prefixes of CSS calc we need.
// We only need to do this once on startup, when this anonymous function is called.
//
// Tests -webkit, -moz and -o prefixes. Modified from StackOverflow:
// http://stackoverflow.com/questions/16625140/js-feature-detection-to-detect-the-usage-of-webkit-calc-over-calc/16625167#16625167
, calc = (function () {
var el
, prefixes = ["", "-webkit-", "-moz-", "-o-"]
for (var i = 0; i < prefixes.length; i++) {
el = document.createElement('div')
el.style.cssText = "width:" + prefixes[i] + "calc(9px)"
if (el.style.length) {
return prefixes[i] + "calc"
}
}
})()
// The second helper function allows elements and string selectors to be used
// interchangeably. In either case an element is returned. This allows us to
// do `Split(elem1, elem2)` as well as `Split('#id1', '#id2')`.
, elementOrSelector = function (el) {
if (typeof el === 'string' || el instanceof String) {
return document.querySelector(el)
} else {
return el
}
}
// The main function to initialize a split. Split.js thinks about each pair
// of elements as an independant pair. Dragging the gutter between two elements
// only changes the dimensions of elements in that pair. This is key to understanding
// how the following functions operate, since each function is bound to a pair.
//
// A pair object is shaped like this:
//
// {
// a: DOM element,
// b: DOM element,
// aMin: Number,
// bMin: Number,
// dragging: Boolean,
// parent: DOM element,
// isFirst: Boolean,
// isLast: Boolean,
// direction: 'horizontal' | 'vertical'
// }
//
// The basic sequence:
//
// 1. Set defaults to something sane. `options` doesn't have to be passed at all.
// 2. Initialize a bunch of strings based on the direction we're splitting.
// A lot of the behavior in the rest of the library is paramatized down to
// rely on CSS strings and classes.
// 3. Define the dragging helper functions, and a few helpers to go with them.
// 4. Define a few more functions that "balance" the entire split instance.
// Split.js tries it's best to cope with min sizes that don't add up.
// 5. Loop through the elements while pairing them off. Every pair gets an
// `pair` object, a gutter, and special isFirst/isLast properties.
// 6. Actually size the pair elements, insert gutters and attach event listeners.
// 7. Balance all of the pairs to accomodate min sizes as best as possible.
, Split = function (ids, options) {
var dimension
, i
, clientDimension
, clientAxis
, position
, gutterClass
, paddingA
, paddingB
, pairs = []
// 1. Set defaults to something sane. `options` doesn't have to be passed at all,
// so create an options object if none exists. Pixel values 10, 100 and 30 are
// arbitrary but feel natural.
options = typeof options !== 'undefined' ? options : {}
if (typeof options.gutterSize === 'undefined') options.gutterSize = 10
if (typeof options.minSize === 'undefined') options.minSize = 100
if (typeof options.snapOffset === 'undefined') options.snapOffset = 30
if (typeof options.direction === 'undefined') options.direction = 'horizontal'
// 2. Initialize a bunch of strings based on the direction we're splitting.
// A lot of the behavior in the rest of the library is paramatized down to
// rely on CSS strings and classes.
if (options.direction == 'horizontal') {
dimension = 'width'
clientDimension = 'clientWidth'
clientAxis = 'clientX'
position = 'left'
gutterClass = 'gutter gutter-horizontal'
paddingA = 'paddingLeft'
paddingB = 'paddingRight'
if (!options.cursor) options.cursor = 'ew-resize'
} else if (options.direction == 'vertical') {
dimension = 'height'
clientDimension = 'clientHeight'
clientAxis = 'clientY'
position = 'top'
gutterClass = 'gutter gutter-vertical'
paddingA = 'paddingTop'
paddingB = 'paddingBottom'
if (!options.cursor) options.cursor = 'ns-resize'
}
// 3. Define the dragging helper functions, and a few helpers to go with them.
// Each helper is bound to a pair object that contains it's metadata. This
// also makes it easy to store references to listeners that that will be
// added and removed.
//
// Even though there are no other functions contained in them, aliasing
// this to self saves 50 bytes or so since it's used so frequently.
//
// The pair object saves metadata like dragging state, position and
// event listener references.
//
// startDragging calls `calculateSizes` to store the inital size in the pair object.
