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* Update internal loved state sooner to make the UI feel more responsive.
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@@ -342,6 +342,9 @@ TrackData::loved()
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void
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void
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TrackData::setLoved( bool loved )
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TrackData::setLoved( bool loved )
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{
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{
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m_currentSocialActions[ "Love" ] = loved;
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emit socialActionsLoaded();
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DatabaseCommand_SocialAction* cmd = new DatabaseCommand_SocialAction( m_ownRef.toStrongRef(), QString( "Love" ), loved ? QString( "true" ) : QString( "false" ) );
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DatabaseCommand_SocialAction* cmd = new DatabaseCommand_SocialAction( m_ownRef.toStrongRef(), QString( "Love" ), loved ? QString( "true" ) : QString( "false" ) );
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Database::instance()->enqueue( Tomahawk::dbcmd_ptr( cmd ) );
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Database::instance()->enqueue( Tomahawk::dbcmd_ptr( cmd ) );
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}
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}
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