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synced 2025-07-31 19:30:21 +02:00
* Fixed typos.
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@@ -589,10 +589,10 @@ PlayableModel::insertInternal( const QList< T >& items, int row, const QList< To
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{
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{
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plitem = new PlayableItem( item, m_rootItem, row + i );
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plitem = new PlayableItem( item, m_rootItem, row + i );
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plitem->index = createIndex( row + i, 0, plitem );
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plitem->index = createIndex( row + i, 0, plitem );
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if ( item->query() )
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if ( plitem->query() )
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{
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{
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connect( item->query().data(), SIGNAL( playableStateChanged( bool ) ), SLOT( onQueryBecamePlayable( bool ) ), Qt::UniqueConnection );
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connect( plitem->query().data(), SIGNAL( playableStateChanged( bool ) ), SLOT( onQueryBecamePlayable( bool ) ), Qt::UniqueConnection );
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connect( item->query().data(), SIGNAL( resolvingFinished( bool ) ), SLOT( onQueryResolved( bool ) ), Qt::UniqueConnection );
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connect( plitem->query().data(), SIGNAL( resolvingFinished( bool ) ), SLOT( onQueryResolved( bool ) ), Qt::UniqueConnection );
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}
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}
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if ( logs.count() > i )
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if ( logs.count() > i )
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