// It also adds event listeners for mouse/touch events,
// and prevents selection while dragging so avoid the selecting text.
var startDragging = function (e) {
// Alias frequently used variables to save space. 200 bytes.
var self = this
, a = self.a
, b = self.b
// Call the onDragStart callback.
if (!self.dragging && options.onDragStart) {
options.onDragStart()
}
// Don't actually drag the element. We emulate that in the drag function.
e.preventDefault()
// Set the dragging property of the pair object.
self.dragging = true
// Create two event listeners bound to the same pair object and store
// them in the pair object.
self.move = drag.bind(self)
self.stop = stopDragging.bind(self)
// All the binding. `window` gets the stop events in case we drag out of the elements.
global[addEventListener]('mouseup', self.stop)
global[addEventListener]('touchend', self.stop)
global[addEventListener]('touchcancel', self.stop)
self.parent[addEventListener]('mousemove', self.move)
self.parent[addEventListener]('touchmove', self.move)
// Disable selection. Disable!
a[addEventListener]('selectstart', noop)
a[addEventListener]('dragstart', noop)
b[addEventListener]('selectstart', noop)
b[addEventListener]('dragstart', noop)
a.style.userSelect = 'none'
a.style.webkitUserSelect = 'none'
a.style.MozUserSelect = 'none'
a.style.pointerEvents = 'none'
b.style.userSelect = 'none'
b.style.webkitUserSelect = 'none'
b.style.MozUserSelect = 'none'
b.style.pointerEvents = 'none'
// Set the cursor, both on the gutter and the parent element.
// Doing only a, b and gutter causes flickering.
self.gutter.style.cursor = options.cursor
self.parent.style.cursor = options.cursor
// Cache the initial sizes of the pair.
calculateSizes.call(self)
}
// stopDragging is very similar to startDragging in reverse.
, stopDragging = function () {
var self = this
, a = self.a
, b = self.b
if (self.dragging && options.onDragEnd) {
options.onDragEnd()
}
self.dragging = false
// Remove the stored event listeners. This is why we store them.
global[removeEventListener]('mouseup', self.stop)
global[removeEventListener]('touchend', self.stop)
global[removeEventListener]('touchcancel', self.stop)
self.parent[removeEventListener]('mousemove', self.move)
self.parent[removeEventListener]('touchmove', self.move)
// Delete them once they are removed. I think this makes a difference
// in memory usage with a lot of splits on one page. But I don't know for sure.
delete self.stop
delete self.move
a[removeEventListener]('selectstart', noop)
a[removeEventListener]('dragstart', noop)
b[removeEventListener]('selectstart', noop)
b[removeEventListener]('dragstart', noop)
a.style.userSelect = ''
a.style.webkitUserSelect = ''
a.style.MozUserSelect = ''
a.style.pointerEvents = ''
b.style.userSelect = ''
b.style.webkitUserSelect = ''
b.style.MozUserSelect = ''
b.style.pointerEvents = ''
self.gutter.style.cursor = ''
self.parent.style.cursor = ''
}
// drag, where all the magic happens. The logic is really quite simple:
//
// 1. Ignore if the pair is not dragging.
// 2. Get the offset of the event.
// 3. Snap offset to min if within snappable range (within min + snapOffset).
// 4. Actually adjust each element in the pair to offset.
//
// ---------------------------------------------------------------------
// | | <- this.aMin || this.bMin -> | |
// | | | <- this.snapOffset || this.snapOffset -> | | |
// | | | || | | |
// | | | || | | |
// ---------------------------------------------------------------------
// | <- this.start this.size -> |
, drag = function (e) {
var offset
if (!this.dragging) return
// Get the offset of the event from the first side of the
// pair `this.start`. Supports touch events, but not multitouch, so only the first
// finger `touches[0]` is counted.
if ('touches' in e) {
offset = e.touches[0][clientAxis] - this.start
} else {
offset = e[clientAxis] - this.start
}
// If within snapOffset of min or max, set offset to min or max.
// snapOffset buffers aMin and bMin, so logic is opposite for both.
