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https://github.com/tomahawk-player/tomahawk.git
synced 2025-03-23 01:09:42 +01:00
rename slots & signals, disable Stop After Current Track in systray if track is stopped
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@ -74,12 +74,11 @@ TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
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m_contextMenu->addAction( ac->getAction( "quit" ) );
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connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
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connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( enablePause() ) );
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connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( stopContinueAfterTrackStatusChanged()) );
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connect( AudioEngine::instance(), SIGNAL( resumed() ), this, SLOT( enablePause() ) );
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connect( AudioEngine::instance(), SIGNAL( stopped() ), this, SLOT( enablePlay() ) );
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connect( AudioEngine::instance(), SIGNAL( paused() ), this, SLOT( enablePlay() ) );
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connect( AudioEngine::instance(), SIGNAL( stopContinueAfterTrack() ) , this, SLOT( stopContinueAfterTrackStatusChanged() ) );
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connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) );
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connect( AudioEngine::instance(), SIGNAL( resumed() ), this, SLOT( onResume() ) );
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connect( AudioEngine::instance(), SIGNAL( stopped() ), this, SLOT( onStop() ) );
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connect( AudioEngine::instance(), SIGNAL( paused() ), this, SLOT( onPause() ) );
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connect( AudioEngine::instance(), SIGNAL( stopAfterTrack_changed() ) , this, SLOT( stopContinueAfterTrack_StatusChanged() ) );
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connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
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connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );
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@ -223,21 +222,38 @@ TomahawkTrayIcon::onActivated( QSystemTrayIcon::ActivationReason reason )
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void
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TomahawkTrayIcon::enablePlay()
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TomahawkTrayIcon::onPause()
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{
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ActionCollection::instance()->getAction( "playPause" )->setText( tr( "Play" ) );
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}
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void
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TomahawkTrayIcon::enablePause()
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TomahawkTrayIcon::onPlay()
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{
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m_stopContinueAfterTrackAction->setEnabled( true );
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onResume();
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stopContinueAfterTrack_StatusChanged();
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}
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void
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TomahawkTrayIcon::onStop()
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{
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m_stopContinueAfterTrackAction->setEnabled( false );
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onPause();
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}
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void
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TomahawkTrayIcon::onResume()
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{
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ActionCollection::instance()->getAction( "playPause" )->setText( tr( "Pause" ) );
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}
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void
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TomahawkTrayIcon::stopContinueAfterTrackStatusChanged()
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TomahawkTrayIcon::stopContinueAfterTrack_StatusChanged()
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{
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if ( !AudioEngine::instance()->currentTrack().isNull() )
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{
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@ -44,10 +44,12 @@ private slots:
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void onActivated( QSystemTrayIcon::ActivationReason reason );
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void showWindow();
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void enablePlay();
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void enablePause();
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void onPause();
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void onPlay();
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void onStop();
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void onResume();
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void stopContinueAfterTrackStatusChanged();
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void stopContinueAfterTrack_StatusChanged();
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void stopContinueAfterTrackActionTriggered();
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@ -96,7 +96,7 @@ public slots:
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void setPlaylist( Tomahawk::playlistinterface_ptr playlist );
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void setQueue( Tomahawk::playlistinterface_ptr queue ) { m_queue = queue; }
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void setStopAfterTrack( const Tomahawk::query_ptr& query ) { m_stopAfterTrack = query; emit stopContinueAfterTrack(); }
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void setStopAfterTrack( const Tomahawk::query_ptr& query ) { if ( m_stopAfterTrack != query ) { m_stopAfterTrack = query; emit stopAfterTrack_changed(); } }
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signals:
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void loading( const Tomahawk::result_ptr& track );
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@ -106,7 +106,7 @@ signals:
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void paused();
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void resumed();
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void stopContinueAfterTrack();
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void stopAfterTrack_changed();
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void seeked( qint64 ms );
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