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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-08-13 09:34:53 +02:00

* Removed obsolete AnimationHelper.

This commit is contained in:
Christian Muehlhaeuser
2014-08-31 21:38:51 +02:00
parent 25bb3dac8d
commit 4c8d451400
3 changed files with 0 additions and 243 deletions

View File

@@ -41,7 +41,6 @@ SET( tomahawkSourcesGui ${tomahawkSourcesGui}
sourcetree/SourcesProxyModel.cpp
sourcetree/SourceTreeView.cpp
sourcetree/SourceDelegate.cpp
sourcetree/AnimationHelper.cpp
sourcetree/items/ScriptCollectionItem.cpp
sourcetree/items/SourceTreeItem.cpp
sourcetree/items/SourceItem.cpp

View File

@@ -1,166 +0,0 @@
/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
*
* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
* Copyright 2011, Michael Zanetti <mzanetti@kde.org>
*
* Tomahawk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tomahawk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AnimationHelper.h"
#include <QDebug>
AnimationHelper::AnimationHelper( const QModelIndex& index, QObject *parent )
:QObject( parent )
, m_index( index )
, m_fullyExpanded( false )
, m_expandAnimation( 0 )
{
m_expandTimer.setSingleShot( true );
m_expandTimer.setInterval( 1000 );
connect( &m_expandTimer, SIGNAL( timeout() ), SLOT( expandTimeout() ) );
m_collapseTimer.setSingleShot( true );
m_collapseTimer.setInterval( 0 );
connect( &m_collapseTimer, SIGNAL( timeout() ), SLOT( collapseTimeout() ) );
}
bool
AnimationHelper::initialized() const
{
return m_expandAnimation != 0;
}
void
AnimationHelper::initialize( const QSize& startValue, const QSize& endValue, int duration )
{
m_size = startValue;
m_targetSize = endValue;
m_startSize = startValue;
m_expandAnimation = new QPropertyAnimation( this, "size", this );
m_expandAnimation->setStartValue( startValue );
m_expandAnimation->setEndValue( endValue );
m_expandAnimation->setDuration( duration );
m_expandAnimation->setEasingCurve( QEasingCurve::OutExpo );
qDebug() << "starting animation" << startValue << endValue << duration;
connect( m_expandAnimation, SIGNAL( finished() ), SLOT( expandAnimationFinished() ) );
m_collapseAnimation= new QPropertyAnimation( this, "size", this );
m_collapseAnimation->setStartValue( endValue );
m_collapseAnimation->setEndValue( startValue );
m_collapseAnimation->setDuration( duration );
m_collapseAnimation->setEasingCurve( QEasingCurve::InExpo );
connect( m_collapseAnimation, SIGNAL( finished() ), SLOT( collapseAnimationFinished() ) );
}
void
AnimationHelper::setSize( const QSize& size )
{
m_size = size;
emit sizeChanged();
//qDebug() << "animaton setting size to" << size;
}
void
AnimationHelper::expand()
{
m_collapseTimer.stop();
m_expandTimer.start();
}
void
AnimationHelper::collapse( bool immediately )
{
if ( m_expandTimer.isActive() )
{
m_expandTimer.stop();
emit finished( m_index );
return;
}
if ( immediately )
{
m_fullyExpanded = false;
m_collapseAnimation->start();
}
else
m_collapseTimer.start();
}
bool
AnimationHelper::partlyExpanded()
{
return m_size != m_startSize;
// return m_fullyExpanded
// || ( m_expandAnimation->state() == QPropertyAnimation::Running && m_expandAnimation->currentTime() > 250 )
// || ( m_collapseAnimation->state() == QPropertyAnimation::Running && m_collapseAnimation->currentTime() < 100 );
}
bool
AnimationHelper::fullyExpanded()
{
return m_fullyExpanded;
}
void
AnimationHelper::expandTimeout()
{
m_expandAnimation->start();
}
void
AnimationHelper::collapseTimeout()
{
m_fullyExpanded = false;
m_collapseAnimation->start();
}
void
AnimationHelper::expandAnimationFinished()
{
m_fullyExpanded = true;
}
void
AnimationHelper::collapseAnimationFinished()
{
emit finished( m_index );
}
QSize
AnimationHelper::originalSize() const
{
return m_startSize;
}
QSize
AnimationHelper::size() const
{
return m_size;
}

View File

@@ -1,76 +0,0 @@
/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
*
* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
* Copyright 2011, Michael Zanetti <mzanetti@kde.org>
*
* Tomahawk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tomahawk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATIONHELPER_H
#define ANIMATIONHELPER_H
#include <QObject>
#include <QModelIndex>
#include <QSize>
#include <QTimer>
#include <QPropertyAnimation>
class AnimationHelper: public QObject
{
Q_OBJECT
Q_PROPERTY( QSize size READ size WRITE setSize NOTIFY sizeChanged )
public:
AnimationHelper( const QModelIndex& index, QObject *parent = 0 );
QSize originalSize() const;
QSize size() const;
bool initialized() const;
void initialize( const QSize& startValue, const QSize& endValue, int duration );
void setSize( const QSize& size );
void expand();
void collapse( bool immediately = false );
bool partlyExpanded();
bool fullyExpanded();
signals:
void sizeChanged();
void finished( const QModelIndex& index);
private slots:
void expandTimeout();
void collapseTimeout();
void expandAnimationFinished();
void collapseAnimationFinished();
private:
QModelIndex m_index;
QSize m_size;
QSize m_targetSize;
QSize m_startSize;
QTimer m_expandTimer;
QTimer m_collapseTimer;
bool m_fullyExpanded;
QPropertyAnimation *m_expandAnimation;
QPropertyAnimation *m_collapseAnimation;
};
#endif // ANIMATIONHELPER_H