// Include the appropriate gutter sizes to prevent overflows.
if (offset <= this.aMin + options.snapOffset + this.aGutterSize) {
offset = this.aMin + this.aGutterSize
} else if (offset >= this.size - (this.bMin + options.snapOffset + this.bGutterSize)) {
offset = this.size - (this.bMin + this.bGutterSize)
}
// Actually adjust the size.
adjust.call(this, offset)
// Call the drag callback continously. Don't do anything too intensive
// in this callback.
if (options.onDrag) {
options.onDrag()
}
}
// Cache some important sizes when drag starts, so we don't have to do that
// continously:
//
// `size`: The total size of the pair. First element + second element + first gutter + second gutter.
// `percentage`: The percentage between 0-100 that the pair occupies in the parent.
// `start`: The leading side of the first element.
//
// ------------------------------------------------ - - - - - - - - - - -
// | aGutterSize -> ||| | |
// | ||| | |
// | ||| | |
// | ||| <- bGutterSize | |
// ------------------------------------------------ - - - - - - - - - - -
// | <- start size -> | parentSize -> |
, calculateSizes = function () {
// Figure out the parent size minus padding.
var computedStyle = global.getComputedStyle(this.parent)
, parentSize = this.parent[clientDimension] - parseFloat(computedStyle[paddingA]) - parseFloat(computedStyle[paddingB])
this.size = this.a[getBoundingClientRect]()[dimension] + this.b[getBoundingClientRect]()[dimension] + this.aGutterSize + this.bGutterSize
this.percentage = Math.min(this.size / parentSize * 100, 100)
this.start = this.a[getBoundingClientRect]()[position]
}
// Actually adjust the size of elements `a` and `b` to `offset` while dragging.
// calc is used to allow calc(percentage + gutterpx) on the whole split instance,
// which allows the viewport to be resized without additional logic.
// Element a's size is the same as offset. b's size is total size - a size.
// Both sizes are calculated from the initial parent percentage, then the gutter size is subtracted.
, adjust = function (offset) {
this.a.style[dimension] = calc + '(' + (offset / this.size * this.percentage) + '% - ' + this.aGutterSize + 'px)'
this.b.style[dimension] = calc + '(' + (this.percentage - (offset / this.size * this.percentage)) + '% - ' + this.bGutterSize + 'px)'
}
// 4. Define a few more functions that "balance" the entire split instance.
// Split.js tries it's best to cope with min sizes that don't add up.
// At some point this should go away since it breaks out of the calc(% - px) model.
// Maybe it's a user error if you pass uncomputable minSizes.
, fitMin = function () {
var self = this
, a = self.a
, b = self.b
if (a[getBoundingClientRect]()[dimension] < self.aMin) {
a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
} else if (b[getBoundingClientRect]()[dimension] < self.bMin) {
a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
}
}
, fitMinReverse = function () {
var self = this
, a = self.a
, b = self.b
if (b[getBoundingClientRect]()[dimension] < self.bMin) {
a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
} else if (a[getBoundingClientRect]()[dimension] < self.aMin) {
a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
}
}
, balancePairs = function (pairs) {
for (var i = 0; i < pairs.length; i++) {
calculateSizes.call(pairs[i])
fitMin.call(pairs[i])
}
for (i = pairs.length - 1; i >= 0; i--) {
calculateSizes.call(pairs[i])
fitMinReverse.call(pairs[i])
}
}
, setElementSize = function (el, size, gutterSize) {
// Split.js allows setting sizes via numbers (ideally), or if you must,
// by string, like '300px'. This is less than ideal, because it breaks
// the fluid layout that `calc(% - px)` provides. You're on your own if you do that,
// make sure you calculate the gutter size by hand.
if (typeof size !== 'string' && !(size instanceof String)) {
if (!isIE8) {
size = calc + '(' + size + '% - ' + gutterSize + 'px)'
} else {
size = options.sizes[i] + '%'
}
}
el.style[dimension] = size
}
// No-op function to prevent default. Used to prevent selection.
, noop = function () { return false }
// All DOM elements in the split should have a common parent. We can grab
// the first elements parent and hope users read the docs because the
// behavior will be whacky otherwise.
, parent = elementOrSelector(ids[0]).parentNode
// Set default options.sizes to equal percentages of the parent element.
if (!options.sizes) {
var percent = 100 / ids.length
options.sizes = []
for (i = 0; i < ids.length; i++) {
options.sizes.push(percent)
}
}
// Standardize minSize to an array if it isn't already. This allows minSize
// to be passed as a number.
if (!Array.isArray(options.minSize)) {
var minSizes = []
for (i = 0; i < ids.length; i++) {
minSizes.push(options.minSize)
}
options.minSize = minSizes
}
// 5. Loop through the elements while pairing them off. Every pair gets a
// `pair` object, a gutter, and isFirst/isLast properties.
