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https://github.com/tomahawk-player/tomahawk.git
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Add the SPMediaKeyTap thirdparty lib.
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128
thirdparty/SPMediaKeyTap/SPInvocationGrabbing/NSObject+SPInvocationGrabbing.m
vendored
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128
thirdparty/SPMediaKeyTap/SPInvocationGrabbing/NSObject+SPInvocationGrabbing.m
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#import "NSObject+SPInvocationGrabbing.h"
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#import <execinfo.h>
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#pragma mark Invocation grabbing
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@interface SPInvocationGrabber ()
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@property (readwrite, retain, nonatomic) id object;
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@property (readwrite, retain, nonatomic) NSInvocation *invocation;
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@end
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@implementation SPInvocationGrabber
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- (id)initWithObject:(id)obj;
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{
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return [self initWithObject:obj stacktraceSaving:YES];
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}
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-(id)initWithObject:(id)obj stacktraceSaving:(BOOL)saveStack;
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{
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self.object = obj;
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if(saveStack)
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[self saveBacktrace];
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return self;
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}
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-(void)dealloc;
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{
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free(frameStrings);
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self.object = nil;
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self.invocation = nil;
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[super dealloc];
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}
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@synthesize invocation = _invocation, object = _object;
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@synthesize backgroundAfterForward, onMainAfterForward, waitUntilDone;
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- (void)runInBackground;
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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@try {
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[self invoke];
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}
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@finally {
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[pool drain];
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}
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}
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- (void)forwardInvocation:(NSInvocation *)anInvocation {
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[anInvocation retainArguments];
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anInvocation.target = _object;
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self.invocation = anInvocation;
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if(backgroundAfterForward)
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[NSThread detachNewThreadSelector:@selector(runInBackground) toTarget:self withObject:nil];
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else if(onMainAfterForward)
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[self performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:waitUntilDone];
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}
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- (NSMethodSignature *)methodSignatureForSelector:(SEL)inSelector {
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NSMethodSignature *signature = [super methodSignatureForSelector:inSelector];
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if (signature == NULL)
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signature = [_object methodSignatureForSelector:inSelector];
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return signature;
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}
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- (void)invoke;
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{
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@try {
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[_invocation invoke];
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}
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@catch (NSException * e) {
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NSLog(@"SPInvocationGrabber's target raised %@:\n\t%@\nInvocation was originally scheduled at:", e.name, e);
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[self printBacktrace];
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printf("\n");
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[e raise];
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}
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self.invocation = nil;
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self.object = nil;
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}
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-(void)saveBacktrace;
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{
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void *backtraceFrames[128];
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frameCount = backtrace(&backtraceFrames[0], 128);
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frameStrings = backtrace_symbols(&backtraceFrames[0], frameCount);
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}
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-(void)printBacktrace;
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{
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int x;
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for(x = 3; x < frameCount; x++) {
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if(frameStrings[x] == NULL) { break; }
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printf("%s\n", frameStrings[x]);
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}
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}
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@end
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@implementation NSObject (SPInvocationGrabbing)
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-(id)grab;
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{
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return [[[SPInvocationGrabber alloc] initWithObject:self] autorelease];
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}
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-(id)invokeAfter:(NSTimeInterval)delta;
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{
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id grabber = [self grab];
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[NSTimer scheduledTimerWithTimeInterval:delta target:grabber selector:@selector(invoke) userInfo:nil repeats:NO];
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return grabber;
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}
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- (id)nextRunloop;
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{
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return [self invokeAfter:0];
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}
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-(id)inBackground;
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{
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SPInvocationGrabber *grabber = [self grab];
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grabber.backgroundAfterForward = YES;
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return grabber;
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}
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-(id)onMainAsync:(BOOL)async;
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{
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SPInvocationGrabber *grabber = [self grab];
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grabber.onMainAfterForward = YES;
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grabber.waitUntilDone = !async;
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return grabber;
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}
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@end
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