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Add DpiScaler for fixed pixel sizes conversion
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@ -101,6 +101,7 @@ set( libGuiSources
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resolvers/JSResolverHelper.cpp
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resolvers/ScriptEngine.cpp
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utils/DpiScaler.cpp
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utils/ImageRegistry.cpp
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utils/WidgetDragFilter.cpp
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utils/XspfGenerator.cpp
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62
src/libtomahawk/utils/DpiScaler.cpp
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62
src/libtomahawk/utils/DpiScaler.cpp
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@ -0,0 +1,62 @@
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/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2013, Teo Mrnjavac <teo@kde.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DpiScaler.h"
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namespace TomahawkUtils
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{
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DpiScaler::DpiScaler( const QPaintDevice* that )
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: that( that )
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{
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}
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QSize
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DpiScaler::scaled( int w, int h ) const
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{
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float ratioX = that->logicalDpiX() / 100.0;
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float ratioY = that->logicalDpiY() / 100.0;
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return QSize( qRound( w * ratioX ), qRound( h * ratioY ) );
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}
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QSize
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DpiScaler::scaled( const QSize& size ) const
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{
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return scaled( size.width(), size.height() );
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}
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int
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DpiScaler::scaledX( int x ) const
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{
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return scaled( x, 0 ).width();
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}
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int
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DpiScaler::scaledY( int y ) const
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{
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return scaled( 0, y ).height();
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}
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}
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51
src/libtomahawk/utils/DpiScaler.h
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51
src/libtomahawk/utils/DpiScaler.h
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@ -0,0 +1,51 @@
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/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2013, Teo Mrnjavac <teo@kde.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DPISCALER_H
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#define DPISCALER_H
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#include "DllMacro.h"
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#include <QPaintDevice>
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#include <QSize>
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namespace TomahawkUtils
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{
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/**
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* @brief The DpiScaler class provides some convenience methods to recompute fixed pixel sizes
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* into values suitable for different environment DPI settings.
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* Usage:
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* class Foo : public QWidget, private TomahawkUtils::DpiScaler {...};
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*/
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class DLLEXPORT DpiScaler
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{
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public:
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DpiScaler( const QPaintDevice* that );
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QSize scaled( int w, int h ) const;
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QSize scaled( const QSize& size ) const;
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int scaledX( int x ) const;
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int scaledY( int y ) const;
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private:
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const QPaintDevice* that;
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};
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}
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#endif // DPISCALER_H
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