/* === This file is part of Tomahawk Player - === * * Copyright 2010-2011, Christian Muehlhaeuser * * Tomahawk is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tomahawk is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tomahawk. If not, see . */ #ifndef RESOLVERCONFIGDELEGATE_H #define RESOLVERCONFIGDELEGATE_H #include "configdelegatebase.h" #include "source.h" class ResolverConfigDelegate : public ConfigDelegateBase { Q_OBJECT public: explicit ResolverConfigDelegate(QObject* parent = 0); virtual void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const; virtual QRect checkRectForIndex( const QStyleOptionViewItem &option, const QModelIndex &idx ) const; virtual QRect configRectForIndex( const QStyleOptionViewItem& option, const QModelIndex& idx ) const; private slots: void onConfigPressed ( const QModelIndex& ); signals: void openConfig( const QString& resolverPath ); }; #endif // RESOLVERCONFIGDELEGATE_H