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docs/api/nodes/editor.md
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# Editor
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The `Editor` object stores all the state of a slate editor. It can be extended by plugins to add helpers and implement new behaviors.
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```typescript
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interface Editor {
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children: Node[]
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selection: Range | null
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operations: Operation[]
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marks: Record<string, any> | null
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// Schema-specific node behaviors.
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isInline: (element: Element) => boolean
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isVoid: (element: Element) => boolean
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normalizeNode: (entry: NodeEntry) => void
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onChange: () => void
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// Overrideable core actions.
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addMark: (key: string, value: any) => void
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apply: (operation: Operation) => void
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deleteBackward: (unit: 'character' | 'word' | 'line' | 'block') => void
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deleteForward: (unit: 'character' | 'word' | 'line' | 'block') => void
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deleteFragment: () => void
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insertBreak: () => void
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insertFragment: (fragment: Node[]) => void
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insertNode: (node: Node) => void
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insertText: (text: string) => void
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removeMark: (key: string) => void
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}
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```
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- [Instantiation methods](editor.md#instantiation-methods)
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- [Static methods](editor.md#static-methods)
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- [Retrieval methods](editor.md#retrieval-methods)
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- [Manipulation methods](editor.md#manipulation-methods)
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- [Check methods](editor.md#check-methods)
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- [Normalization methods](editor.md#normalization-methods)
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- [Instance methods](editor.md#instance-methods)
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- [Schema-specific methods to override](editor.md#schema-specific-methods-to-override)
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- [Core actions](editor.md#core-actions)
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## Instantiation methods
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#### `createEditor(): Editor`
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Note: This method is imported directly from Slate and is not part of the Editor object.
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Creates a new, empty `Editor` object.
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## Static methods
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### Retrieval methods
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#### `Editor.above<T extends Ancestor>(editor: Editor, options?): NodeEntry | undefined`
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Get the ancestor above a location in the document.
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Options: `{at?: Location, match?: NodeMatch, mode?: 'highest' | 'lowest', voids?: boolean}`
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#### `Editor.after(editor: Editor, at: Location, options?): Point | undefined`
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Get the point after a location.
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Options: `{distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}`
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#### `Editor.before(editor: Editor, at: Location, options?): Point | undefined`
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Get the point before a location.
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Options: `{distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}`
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#### `Editor.edges(editor: Editor, at: Location): [Point, Point]`
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Get the start and end points of a location.
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#### `Editor.end(editor: Editor, at: Location): Point`
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Get the end point of a location.
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#### `Editor.first(editor: Editor, at: Location): NodeEntry`
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Get the first node at a location.
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#### `Editor.fragment(editor: Editor, at: Location): Descendant[]`
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Get the fragment at a location.
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#### `Editor.last(editor: Editor, at: Location): NodeEntry`
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Get the last node at a location.
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#### `Editor.leaf(editor: Editor, at: Location, options?): NodeEntry`
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Get the leaf text node at a location.
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Options: `{depth?: number, edge?: 'start' | 'end'}`
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#### `Editor.levels<T extends Node>(editor: Editor, options?): Generator<NodeEntry, void, undefined>`
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Iterate through all of the levels at a location.
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Options: `{at?: Location, match?: NodeMatch, reverse?: boolean, voids?: boolean}`
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#### `Editor.next<T extends Descendant>(editor: Editor, options?): NodeEntry<T> | undefined`
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Get the matching node in the branch of the document after a location.
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Options: `{at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}`
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#### `Editor.node(editor: Editor, at: Location, options?): NodeEntry`
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Get the node at a location.
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Options: `depth?: number, edge?: 'start' | 'end'`
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#### `Editor.nodes(editor: Editor, options?): Generator<NodeEntry<T>, void, undefined>`
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Iterate through all of the nodes in the Editor.
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Options: `{at?: Location | Span, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', universal?: boolean, reverse?: boolean, voids?: boolean}`
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#### `Editor.parent(editor: Editor, at: Location, options?): NodeEntry<Ancestor>`
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Get the parent node of a location.
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Options: `{depth?: number, edge?: 'start' | 'end'}`
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#### `Editor.path(editor: Editor, at: Location, options?): Path`
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Get the path of a location.
