* add placeholder plugin in slate-react
* remove renderPlaceholder logic
* extract placeholder into a plugin
* remove other old placeholder-based logic
* update changelogs
* Skip operations on child nodes if !node.nodes.size
Avoid running decoration and text decoration related functions on child nodes that don't exist.
* Uses isLeafBlock
* Restores the original order of statements
#### Is this adding or improving a _feature_ or fixing a _bug_?
Improvement / debt.
#### What's the new behavior?
This pull request removes the `Change` object as we know it, and folds all of its behaviors into the new `Editor` controller instead, simplifying a lot of the confusion around what is a "change vs. editor" and when to use which. It makes the standard API a **lot** nicer to use I think.
---
###### NEW
**The `editor.command` and `editor.query` methods can take functions.** Previously they only accepted a `type` string and would look up the command or query by type. Now, they also accept a custom function. This is helpful for plugin authors, who want to accept a "command option", since it gives users more flexibility to write one-off commands or queries. For example a plugin could be passed either:
```js
Hotkey({
hotkey: 'cmd+b',
command: 'addBoldMark',
})
```
Or a custom command function:
```js
Hotkey({
hotkey: 'cmd+b',
command: editor => editor.addBoldMark().moveToEnd()
})
```
###### BREAKING
**The `Change` object has been removed.** The `Change` object as we know it previously has been removed, and all of its behaviors have been folded into the `Editor` controller. This includes the top-level commands and queries methods, as well as methods like `applyOperation` and `normalize`. _All places that used to receive `change` now receive `editor`, which is API equivalent._
**Changes are now flushed to `onChange` asynchronously.** Previously this was done synchronously, which resulted in some strange race conditions in React environments. Now they will always be flushed asynchronously, just like `setState`.
**The `render*` and `decorate*` middleware signatures have changed!** Previously the `render*` and `decorate*` middleware was passed `(props, next)`. However now, for consistency with the other middleware they are all passed `(props, editor, next)`. This way, all middleware always receive `editor` and `next` as their final two arguments.
**The `normalize*` and `validate*` middleware signatures have changed!** Previously the `normalize*` and `validate*` middleware was passed `(node, next)`. However now, for consistency with the other middleware they are all passed `(node, editor, next)`. This way, all middleware always receive `editor` and `next` as their final two arguments.
**The `editor.event` method has been removed.** Previously this is what you'd use when writing tests to simulate events being fired—which were slightly different to other running other middleware. With the simplification to the editor and to the newly-consistent middleware signatures, you can now use `editor.run` directly to simulate events:
```js
editor.run('onKeyDown', { key: 'Tab', ... })
```
###### DEPRECATED
**The `editor.change` method is deprecated.** With the removal of the `Change` object, there's no need anymore to create the small closures with `editor.change()`. Instead you can directly invoke commands on the editor in series, and all of the changes will be emitted asynchronously on the next tick.
```js
editor
.insertText('word')
.moveFocusForward(10)
.addMark('bold')
```
**The `applyOperations` method is deprecated.** Instead you can loop a set of operations and apply each one using `applyOperation`. This is to reduce the number of methods exposed on the `Editor` to keep it simpler.
**The `change.call` method is deprecated.** Previously this was used to call a one-off function as a change method. Now this behavior is equivalent to calling `editor.command(fn)` instead.
---
Fixes: https://github.com/ianstormtaylor/slate/issues/2334
Fixes: https://github.com/ianstormtaylor/slate/issues/2282
https://github.com/ianstormtaylor/slate/issues/1879
When composition starts and the current selection is not collapsed, the
second composition key-down would drop the text wrapping <spans> which
resulted on crash in content.updateSelection after composition ends
(because it cannot find <span> nodes in DOM). This is a workaround that
erases selection as soon as composition starts and preventing <spans>
to be dropped.
* fix: don't check for adjacent void with modified move
This was causing a problem where when the current text was followed by a void node using a modifier key to move forward would force the selection to creep forward a character at a time.
With this change, now the modifier will move as expected, but will jump over void nodes. This is not ideal, but seems like a behavior that will be slightly better than the current one.
* fix: modified key movement.
Use TextUtils.getWordOffsetForward and TextUtils.getWordOffsetBackward to move around by words.
The idea now is that if you move forward or backward, it is completely controlled by slate instead of trying to rely on a combination of browser behavior and slate trying to stop the browser from doing something wrong. This makes things quite a bit more intuitive in the implementation, and gives us a bit more control.
* tests: a whole bunch of selection movement tests.
* tests: more movement tests.
* fold Stack into Editor
* switch Change objects to be tied to editors, not values
* introduce controller
* add the "commands" concept
* convert history into commands on `value.data`
* add the ability to not normalize on editor creation/setting
* convert schema to a mutable constructor
* add editor.command method
* convert plugin handlers to receive `next`
* switch commands to use the onCommand middleware
* add queries support, convert schema to queries
* split out browser plugin
* remove noop util
* fixes
* fixes
* start fixing tests, refactor hyperscript to be more literal
* fix slate-html-serializer tests
* fix schema tests with hyperscript
* fix text model tests with hyperscript
* fix more tests
* get all tests passing
* fix lint
* undo decorations example update
* update examples
* small changes to the api to make it nicer
* update docs
* update commands/queries plugin logic
* change normalizeNode and validateNode to be middleware
* fix decoration removal
* rename commands tests
* add useful errors to existing APIs
* update changelogs
* cleanup
* fixes
* update docs
* add editor docs