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https://github.com/tomahawk-player/tomahawk.git
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Get rid of our own DEBUG_BUILD switch, we can safely rely on QT_DEBUG/QT_NO_DEBUG
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7a25b55220
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@ -61,7 +61,7 @@ void
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ScriptEngine::javaScriptConsoleMessage( const QString& message, int lineNumber, const QString& sourceID )
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{
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tLog() << "JAVASCRIPT:" << m_scriptPath << message << lineNumber << sourceID;
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#ifndef DEBUG_BUILD
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#ifdef QT_DEBUG
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JobStatusView::instance()->model()->addJob( new ErrorStatusMessage( tr( "Script Resolver Error: %1 %2 %3 %4" ).arg( m_scriptPath ).arg( message ).arg( lineNumber ).arg( sourceID ) ) );
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#endif
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}
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@ -8,7 +8,6 @@ include( AddAppIconMacro )
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# SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" )
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IF( NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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MESSAGE( "Building in debug mode, enabling all debug updates" )
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SET( DEBUG_BUILD ON )
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ENDIF()
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# build plugins
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@ -1,8 +1,6 @@
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#ifndef CONFIG_H_IN
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#define CONFIG_H_IN
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#cmakedefine DEBUG_BUILD
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#define CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}"
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#define CMAKE_INSTALL_FULL_LIBEXECDIR "${CMAKE_INSTALL_FULL_LIBEXECDIR}"
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@ -1194,7 +1194,7 @@ TomahawkWindow::showAboutTomahawk()
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{
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QString head, desc;
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#ifdef DEBUG_BUILD
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#ifdef QT_DEBUG
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head = tr( "<h2><b>Tomahawk %1<br/>(%2)</h2>" )
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.arg( TomahawkUtils::appFriendlyVersion() )
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.arg( qApp->applicationVersion() );
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