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https://github.com/tomahawk-player/tomahawk.git
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Show JavaScript-error-popups for Tomahawk debug builds instead of Qt debug builds
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@@ -38,6 +38,8 @@
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#include "utils/TomahawkUtilsGui.h"
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#include "utils/TomahawkUtilsGui.h"
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#include "utils/Logger.h"
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#include "utils/Logger.h"
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#include "config.h"
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// FIXME: bloody hack, remove this for 0.3
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// FIXME: bloody hack, remove this for 0.3
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// this one adds new functionality to old resolvers
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// this one adds new functionality to old resolvers
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#define RESOLVER_LEGACY_CODE "var resolver = Tomahawk.resolver.instance ? Tomahawk.resolver.instance : TomahawkResolver;"
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#define RESOLVER_LEGACY_CODE "var resolver = Tomahawk.resolver.instance ? Tomahawk.resolver.instance : TomahawkResolver;"
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@@ -212,7 +214,7 @@ void
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ScriptEngine::javaScriptConsoleMessage( const QString& message, int lineNumber, const QString& sourceID )
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ScriptEngine::javaScriptConsoleMessage( const QString& message, int lineNumber, const QString& sourceID )
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{
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{
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tLog() << "JAVASCRIPT:" << m_scriptPath << message << lineNumber << sourceID;
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tLog() << "JAVASCRIPT:" << m_scriptPath << message << lineNumber << sourceID;
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#ifndef QT_NO_DEBUG
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#ifndef DEBUG_BUILD
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QMessageBox::critical( 0, "Script Resolver Error", QString( "%1 %2 %3 %4" ).arg( m_scriptPath ).arg( message ).arg( lineNumber ).arg( sourceID ) );
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QMessageBox::critical( 0, "Script Resolver Error", QString( "%1 %2 %3 %4" ).arg( m_scriptPath ).arg( message ).arg( lineNumber ).arg( sourceID ) );
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#endif
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#endif
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}
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}
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