mirror of
https://github.com/tomahawk-player/tomahawk.git
synced 2025-08-18 11:51:44 +02:00
Code now should fit Tomahawk's standard
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@@ -1388,13 +1388,13 @@ AudioEngine::initEqualizer()
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{
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{
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Q_D( AudioEngine );
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Q_D( AudioEngine );
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QList<Phonon::EffectDescription> effectDescriptions = Phonon::BackendCapabilities::availableAudioEffects();
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QList< Phonon::EffectDescription > effectDescriptions = Phonon::BackendCapabilities::availableAudioEffects();
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foreach(Phonon::EffectDescription effectDesc, effectDescriptions)
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foreach ( Phonon::EffectDescription effectDesc, effectDescriptions )
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{
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{
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if(effectDesc.name().toLower().contains("eq"))
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if ( effectDesc.name().toLower().contains( "eq" ) )
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{
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{
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d->audioEffect = new Phonon::Effect(effectDesc);
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d->audioEffect = new Phonon::Effect( effectDesc );
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d->audioPath.insertEffect(d->audioEffect);
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d->audioPath.insertEffect( d->audioEffect );
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break;
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break;
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}
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}
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}
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}
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@@ -1406,9 +1406,9 @@ AudioEngine::equalizerBandCount()
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{
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{
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Q_D( AudioEngine );
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Q_D( AudioEngine );
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if (d->audioEffect)
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if ( d->audioEffect )
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{
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{
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QList<Phonon::EffectParameter> params = d->audioEffect->parameters();
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QList< Phonon::EffectParameter > params = d->audioEffect->parameters();
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return params.size();
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return params.size();
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}
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}
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@@ -1417,16 +1417,16 @@ AudioEngine::equalizerBandCount()
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bool
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bool
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AudioEngine::setEqualizerBand(int band, int value)
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AudioEngine::setEqualizerBand( int band, int value )
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{
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{
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Q_D( AudioEngine );
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Q_D( AudioEngine );
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if (d->audioEffect)
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if ( d->audioEffect )
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{
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{
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QList<Phonon::EffectParameter> params = d->audioEffect->parameters();
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QList< Phonon::EffectParameter > params = d->audioEffect->parameters();
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if (band < params.size())
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if ( band < params.size() )
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{
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{
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d->audioEffect->setParameterValue(params.at(band), value);
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d->audioEffect->setParameterValue( params.at(band), value );
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return true;
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return true;
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}
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}
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}
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}
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@@ -110,7 +110,7 @@ public:
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qint64 currentTrackTotalTime() const;
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qint64 currentTrackTotalTime() const;
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int equalizerBandCount();
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int equalizerBandCount();
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bool setEqualizerBand(int band, int value);
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bool setEqualizerBand( int band, int value );
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public slots:
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public slots:
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void playPause();
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void playPause();
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