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https://github.com/PavelDoGreat/WebGL-Fluid-Simulation.git
synced 2025-10-04 09:51:38 +02:00
greatupdatewhaterversr
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@@ -31,8 +31,8 @@ let config = {
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SIM_RESOLUTION: 128,
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SIM_RESOLUTION: 128,
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DYE_RESOLUTION: 1024,
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DYE_RESOLUTION: 1024,
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CAPTURE_RESOLUTION: 512,
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CAPTURE_RESOLUTION: 512,
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DENSITY_DISSIPATION: 2,
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DENSITY_DISSIPATION: 1,
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VELOCITY_DISSIPATION: 2,
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VELOCITY_DISSIPATION: 0.2,
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PRESSURE: 0.8,
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PRESSURE: 0.8,
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PRESSURE_ITERATIONS: 20,
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PRESSURE_ITERATIONS: 20,
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CURL: 30,
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CURL: 30,
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@@ -52,7 +52,7 @@ let config = {
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BLOOM_SOFT_KNEE: 0.7,
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BLOOM_SOFT_KNEE: 0.7,
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SUNRAYS: true,
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SUNRAYS: true,
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SUNRAYS_RESOLUTION: 196,
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SUNRAYS_RESOLUTION: 196,
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SUNRAYS_WEIGHT: 0.3,
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SUNRAYS_WEIGHT: 1.0,
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}
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}
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function pointerPrototype () {
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function pointerPrototype () {
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@@ -1443,7 +1443,10 @@ canvas.addEventListener('touchstart', e => {
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let touch = touches[i];
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let touch = touches[i];
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let pointer = pointers.find(p => p.id == touch.identifier);
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let pointer = pointers.find(p => p.id == touch.identifier);
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if (pointer == null)
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if (pointer == null)
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{
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pointer = new pointerPrototype();
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pointer = new pointerPrototype();
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pointers.push(pointer);
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}
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let posX = scaleByPixelRatio(touch.pageX);
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let posX = scaleByPixelRatio(touch.pageX);
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let posY = scaleByPixelRatio(touch.pageY);
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let posY = scaleByPixelRatio(touch.pageY);
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updatePointerDownData(pointer, touch.identifier, posX, posY);
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updatePointerDownData(pointer, touch.identifier, posX, posY);
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