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https://github.com/tomahawk-player/tomahawk.git
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* Updated breakpad to latest version.
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@@ -208,7 +208,10 @@ class DIEHandler {
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uint64 len) { }
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virtual void ProcessAttributeString(enum DwarfAttribute attr,
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enum DwarfForm form,
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const string& data) { }
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const std::string& data) { }
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virtual void ProcessAttributeSignature(enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 signture) { }
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// Once we have reported all the DIE's attributes' values, we call
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// this member function. If it returns false, we skip all the DIE's
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@@ -313,7 +316,11 @@ class DIEDispatcher: public Dwarf2Handler {
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void ProcessAttributeString(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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const string &data);
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const std::string &data);
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void ProcessAttributeSignature(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 signature);
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void EndDIE(uint64 offset);
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private:
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@@ -347,7 +354,7 @@ class DIEDispatcher: public Dwarf2Handler {
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// - When we decide to ignore a subtree, we only push an entry on
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// the stack for the root of the tree being ignored, rather than
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// pushing lots of stack entries with handler_ set to NULL.
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stack<HandlerStack> die_handlers_;
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std::stack<HandlerStack> die_handlers_;
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// The root handler. We don't push it on die_handlers_ until we
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// actually get the StartDIE call for the root.
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