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Options: `{depth?: number, edge?: 'start' | 'end'}`
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#### `Editor.pathRef(editor: Editor, path: Path, options?): PathRef`
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Create a mutable ref for a `Path` object, which will stay in sync as new operations are applied to the editor.
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Options: `{affinity?: 'backward' | 'forward' | null}`
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#### `Editor.pathRefs(editor: Editor): Set<PathRef>`
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Get the set of currently tracked path refs of the editor.
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#### `Editor.point(editor: Editor, at: Location, options?): Point`
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Get the start or end point of a location.
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Options: `{edge?: 'start' | 'end'}`
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#### `Editor.pointRef(editor: Editor, point: Point, options?): PointRef`
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Create a mutable ref for a `Point` object, which will stay in sync as new operations are applied to the editor.
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Options: `{affinity?: 'backward' | 'forward' | null}`
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#### `Editor.pointRefs(editor: Editor): Set<PointRef>`
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Get the set of currently tracked point refs of the editor.
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#### `Editor.positions(editor: Editor, options?): Generator<Point, void, undefined>`
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Iterate through all of the positions in the document where a `Point` can be placed.
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By default it will move forward by individual offsets at a time, but you can pass the `unit: 'character'` option to moved forward one character, word, or line at at time.
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Note: By default void nodes are treated as a single point and iteration will not happen inside their content unless you pass in true for the voids option, then iteration will occur.
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Options: `{at?: Location, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', reverse?: boolean, voids?: boolean}`
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#### `Editor.previous(editor: Editor, options?): NodeEntry<T> | undefined`
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Get the matching node in the branch of the document before a location.
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Options: `{at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}`
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#### `Editor.range(editor: Editor, at: Location, to?: Location): Range`
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Get a range of a location.
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#### `Editor.rangeRef(editor: Editor, range: Range, options?): RangeRef`
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Create a mutable ref for a `Range` object, which will stay in sync as new operations are applied to the editor.
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Options: `{affinity?: 'backward' | 'forward' | 'outward' | 'inward' | null}`
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#### `Editor.rangeRefs(editor: Editor): Set<RangeRef>`
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Get the set of currently tracked range refs of the editor.
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#### `Editor.start(editor: Editor, at: Location): Point`
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Get the start point of a location.
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#### `Editor.string(editor: Editor, at: Location, options?): string`
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Get the text string content of a location.
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Note: by default the text of void nodes is considered to be an empty string, regardless of content, unless you pass in true for the voids option
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Options: : `{voids?: boolean}`
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#### `Editor.void(editor: Editor, options?): NodeEntry<Element> | undefined`
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Match a void node in the current branch of the editor.
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Options: `{at?: Location, mode?: 'highest' | 'lowest', voids?: boolean}`
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### Manipulation methods
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#### `Editor.addMark(editor: Editor, key: string, value: any): void`
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Add a custom property to the leaf text nodes in the current selection.
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If the selection is currently collapsed, the marks will be added to the `editor.marks` property instead, and applied when text is inserted next.
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#### `Editor.deleteBackward(editor: Editor, options?): void`
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Delete content in the editor backward from the current selection.
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Options: `{unit?: 'character' | 'word' | 'line' | 'block'}`
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#### `Editor.deleteForward(editor: Editor, options?): void`
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Delete content in the editor forward from the current selection.
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Options: `{unit?: 'character' | 'word' | 'line' | 'block'}`
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#### `Editor.deleteFragment(editor: Editor): void`
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Delete the content in the current selection.
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#### `Editor.insertBreak(editor: Editor): void`
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Insert a block break at the current selection.
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#### `Editor.insertFragment(editor: Editor, fragment: Node[]): void`
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Insert a fragment at the current selection.
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If the selection is currently expanded, it will be deleted first.
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#### `Editor.insertNode(editor: Editor, node: Node): void`
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Insert a node at the current selection.
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If the selection is currently expanded, it will be deleted first.
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#### `Editor.insertText(editor: Editor, text: string): void`
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Insert text at the current selection.
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If the selection is currently expanded, it will be deleted first.
