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tomahawk/src/scrobbler.h

58 lines
1.6 KiB
C++

/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
*
* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
*
* Tomahawk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tomahawk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TOMAHAWK_SCROBBLER_H
#define TOMAHAWK_SCROBBLER_H
#include "lastfm/ScrobblePoint"
#include "result.h"
#include "infosystem/infosystem.h"
#include <QObject>
/**
* Simple class that listens to signals from AudioEngine and scrobbles
* what it is playing.
*/
class Scrobbler : public QObject
{
Q_OBJECT
public:
Scrobbler( QObject* parent = 0 );
virtual ~Scrobbler();
public slots:
void trackStarted( const Tomahawk::result_ptr& );
void trackPaused();
void trackResumed();
void trackStopped();
void engineTick( unsigned int secondsElapsed );
void infoSystemInfo( Tomahawk::InfoSystem::InfoRequestData requestData, QVariant output );
void infoSystemFinished( QString target );
private:
void scrobble();
bool m_reachedScrobblePoint;
ScrobblePoint m_scrobblePoint;
};
#endif