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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-08-21 13:21:52 +02:00

* Style cleanup for AnimationHelper.

This commit is contained in:
Christian Muehlhaeuser
2012-11-14 02:39:59 +01:00
parent 65dbe8b268
commit 6ca7394c78

View File

@@ -36,12 +36,16 @@ AnimationHelper::AnimationHelper( const QModelIndex& index, QObject *parent )
connect( &m_collapseTimer, SIGNAL( timeout() ), SLOT(collapseTimeout() ) );
}
bool AnimationHelper::initialized() const
bool
AnimationHelper::initialized() const
{
return m_expandAnimation != 0;
}
void AnimationHelper::initialize( const QSize& startValue, const QSize& endValue, int duration )
void
AnimationHelper::initialize( const QSize& startValue, const QSize& endValue, int duration )
{
m_size = startValue;
m_targetSize = endValue;
@@ -64,20 +68,26 @@ void AnimationHelper::initialize( const QSize& startValue, const QSize& endValue
}
void AnimationHelper::setSize( const QSize& size )
void
AnimationHelper::setSize( const QSize& size )
{
m_size = size;
emit sizeChanged();
//qDebug() << "animaton setting size to" << size;
}
void AnimationHelper::expand()
void
AnimationHelper::expand()
{
m_collapseTimer.stop();
m_expandTimer.start();
}
void AnimationHelper::collapse( bool immediately )
void
AnimationHelper::collapse( bool immediately )
{
if ( m_expandTimer.isActive() )
{
@@ -95,7 +105,9 @@ void AnimationHelper::collapse( bool immediately )
m_collapseTimer.start();
}
bool AnimationHelper::partlyExpanded()
bool
AnimationHelper::partlyExpanded()
{
return m_size != m_startSize;
// return m_fullyExpanded
@@ -103,28 +115,38 @@ bool AnimationHelper::partlyExpanded()
// || ( m_collapseAnimation->state() == QPropertyAnimation::Running && m_collapseAnimation->currentTime() < 100 );
}
bool AnimationHelper::fullyExpanded()
bool
AnimationHelper::fullyExpanded()
{
return m_fullyExpanded;
}
void AnimationHelper::expandTimeout()
void
AnimationHelper::expandTimeout()
{
m_expandAnimation->start();
}
void AnimationHelper::collapseTimeout()
void
AnimationHelper::collapseTimeout()
{
m_fullyExpanded = false;
m_collapseAnimation->start();
}
void AnimationHelper::expandAnimationFinished()
void
AnimationHelper::expandAnimationFinished()
{
m_fullyExpanded = true;
}
void AnimationHelper::collapseAnimationFinished()
void
AnimationHelper::collapseAnimationFinished()
{
emit finished( m_index );
}