mirror of
https://github.com/tomahawk-player/tomahawk.git
synced 2025-03-19 15:29:42 +01:00
Split Resolver classes into separate files
This commit is contained in:
parent
09087e2a8e
commit
cfce10fbec
@ -272,6 +272,7 @@ set( libSources
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collection.cpp
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playlist.cpp
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resolver.cpp
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ExternalResolver.cpp
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query.cpp
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result.cpp
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source.cpp
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@ -393,6 +394,7 @@ set( libHeaders
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collection.h
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query.h
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resolver.h
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ExternalResolver.h
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result.h
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source.h
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sourceplaylistinterface.h
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@ -647,8 +649,9 @@ TARGET_LINK_LIBRARIES( tomahawklib
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${TAGLIB_LIBRARIES}
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${CLUCENE_LIBRARIES}
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${LIBECHONEST_LIBRARY}
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${QT_QTSQL_LIBRARY}
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${QT_QTUITOOLS_LIBRARY}
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${QT_LIBRARIES}
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${QT_QTGUI_LIBRARY}
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${OS_SPECIFIC_LINK_LIBRARIES}
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${CMAKE_THREAD_LIBS_INIT}
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${LINK_LIBRARIES}
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128
src/libtomahawk/ExternalResolver.cpp
Normal file
128
src/libtomahawk/ExternalResolver.cpp
Normal file
@ -0,0 +1,128 @@
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/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ExternalResolver.h"
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#include <QMetaProperty>
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#include <QBuffer>
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#include <QDir>
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#include "utils/logger.h"
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#ifndef ENABLE_HEADLESS
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#include <QIcon>
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#include <QWidget>
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#endif
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#include <QUiLoader>
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Tomahawk::ExternalResolver::ErrorState
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Tomahawk::ExternalResolver::error() const
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{
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return NoError;
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}
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#ifndef ENABLE_HEADLESS
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QVariant
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Tomahawk::ExternalResolver::configMsgFromWidget( QWidget* w )
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{
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if( !w )
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return QVariant();
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// generate a qvariantmap of all the widgets in the hierarchy, and for each one include the list of properties and values
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QVariantMap widgetMap;
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addChildProperties( w, widgetMap );
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// qDebug() << "Generated widget variant:" << widgetMap;
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return widgetMap;
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}
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#endif
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void
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Tomahawk::ExternalResolver::addChildProperties( QObject* widget, QVariantMap& m )
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{
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// recursively add all properties of this widget to the map, then repeat on all children.
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// bare QWidgets are boring---so skip them! They have no input that the user can set.
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if( !widget || !widget->isWidgetType() )
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return;
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if( qstrcmp( widget->metaObject()->className(), "QWidget" ) != 0 )
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{
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// qDebug() << "Adding properties for this:" << widget->metaObject()->className();
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// add this widget's properties
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QVariantMap props;
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for( int i = 0; i < widget->metaObject()->propertyCount(); i++ )
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{
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QString prop = widget->metaObject()->property( i ).name();
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QVariant val = widget->property( prop.toLatin1() );
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// clean up for QJson....
