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Try a lighter drop shadow
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@@ -597,7 +597,7 @@ addDropShadow( const QPixmap& source, const QSize& targetSize )
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{
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{
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const QPoint offset( 2, 4 );
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const QPoint offset( 2, 4 );
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const int radius = 4;
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const int radius = 4;
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const QColor shadowColor( 63, 63, 63, 120 );
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const QColor shadowColor( 100, 100, 100, 100 );
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// If there is no targetSize, then return a larger pixmap with the shadow added on
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// If there is no targetSize, then return a larger pixmap with the shadow added on
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// otherwise, return a bounded pixmap and shrink the source
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// otherwise, return a bounded pixmap and shrink the source
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