//
// Basic logic:
//
// - Starting with the second element `i > 0`, create `pair` objects with
// `a = ids[i - 1]` and `b = ids[i]`
// - Set gutter sizes based on the _pair_ being first/last. The first and last
// pair have gutterSize / 2, since they only have one half gutter, and not two.
// - Create gutter elements and add event listeners.
// - Set the size of the elements, minus the gutter sizes.
//
// -----------------------------------------------------------------------
// | i=0 | i=1 | i=2 | i=3 |
// | | isFirst | | isLast |
// | pair 0 pair 1 pair 2 |
// | | | | |
// -----------------------------------------------------------------------
for (i = 0; i < ids.length; i++) {
var el = elementOrSelector(ids[i])
, isFirstPair = (i == 1)
, isLastPair = (i == ids.length - 1)
, size = options.sizes[i]
, gutterSize = options.gutterSize
, pair
, parentFlexDirection = window.getComputedStyle(parent).flexDirection
, temp
if (i > 0) {
// Create the pair object with it's metadata.
pair = {
a: elementOrSelector(ids[i - 1]),
b: el,
aMin: options.minSize[i - 1],
bMin: options.minSize[i],
dragging: false,
parent: parent,
isFirst: isFirstPair,
isLast: isLastPair,
direction: options.direction
}
// For first and last pairs, first and last gutter width is half.
pair.aGutterSize = options.gutterSize
pair.bGutterSize = options.gutterSize
if (isFirstPair) {
pair.aGutterSize = options.gutterSize / 2
}
if (isLastPair) {
pair.bGutterSize = options.gutterSize / 2
}
// if the parent has a reverse flex-direction, switch the pair elements.
if (parentFlexDirection === 'row-reverse' || parentFlexDirection === 'column-reverse') {
temp = pair.a;
pair.a = pair.b;
pair.b = temp;
}
}
// Determine the size of the current element. IE8 is supported by
// staticly assigning sizes without draggable gutters. Assigns a string
// to `size`.
//
// IE9 and above
if (!isIE8) {
// Create gutter elements for each pair.
if (i > 0) {
var gutter = document.createElement('div')
gutter.className = gutterClass
gutter.style[dimension] = options.gutterSize + 'px'
gutter[addEventListener]('mousedown', startDragging.bind(pair))
gutter[addEventListener]('touchstart', startDragging.bind(pair))
parent.insertBefore(gutter, el)
pair.gutter = gutter
}
// Half-size gutters for first and last elements.
if (i === 0 || i == ids.length - 1) {
gutterSize = options.gutterSize / 2
}
}
// Set the element size to our determined size.
setElementSize(el, size, gutterSize)
// After the first iteration, and we have a pair object, append it to the
// list of pairs.
if (i > 0) {
pairs.push(pair)
}
}
// Balance the pairs to try to accomodate min sizes.
balancePairs(pairs)
return {
setSizes: function (sizes) {
for (var i = 0; i < sizes.length; i++) {
if (i > 0) {
var pair = pairs[i - 1]
setElementSize(pair.a, sizes[i - 1], pair.aGutterSize)
setElementSize(pair.b, sizes[i], pair.bGutterSize)
}
}
},
collapse: function (i) {
var pair
if (i === pairs.length) {
pair = pairs[i - 1]
calculateSizes.call(pair)
adjust.call(pair, pair.size - Math.max(pair.bGutterSize, pair.aMin))
} else {
pair = pairs[i]
calculateSizes.call(pair)
adjust.call(pair, Math.max(pair.aGutterSize, pair.aMin))
}
},
destroy: function () {
for (var i = 0; i < pairs.length; i++) {
pairs[i].parent.removeChild(pairs[i].gutter)
pairs[i].a.style[dimension] = ''
pairs[i].b.style[dimension] = ''
}
}
}
}
// Play nicely with module systems, and the browser too if you include it raw.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = Split
}
exports.Split = Split
} else {
global.Split = Split
}
// Call our wrapper function with the current global. In this case, `window`.
}).call(window);

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