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More control on editor.normalizeNode
(#5295)
* feat * fix * Create two-books-bow.md * docs * feat * fix
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@@ -14,7 +14,7 @@ interface Editor {
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isVoid: (element: Element) => boolean
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markableVoid: (element: Element) => boolean
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normalizeNode: (entry: NodeEntry) => void
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onChange: () => void
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onChange: (options?: { operation?: Operation }) => void
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// Overrideable core actions.
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addMark: (key: string, value: any) => void
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@@ -40,7 +40,7 @@ interface Editor {
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- [Instance methods](editor.md#instance-methods)
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- [Schema-specific methods to override](editor.md#schema-specific-instance-methods-to-override)
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- [Element Type Methods](editor.md/#element-type-methods)
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- [Normalize Method](editor.md/#normalize-method)
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- [Normalize Methods](editor.md/#normalize-methods)
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- [Callback Method](editor.md/#callback-method)
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- [Mark Methods](editor.md/#mark-methods)
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- [getFragment Method](editor.md/#getfragment-method)
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@@ -341,7 +341,7 @@ Check if a value is a void `Element` object.
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Normalize any dirty objects in the editor.
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Options: `{force?: boolean}`
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Options: `{force?: boolean; operation?: Operation}`
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#### `Editor.withoutNormalizing(editor: Editor, fn: () => void) => void`
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@@ -410,15 +410,21 @@ Check if a value is an inline `Element` object.
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Check if a value is a void `Element` object.
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### Normalize method
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### Normalize methods
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#### `normalizeNode(entry: NodeEntry) => void`
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#### `normalizeNode(entry: NodeEntry, { operation }) => void`
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[Normalize](../../concepts/11-normalizing.md) a Node according to the schema.
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#### `shouldNormalize: (options) => boolean`
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Override this method to prevent normalizing the editor.
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Options: `{ iteration: number; dirtyPaths: Path[]; operation?: Operation(entry: NodeEntry, { operation }`
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### Callback method
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#### `onChange() => void`
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#### `onChange(options?: { operation?: Operation }) => void`
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Called when there is a change in the editor.
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