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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-08-17 19:37:09 +02:00

Code now should fit Tomahawk's standard

This commit is contained in:
dridri
2013-07-10 01:53:54 +00:00
committed by Uwe L. Korn
parent db7b2a310f
commit 3fd8939297
2 changed files with 13 additions and 13 deletions

View File

@@ -1388,13 +1388,13 @@ AudioEngine::initEqualizer()
{
Q_D( AudioEngine );
QList<Phonon::EffectDescription> effectDescriptions = Phonon::BackendCapabilities::availableAudioEffects();
foreach(Phonon::EffectDescription effectDesc, effectDescriptions)
QList< Phonon::EffectDescription > effectDescriptions = Phonon::BackendCapabilities::availableAudioEffects();
foreach ( Phonon::EffectDescription effectDesc, effectDescriptions )
{
if(effectDesc.name().toLower().contains("eq"))
if ( effectDesc.name().toLower().contains( "eq" ) )
{
d->audioEffect = new Phonon::Effect(effectDesc);
d->audioPath.insertEffect(d->audioEffect);
d->audioEffect = new Phonon::Effect( effectDesc );
d->audioPath.insertEffect( d->audioEffect );
break;
}
}
@@ -1406,9 +1406,9 @@ AudioEngine::equalizerBandCount()
{
Q_D( AudioEngine );
if (d->audioEffect)
if ( d->audioEffect )
{
QList<Phonon::EffectParameter> params = d->audioEffect->parameters();
QList< Phonon::EffectParameter > params = d->audioEffect->parameters();
return params.size();
}
@@ -1417,16 +1417,16 @@ AudioEngine::equalizerBandCount()
bool
AudioEngine::setEqualizerBand(int band, int value)
AudioEngine::setEqualizerBand( int band, int value )
{
Q_D( AudioEngine );
if (d->audioEffect)
if ( d->audioEffect )
{
QList<Phonon::EffectParameter> params = d->audioEffect->parameters();
if (band < params.size())
QList< Phonon::EffectParameter > params = d->audioEffect->parameters();
if ( band < params.size() )
{
d->audioEffect->setParameterValue(params.at(band), value);
d->audioEffect->setParameterValue( params.at(band), value );
return true;
}
}

View File

@@ -110,7 +110,7 @@ public:
qint64 currentTrackTotalTime() const;
int equalizerBandCount();
bool setEqualizerBand(int band, int value);
bool setEqualizerBand( int band, int value );
public slots:
void playPause();