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readme tl;dr section, browser inconsistency section
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README.md
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README.md
@ -12,6 +12,16 @@ More importantly, it's also a
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_This document presents a "live" case study, expected to evolve a bit over time.
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Intermediate understanding of the web platform is required to follow through._
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## TL;DR
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- The result has comparable or favorable UX, better load and rendering performance,
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at a fraction of the code size and bandwidth.
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- Vanilla web development is viable at scale but comes with significant
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verbosity and requires more effort in browser testing. The former may be
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easily solved by simple build steps (SCSS, TypeScript).
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- Frameworks and libraries provide lots of value but there's only a few
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critical areas where a vanilla approach is clearly inferior.
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## Table of Contents
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- [1. Motivation](#1-motivation)
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@ -522,11 +532,11 @@ and usable:
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- Add/edit/delete custom to-do lists
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- Drag & drop to-do items across lists
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- Reorder custom to-do lists via drag & drop
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- Local Storage Persistence
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- Local Storage persistence
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Additionally, most interactions are smoothly animated at 60 frames per second.
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In particular, drag & drop gives proper visual feedback when reordering elements
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(an improvement over the original application).
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In particular, dragging and dropping gives proper visual feedback
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when elements are reordered (an improvement over the original application).
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One notable missing feature is Markdown support. It would be insensible
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to implement Markdown from scratch; this is a valid candidate for using
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@ -599,6 +609,9 @@ and some opinionated statements based on my experience in the industry.
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- No type safety. I've always been a proponent of dynamic languages
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but since TypeScripts' type system provides the best of both worlds,
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I cannot recommend using it enough.
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- Most frameworks or libraries handle a lot of browser inconsistencies for free
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and continuously test for regressions with extensive test suites.
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The cost of browser testing is surely a lot higher when using a vanilla approach.
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### 5.3. Generality of Patterns
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