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if( val.canConvert< QPixmap >() || val.canConvert< QImage >() || val.canConvert< QIcon >() )
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continue;
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props[ prop ] = val.toString();
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// qDebug() << QString( "%1: %2" ).arg( prop ).arg( props[ prop ].toString() );
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}
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m[ widget->objectName() ] = props;
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}
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// and recurse
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foreach( QObject* child, widget->children() )
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addChildProperties( child, m );
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}
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QWidget*
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Tomahawk::ExternalResolver::widgetFromData( QByteArray& data, QWidget* parent )
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{
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if( data.isEmpty() )
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return 0;
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QUiLoader l;
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QBuffer b( &data );
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QWidget* w = l.load( &b, parent );
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return w;
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}
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QByteArray
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Tomahawk::ExternalResolver::fixDataImagePaths( const QByteArray& data, bool compressed, const QVariantMap& images )
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{
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// with a list of images and image data, write each to a temp file, replace the path in the .ui file with the temp file path
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QString uiFile = QString::fromUtf8( data );
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foreach( const QString& filename, images.keys() )
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{
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if( !uiFile.contains( filename ) ) // make sure the image is used
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continue;
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QString fullPath = QDir::tempPath() + "/" + filename;
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QFile imgF( fullPath );
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if( !imgF.open( QIODevice::WriteOnly ) )
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{
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qWarning() << "Failed to write to temporary image in UI file:" << filename << fullPath;
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continue;
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}
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QByteArray data = images[ filename ].toByteArray();
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// qDebug() << "expanding data:" << data << compressed;
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data = compressed ? qUncompress( QByteArray::fromBase64( data ) ) : QByteArray::fromBase64( data );
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imgF.write( data );
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imgF.close();
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// replace the path to the image with the real path
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uiFile.replace( filename, fullPath );
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}
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return uiFile.toUtf8();
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}
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85
src/libtomahawk/ExternalResolver.h
Normal file
85
src/libtomahawk/ExternalResolver.h
Normal file
@ -0,0 +1,85 @@
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/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EXTERNALRESOLVER_H
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#define EXTERNALRESOLVER_H
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#include "query.h"
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#include "dllmacro.h"
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#include "resolver.h"
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#include <QObject>
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class QWidget;
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namespace Tomahawk
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{
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/**
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* Generic resolver object, used to manage a resolver that Tomahawk knows about
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*
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* You *must* start() a resolver after creating an ExternalResolver in order to use it,
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* otherwise it will not do anything.
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*/
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class DLLEXPORT ExternalResolver : public Resolver
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{
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Q_OBJECT
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public:
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enum ErrorState {
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NoError,
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FileNotFound,
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FailedToLoad
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};
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ExternalResolver( const QString& filePath ) { m_filePath = filePath; }
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virtual QString filePath() const { return m_filePath; }
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virtual QWidget* configUI() const = 0;
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virtual void saveConfig() = 0;
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virtual void reload() {} // Reloads from file (especially useful to check if file now exists)
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virtual ErrorState error() const;
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virtual bool running() const = 0;
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public slots:
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virtual void start() = 0;
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virtual void stop() = 0;
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signals:
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void changed(); // if config widget was added/removed
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protected:
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QWidget* widgetFromData( QByteArray& data, QWidget* parent = 0 );
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QVariant configMsgFromWidget( QWidget* w );
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QByteArray fixDataImagePaths( const QByteArray& data, bool compressed, const QVariantMap& images );
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void setFilePath( const QString& path ) { m_filePath = path; }
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private:
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void addChildProperties( QObject* parent, QVariantMap& m );
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QString m_filePath;
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};
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}; //ns
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#endif // EXTERNALRESOLVER_H
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@ -22,6 +22,7 @@
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#include "functimeout.h"
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#include "database/database.h"
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#include "ExternalResolver.h"
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#include "resolvers/scriptresolver.h"
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#include "resolvers/qtscriptresolver.h"
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@ -1,128 +0,0 @@
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/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "resolver.h"
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#include <QMetaProperty>
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#include <QBuffer>
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#include <QDir>
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#include "utils/logger.h"
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#ifndef ENABLE_HEADLESS
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#include <QIcon>
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#include <QWidget>
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#endif
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#include <QUiLoader>
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Tomahawk::ExternalResolver::ErrorState
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Tomahawk::ExternalResolver::error() const
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{
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return NoError;
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}
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#ifndef ENABLE_HEADLESS
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QVariant
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Tomahawk::ExternalResolver::configMsgFromWidget( QWidget* w )
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{
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if( !w )
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return QVariant();
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// generate a qvariantmap of all the widgets in the hierarchy, and for each one include the list of properties and values
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QVariantMap widgetMap;
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addChildProperties( w, widgetMap );
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// qDebug() << "Generated widget variant:" << widgetMap;
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return widgetMap;
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}
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#endif
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void
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Tomahawk::ExternalResolver::addChildProperties( QObject* widget, QVariantMap& m )
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{
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// recursively add all properties of this widget to the map, then repeat on all children.