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#### `Editor.removeMark(editor: Editor, key: string): void`
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Remove a custom property from all of the leaf text nodes in the current selection.
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If the selection is currently collapsed, the removal will be stored on `editor.marks` and applied to the text inserted next.
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#### `Editor.unhangRange(editor: Editor, range: Range, options?): Range`
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Convert a range into a non-hanging one.
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Options: `{voids?: boolean}`
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### Check methods
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#### `Editor.hasBlocks(editor: Editor, element: Element): boolean`
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Check if a node has block children.
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#### `Editor.hasInlines(editor: Editor, element: Element): boolean`
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Check if a node has inline and text children.
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#### `Editor.hasTexts(editor: Editor, element: Element): boolean`
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Check if a node has text children.
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#### `Editor.isBlock(editor: Editor, value: any): value is Element`
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Check if a value is a block `Element` object.
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#### `Editor.isEditor(value: any): value is Editor`
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Check if a value is an `Editor` object.
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#### `Editor.isEnd(editor: Editor, point: Point, at: Location): boolean`
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Check if a point is the end point of a location.
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#### `Editor.isEdge(editor: Editor, point: Point, at: Location): boolean`
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Check if a point is an edge of a location.
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#### `Editor.isEmpty(editor: Editor, element: Element): boolean`
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Check if an element is empty, accounting for void nodes.
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#### `Editor.isInline(editor: Editor, value: any): value is Element`
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Check if a value is an inline `Element` object.
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#### `Editor.isNormalizing(editor: Editor): boolean`
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Check if the editor is currently normalizing after each operation.
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#### `Editor.isStart(editor: Editor, point: Point, at: Location): boolean`
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Check if a point is the start point of a location.
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#### `Editor.isVoid(editor: Editor, value: any): value is Element`
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Check if a value is a void `Element` object.
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### Normalization methods
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#### `Editor.normalize(editor: Editor, options?): void`
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Normalize any dirty objects in the editor.
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Options: `{force?: boolean}`
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#### `Editor.withoutNormalizing(editor: Editor, fn: () => void): void`
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Call a function, deferring normalization until after it completes.
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## Instance methods
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### Schema-specific methods to override
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Replace these methods to modify the original behavior of the editor when building [Plugins](https://github.com/ianstormtaylor/slate/tree/a02787539a460fb70730085e26df13cca959fabd/concepts/07-plugins/README.md). When modifying behavior, call the original method when appropriate. For example, a plugin that marks image nodes as "void":
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```javascript
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const withImages = editor => {
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const { isVoid } = editor
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editor.isVoid = element => {
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return element.type === 'image' ? true : isVoid(element)
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}
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return editor
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}
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```
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#### `isInline(element: Element)`
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Check if a value is an inline `Element` object.
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#### `isVoid(element: Element)`
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Check if a value is a void `Element` object.
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#### `normalizeNode(entry: NodeEntry)`
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Normalize a Node according to the schema.
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#### `onChange()`
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Called when there is a change in the editor.
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### Core actions
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#### `addMark(key: string, value: any)`
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Add a custom property to the leaf text nodes in the current selection. If the selection is currently collapsed, the marks will be added to the `editor.marks` property instead, and applied when text is inserted next.
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#### `removeMark(key: string)`
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Remove a custom property from the leaf text nodes in the current selection.
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#### `deleteBackward(options?: {unit?: 'character' | 'word' | 'line' | 'block'})`
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Delete content in the editor backward from the current selection.
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#### `deleteForward(options?: {unit?: 'character' | 'word' | 'line' | 'block'})`
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Delete content in the editor forward from the current selection.
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#### `insertFragment(fragment: Node[])`
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Insert a fragment at the current selection. If the selection is currently expanded, delete it first.
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#### `deleteFragment()`
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Delete the content of the current selection.
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#### `insertBreak()`
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Insert a block break at the current selection. If the selection is currently expanded, delete it first.
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#### `insertNode(node: Node)`
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Insert a node at the current selection. If the selection is currently expanded, delete it first.
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#### `insertText(text: string)`
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Insert text at the current selection. If the selection is currently expanded, delete it first.
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#### `apply(operation: Operation)`
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Apply an operation in the editor.
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