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* Added helpful comment.
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@@ -537,6 +537,8 @@ TrackView::dropEvent( QDropEvent* event )
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}
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}
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else if ( event->source() != this )
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else if ( event->source() != this )
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{
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{
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// This code shouldn't be required when the PlayableModel properly accepts the incoming drop.
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// If we remove it, the queue for some reason doesn't accept the drops yet, though.
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if ( DropJob::acceptsMimeData( event->mimeData() ) )
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if ( DropJob::acceptsMimeData( event->mimeData() ) )
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{
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{
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const QPoint pos = event->pos();
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const QPoint pos = event->pos();
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