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// bare QWidgets are boring---so skip them! They have no input that the user can set.
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if( !widget || !widget->isWidgetType() )
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return;
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if( qstrcmp( widget->metaObject()->className(), "QWidget" ) != 0 )
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{
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// qDebug() << "Adding properties for this:" << widget->metaObject()->className();
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// add this widget's properties
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QVariantMap props;
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for( int i = 0; i < widget->metaObject()->propertyCount(); i++ )
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{
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QString prop = widget->metaObject()->property( i ).name();
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QVariant val = widget->property( prop.toLatin1() );
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// clean up for QJson....
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if( val.canConvert< QPixmap >() || val.canConvert< QImage >() || val.canConvert< QIcon >() )
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continue;
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props[ prop ] = val.toString();
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// qDebug() << QString( "%1: %2" ).arg( prop ).arg( props[ prop ].toString() );
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}
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m[ widget->objectName() ] = props;
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}
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// and recurse
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foreach( QObject* child, widget->children() )
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addChildProperties( child, m );
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}
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QWidget*
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Tomahawk::ExternalResolver::widgetFromData( QByteArray& data, QWidget* parent )
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{
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if( data.isEmpty() )
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return 0;
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QUiLoader l;
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QBuffer b( &data );
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QWidget* w = l.load( &b, parent );
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return w;
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}
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QByteArray
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Tomahawk::ExternalResolver::fixDataImagePaths( const QByteArray& data, bool compressed, const QVariantMap& images )
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{
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// with a list of images and image data, write each to a temp file, replace the path in the .ui file with the temp file path
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QString uiFile = QString::fromUtf8( data );
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foreach( const QString& filename, images.keys() )
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{
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if( !uiFile.contains( filename ) ) // make sure the image is used
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continue;
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QString fullPath = QDir::tempPath() + "/" + filename;
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QFile imgF( fullPath );
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if( !imgF.open( QIODevice::WriteOnly ) )
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{
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qWarning() << "Failed to write to temporary image in UI file:" << filename << fullPath;
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continue;
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}
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QByteArray data = images[ filename ].toByteArray();
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// qDebug() << "expanding data:" << data << compressed;
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data = compressed ? qUncompress( QByteArray::fromBase64( data ) ) : QByteArray::fromBase64( data );
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imgF.write( data );
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imgF.close();
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// replace the path to the image with the real path
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uiFile.replace( filename, fullPath );
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}
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return uiFile.toUtf8();
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}
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@ -34,8 +34,6 @@
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*/
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class QWidget;
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namespace Tomahawk
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{
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@ -54,54 +52,6 @@ public slots:
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virtual void resolve( const Tomahawk::query_ptr& query ) = 0;
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};
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/**
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* Generic resolver object, used to manage a resolver that Tomahawk knows about
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*
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* You *must* start() a resolver after creating an ExternalResolver in order to use it,
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* otherwise it will not do anything.
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*/
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class DLLEXPORT ExternalResolver : public Resolver
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{
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Q_OBJECT
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public:
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enum ErrorState {
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NoError,
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FileNotFound,
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FailedToLoad
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};
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ExternalResolver( const QString& filePath ) { m_filePath = filePath; }
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virtual QString filePath() const { return m_filePath; }
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virtual QWidget* configUI() const = 0;
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virtual void saveConfig() = 0;
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virtual void reload() {} // Reloads from file (especially useful to check if file now exists)
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virtual ErrorState error() const;
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virtual bool running() const = 0;
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public slots:
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virtual void start() = 0;
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virtual void stop() = 0;
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signals:
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void changed(); // if config widget was added/removed
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protected:
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QWidget* widgetFromData( QByteArray& data, QWidget* parent = 0 );
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QVariant configMsgFromWidget( QWidget* w );
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QByteArray fixDataImagePaths( const QByteArray& data, bool compressed, const QVariantMap& images );
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void setFilePath( const QString& path ) { m_filePath = path; }
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private:
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void addChildProperties( QObject* parent, QVariantMap& m );
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QString m_filePath;
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};
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}; //ns
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#endif // RESOLVER_H
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